That is a very nice offer from you!
Back to Trinity and dogs:
Can you describe what did not work?
How was the fighting going with the dogs build?
As far as I remember the code, Trinity explodes the dogs when 2 or more enemies are near, or one elite is near.
Ok, that is not as good as spamming the sacrifice, but 'should' at least work a little.
And it 'should' remake them if the number of dogs is <2, older versions (without the complete vbnm pet fix) if the number of dogs is <1.
And the old 'plain Giles' spams dogs anyway.
BTW: which version of Trinity exactly did you try for your dogs build test?
I will have a look at the code later ...
BR ?Golem
lol Luckily I could not catch it, I gave a bid of 20m and went back to work, but I lost it.
by what you said, I believe that in the U.S. server, items for this construction are more expensive.
Back to Trinity and dogs:
I'm using GilesTrinity_v1.6.3.4 and basically it creates dogs without stopping, and sacrifices them only under certain conditions as you said and it could also sacrifice them as a mean to stay alive (restore or maintain full life while trapped for example).
Sorry for the inconvenience, since I don't know anything about programming.