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Trinity - Monk Class

Alrighty wasnt too sure on the exact specifics on how tempest rush is best used atm. Will try and change it around to work like that and see how it goes - might take a bit as I am going to head out in a little.

edit: just clarifying: you say that you dont tempest rush in combat? isn't the purpose of the build thats been going around to tempest rush all times through everything?

From what I've seen is the build is meant to be that once you start tempest rushing - you don't stop. And most people gear around so that you can spam TR infinitely. I guess what you mean is that you need a reserve of 50 energy at all times + 10 for recast and chain casting ?

yes, I want him to have a pool of 50+10 for casting.

If you make him use it in combat, he wants to use it for any small pack of mobs making him run out of it instantly. If you can make it to where he will ignore most small packs and just tempest through them, that would be ideal. If not, tempest rush out of combat only.

For testing this, I used my spirit regen build to make sure it was using the right build/gear with it.
 
The damage from tempest rush is lacking. I like it purely for the speed boost going from one pack to another. As far as killing monsters, imo, nothing beats cyclone build atm... I would LOVE to be able to tell my bot to use tempest rush only out of combat.
 
if anybody wants to try exploding palm (particularly flesh is weak) you can try this code,

i tried to change it to be used as often as possible while considering the situation e.g enemies within range and targeting enemies with less 40% hp - i didnt add a boss ignore atm
if you understand the code let me know if i made it wrong - id appreciate it. :)
same with people who would like to test, let me know any issues

i just wanted to try exploding palm since it scales with enemy life and the greater mp you play means the more damage it will deal and make the bots life easier

changes the conditions below // Exploding Palm


if (!bOOCBuff && !bCurrentlyAvoiding && !playerStatus.bIsIncapacitated &&
iAnythingWithinRange[RANGE_15] >= 2 &&
targetCurrent.iThisHitPoints <= 0.35 &&
hashPowerHotbarAbilities.Contains(SNOPower.Monk_ExplodingPalm) &&
playerStatus.dCurrentEnergy >= 45 &&
PowerManager.CanCast(SNOPower.Monk_ExplodingPalm))
{
return new GilesPower(SNOPower.Monk_ExplodingPalm, 14f, vNullLocation, -1, targetCurrent.iThisACDGUID, 1, 1, USE_SLOWLY);
}

btw i only play at mp 3-4 mostly 3 and having good results, not great because of mobs can sometimes just move out of the way when it explodes and its useless for single mob/elite
 
Alrighty wasnt too sure on the exact specifics on how tempest rush is best used atm. Will try and change it around to work like that and see how it goes - might take a bit as I am going to head out in a little.

edit: just clarifying: you say that you dont tempest rush in combat? isn't the purpose of the build thats been going around to tempest rush all times through everything?

From what I've seen is the build is meant to be that once you start tempest rushing - you don't stop. And most people gear around so that you can spam TR infinitely. I guess what you mean is that you need a reserve of 50 energy at all times + 10 for recast and chain casting ?

I think there are several ways to use tempest rush. Farming Leoric's signet would be best for an infinite-tr-monk with tr always used (always held down). For inferno+, TR is usually just used to travel quickly out of combat and generally not infinitely sustainable.
 
I think there are several ways to use tempest rush. Farming Leoric's signet would be best for an infinite-tr-monk with tr always used (always held down). For inferno+, TR is usually just used to travel quickly out of combat and generally not infinitely sustainable.

Hey currently im out but when I get home Ill make the appropriate changes, sorry about the delay kind of had some stuff come up last night that prevented me working on it.
 
Any pointers on changing the script to not run away in a battle when you are slowed only to get hit and killed? Why not use FOT and teleport to a new target? I'm trying an APS/LOH build right now (Echo/Sledge): APS: 3.44/3.31, LOH: 2800+, DMG: 30K. I can change weapons to get: APS: 3.17/2.49, LOH: 4700+, DMG: 34K. Or even APS: 3.35/2.69, LOH: 1600+, DMG: 61K. Any combination works for Inferno, Act 3, MP: 5. I can tweak it and do MP: 8. I usually only die when the bot tries to kite while slowed. If I take over I can switch targets and re-gen. Ideas? Thanks!

I made a mod to the script to alternate attacks between FOT (3000ms) and DR (800ms). That way I get the 50% armor boost.

I turned the tick rate to 15 and DB shows 20 ticks constantly.

I have not had time to figure out how to change kite to teleport or just keep fighting. Any pointers would be nice...
 
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Hi any tips for a champion farmer on mp3+ with skorn, what spec would work best with trinity?, apriciate all tips
 
Been farming NM lately, for gold/buriza and it dawned on me to use FoT (Thunderclap)+CW instead of Tempest Rush. I'm happy to report that it uses the combo great, left click FoT, Right-click CW, and with Combination Strike, we're golden. It's the one-two punch of doom for easy mobs. Not sure how combination strike will work in Inferno where things don't go down so quickly though.

