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Trinity ignores GR progress globe, when monk uses Dashing Strike for OOC Movement

wPrince

Community Developer
Joined
Feb 27, 2015
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How to check if there is progress globe after battle?
Can you fix this problem?
 
Did you toggle "attempt to collect health globes" and "Give higher priority to health globes"?

I had to disable both because the bot constantly chased them.
 
I mean the purple progress globe, not the health globe.

I modified the priority of progress globe . Something better.

I add these codes to Plugins\Trinity\Cache\Weighting.cs : (line 825 , Trinity 2.13.59)
case TrinityObjectType.ProgressionGlobe:
{
cacheObject.Weight = MaxWeight; //this is code added in
break; //this is code added in
 
I had the same problem, but I fixed by changing the "wait for loot drop - Delay after kill" from default 150 ms 500 ms. This only applies to GR.

Hope it would help.
 
happened to me too. also increased delay after kill, to 1000ms. it helps
 
I have the problem for a slow class like WD too... quite a few times, bot will just leave the 3 orb uncollected and move on to a new pack of mob..
 
I have the problem for a slow class like WD too... quite a few times, bot will just leave the 3 orb uncollected and move on to a new pack of mob..

You're using the latest Trinity? Increase delay after kill to something around 750-950 ms it should help.
For my U6 monk with dashing strike i've set it to 950 ms, for my angry chicken WD 500 ms.
 
increased delay after kill to 850ms, It works. Thank you all.
 
disabling... "extend trash-kill range after combat" also helps...

but still misses sometimes..
 
Guys, thank you so much for figuring this one out. The 150 ms default was actually shorter than the globe drop animation. I have now raised that default and a new higher default value will be in the next official release!
 
nwm, spot it!:rolleyes:;) thanks for the solution
 
Last edited:
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