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Trinity Item List Question about Attribute Option

Batcher

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Jun 26, 2016
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Hi,

I want to set up my Trinity Item List I've done it so far... but i stumbled over the Option Attribute..

My Question:

What is this Option?
and what can I fill in the Key, Mod#,Val blank space?

Unbenannt.webp
 
It lets you make a rule for any attribute.

There are a few different ways to find what the attributes are. You can enable item logging in trinity settings > advanced which creates files in the TrinityLogs\ directory and in those files is raw attribute info for salvaged/stashed items.

Alternatively you can go into DB Settings and set your log level to verbose, then put some items in your backpack, then click the 'ItemList Check' button on the Trinity Tab in the main DB Window.

What you'll get is some info like this. The raw information on items.

Code:
[Trinity 2.55.667] TrinityItem: AcdId=2035417494, BackpackItems, [0,0], Crashing Rain
[Trinity 2.55.667] Attributes (21) Id=812/2063598380 
 1184: PowerDamagePercentBonus (-2912) [ PowerSnoId: DemonHunter_HungeringArrow: 129215 ] i:0 f:0.1 Value=0.1 
 381: Requirement (-3715) [ RequirementType: EquipItem: 57 ] i:0 f:70 Value=70 
 1199: VitalityItem (-2897) i:0 f:631 Value=631 
 1197: DexterityItem (-2899) i:0 f:585 Value=585 
 93: Resistance (-4003) [ DamageType: Arcane: 5 ] i:0 f:191 Value=191 
 405: AncientRank (-3691) i:1 f:0 Value=1 
 404: Post212Drop2 (-3692) i:1 f:0 Value=1 
 402: Loot20Drop (-3694) i:1 f:0 Value=1 
 398: Seed (-3698) i:912817318 f:0 Value=912817300 
 390: ItemLegendaryItemLevelOverride (-3706) i:70 f:0 Value=70 
 389: ItemBindingLevelOverride (-3707) i:2 f:0 Value=2 
 387: ItemBoundToACD (-3709) i:2018443410 f:0 Value=2018443000 
 1281: ItemPowerPassive (-2815) [ PowerSnoId: ItemPassive_Unique_Ring_709_x1: 359554 ] i:0 f:33.83 Value=33.83 
 376: ItemQualityLevel (-3720) i:9 f:0 Value=9 
 374: DurabilityMax (-3722) i:394 f:0 Value=394 
 373: DurabilityCur (-3723) i:394 f:0 Value=394 
 1352: ItemLegendaryItemBaseItem (-2744) i:-733829184 f:0 Value=-733829200 
 37: ArmorItemTotal (-4059) i:0 f:978 Value=978 
 36: ArmorItemSubTotal (-4060) i:0 f:978 Value=978 
 34: ArmorBonusItem (-4062) i:0 f:474 Value=474 
 33: ArmorItem (-4063) i:0 f:504 Value=504

So, how do use it? lets say you're interested in making a rule for the legendary power on the crashing rain belt above 3350%.

Code:
1281: ItemPowerPassive (-2815) [ PowerSnoId: ItemPassive_Unique_Ring_709_x1: 359554 ] i:0 f:33.83 Value=33.83

You would then add a rule to the Crashing rain item in ItemList as follows:

Code:
Key = ItemPowerPassive
Mod = 359554
Val = 33.50

Then click the Check ItemList button again and you will see it checks it properly.

Code:
[Trinity 2.55.667]   >>  Evaluated Crashing Rain -- Attribute ItemPowerPassive 359554 33.50 (Item: 33.83 -v- Rule: 33.5) = True

Note. if you are using an attribute that doesnt have a 'mod' (modifier) then you have to put -1 in that box.
 
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