Just thought I'd throw this in for people who don't need Serenity or don't like how Tempest Rush negates your sweeping-wind uptime against easy mobs.
 
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The damage from tempest rush is lacking. I like it purely for the speed boost going from one pack to another. As far as killing monsters, imo, nothing beats cyclone build atm... I would LOVE to be able to tell my bot to use tempest rush only out of combat.

so wrong.
my tempest rush kills everything in one drive by in mp2. doing 200k dps and it is much more efficient than FoT by any means. i have a SoJ with 7% crit on tempest too, so yes i want it to use tempest rush as its main attack until spirit is between 0-30 (i have 11 spirit regen/sec and can maintain tempest rush at the cost of 1 spirit/sec [1.2 attack speed])
 
so wrong.
my tempest rush kills everything in one drive by in mp2. doing 200k dps and it is much more efficient than FoT by any means. i have a SoJ with 7% crit on tempest too, so yes i want it to use tempest rush as its main attack until spirit is between 0-30 (i have 11 spirit regen/sec and can maintain tempest rush at the cost of 1 spirit/sec [1.2 attack speed])

Link to d3 profile plz?
 
Does anyone know how to make trinity keep casting sweeping wind with the inna's set so i don't lose the 3 stacks?
 
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Wondering the same thing. Finally decided to try Inna's Set out and enabled the Inna's set, but Giles let's it die just like before. Would be nice if it refreshed it every 4-5 seconds, because my spirit regen and low-cost for it means there's always plenty of spirit.
 
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the giles trinity in my sig is modified so that once blind and sweeping winds has been used (i was too lazy to change how blind works from the standard giles so it still pops on elite groups, mass whites) it keeps rolling sweeping winds for as long as possible.
 
request:
SSS as defense. If you have less than 28% life it'll launch if more than 3 enemies.. would be awesome since lifeonhit and lifesteal would kick in along the invurnability frames..
I'd appreciate if someone could figure this out.. :)
 
@Mam: I removed all the energy reserved amount checks since I figured if you want it at 28% casted as a survival tool you want it prioritized to just cast whenever it has the energy to cast it and 1. you are less than or at 28% health 2. more than 1 elite in range (left this same as previous SSS). Also removed the avoidance check so you will straight up cast it if you need to and low health.

Code:
// Seven Sided Strike
                    if (!bOOCBuff && !playerStatus.bIsIncapacitated &&
                        (iElitesWithinRange[RANGE_15] >= 1 || ((targetCurrent.bThisEliteRareUnique || targetCurrent.bThisBoss) && targetCurrent.fRadiusDistance <= 15f) || playerStatus.dCurrentHealthPct <= 0.28) &&
                        hashPowerHotbarAbilities.Contains(SNOPower.Monk_SevenSidedStrike) && PowerManager.CanCast(SNOPower.Monk_SevenSidedStrike))
                    {
                        return new GilesPower(SNOPower.Monk_SevenSidedStrike, 16f, targetCurrent.vThisPosition, iCurrentWorldID, -1, 2, 3, USE_SLOWLY);
                    }

Also just a note that mantra spam is cancelled out with the usage of sevensided strike in giles so just a heads up if you have the spirit generation or what not you might want to take a look at the // 4s mantra spam block and remove the !hashhaspower.Sevensided part. Though I dont think this applies to many as I believe you'd need ridiculous spirit generation / use the air ally to be able to spam mantras and have enough for SSS at all times.
 
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the giles trinity in my sig is modified so that once blind and sweeping winds has been used (i was too lazy to change how blind works from the standard giles so it still pops on elite groups, mass whites) it keeps rolling sweeping winds for as long as possible.

Thank you! I'm going to try it out.

Update: Working flawlessly. It'll lose the winds with TPs and some doors, or when the timing is just off in general; but that's fine because it always has Blind ready for the next stack. Most importantly, it keeps winds up in-between most fights. Not sure I should be running this risk? Inna's build, but for the most part it's holding up fine in Act 1 MP1.

25k HP, 6000 Armor, 600 Resists, 60k dps. Typical thunderclap/cyclone wind build.
 
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the giles trinity in my sig is modified so that once blind and sweeping winds has been used (i was too lazy to change how blind works from the standard giles so it still pops on elite groups, mass whites) it keeps rolling sweeping winds for as long as possible.

Hi Bazingaw

Do would you mind posting the changes you made, so they can make the same update in Unified Trinity thread, reason I'm asking this is.. Unified Giles has the WW fix on stairs and what not..
 
Anyway to make my monk use sweeping wind more? I have the 4 set bonus from inna's and I'd like it to be used every fight since it's only 5 spirit.. Cheers for any help

Edit N/m - Read post like 4-5 above mine and found my answer! thanks so much going to try it out now
 
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