GilesSmith
New Member
- Joined
- Jun 2, 2012
- Messages
- 1,564
- Reaction score
- 34
Glad to see my changes to the monk code are included in 1.6 ^^
Yes, thank you, sorry I completely forgot to mention you in the changelog, I'm usually quite good at crediting people that do quite a few skill-changes for me if I implement them "as is" (like Moley with the witch doctor stuff), just completely forgot about your name in my business with all the other stuff I was working on!
I always welcome people who are good with a specific class, AND good at editing my skill code, to give me useful skill replacements, so if you have any more - please pass them on! You can keep sending me updates - even if they're really minor (like just changing the amount of targets within range to activate a skill) if you want in forum PM's or do what Moley does and just idle in IRC (Quakenet - #ciggarc channel) and leave me messages there/links to pastie.org pastes etc. - I'm always getting updates from Moley sometimes minor sometimes big for Witch Doctors (and the odd Wizard spell).
What people need to realize is I truly suck at Diablo 3. I can make the plugin, but I'm terribad at knowing stats, builds, skill uses etc. - so I really do rely on user input on skill-use changes, half the stuff in there atm is total guesswork on my part for the skills
