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Trinity/Quest tools which is the best versions to run at this time

xxxmalicexxx

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SO with all the versions of trinity and QTs out there for DL here or thru the GIT which are the ones that are performing the best at this time that are able to be Dl. Which one of each is the most stable that will work with DB 383

Thanks in advance
plz only post if you have it set up running error free
 
Im using the newest ones update from ezupdater. No errors that i've noticed, but i'm also using the newest DB as well.

Under the plugins the versions listed are
Trinity 2.1.23
Questtools 3.0.2
 
the one that is included in stable/BETA DB, using it on all my bots and works flawless (but I dont have a sader or monk so dont know how they work)
 
the one that is included in stable/BETA DB, using it on all my bots and works flawless (but I dont have a sader or monk so dont know how they work)
Yeah the stable release has some issues with Monk/Crusader/WD and I've seen some posts about issues with DH as well. It's all about it ignoring select mobs, tps drops, and kitting when it doesn't need to even when you disable/turn down the kite settings. All in all it's still usable and I haven't seen to much of an xp/gold drop but it sure has it's issues at the moment.

Haven't really tried any of the newer versions though.
 
yeah I'm botting monk and I saw TPS go down to 0.73 when it got surrounded by a lot of mobs. Then I watched it stand there and die. How to fix TPS drops? This has only started happening these past few weeks.

Using trinity 2.1.23 and QT 3.0.2

Edit:
I used a fresh .382 DB install with prepackaged trinity 2.1.17, QT 2.1.38, and most recent armory 1.2.35, and this seems to "fix" TPS issue. After much fiddling with the new DB/Trinity/QTools, I have decided it's really not worth the headache to sort out. Spent an hour on this messing with configurations, still had massive TPS drops on DB.383/ Trinity 2.1.23/ QuestTools 3.0.2. Something must have happened along the line that broke it, but I can't figure out what.
 
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this :P Trinity 2.2.0 and QT 3.0.5
i agree that he update are great DH is much improved problem now is we have to wait on profiles to be updated, im fairly confident that Riftbot does not function correctly with newest update, but im sure they are working on it
not sure if its the new trinity and qt or the new beta causing the problem with the profile
 
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yeah I'm botting monk and I saw TPS go down to 0.73 when it got surrounded by a lot of mobs. Then I watched it stand there and die. How to fix TPS drops? This has only started happening these past few weeks.

Using trinity 2.1.23 and QT 3.0.2

Edit:
I used a fresh .382 DB install with prepackaged trinity 2.1.17, QT 2.1.38, and most recent armory 1.2.35, and this seems to "fix" TPS issue. After much fiddling with the new DB/Trinity/QTools, I have decided it's really not worth the headache to sort out. Spent an hour on this messing with configurations, still had massive TPS drops on DB.383/ Trinity 2.1.23/ QuestTools 3.0.2. Something must have happened along the line that broke it, but I can't figure out what.

Check if you have FPS limit in your diablo 3 client. It affects the TPS greatly. More fps = more tps.
 
Check if you have FPS limit in your diablo 3 client. It affects the TPS greatly. More fps = more tps.

mmm strange but this worked, at FPS cap of 40 i get 6-8 tps, at uncapped/200 i get 14-16
 
I run with 35 fps and I get 8-10 TPS

I also found out using more plugins = bad
 
Seems like every time I upgrade the bot gets worse. Running a couple Phalanx saders and they act so dumb, slowing walking around tanking mobs and dying. Got a 12k toughness high DPS sader just dying in t6 cause the bot doesn't know what its doing...
 
Melee classes got 2 major problems at the moment (using trinity 2.2.0 + qt 3.0.6). First one is running around doing nothing because of the avoidance system fighting the target system (atleast it looks like they're fighting each other), which can be fixed by deactivating the avoidance system for melee classes -> on t6 you don't really need to avoid things. Second is trying to attack an out of range mob while beeing surrounded by mobs. I think the second problem can be bypassed with using the (i think it was act2 bounty) boots which let you walk through mobs, but I didn't check this yet. Dunno much about current barb and sader builds but if you can manage to wear the boots even if you gimp a bit of your dps it will be much more worth than being stuck for seconds between mobs resulting in death.

For range classes I can only speak for dh, which seem to have the same issues, but since they are using sentries and pets which will fight it doesn't matter that much.


Edit: testing "illusionist boots" right now, they're working good but the pathing/targeting is still strange sometimes (bot switches too often).
 
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same here. 100%the same problem like you, with DBBETA+trinity2.2.0+QT 3.0.6
 
at the moment im using
DB 383
trinity .23
QT .40
almost all profiles running smooth

i use
beta 485
trin .21 and qt .38 for chest runner
 
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