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Trinity Fork Jade Harvest

when I start everything this happens:

Failed to load profile: Element CombatSetting is not supported. Please check your XML and try again. (<CombatSetting TrashSize="3" />) Line 26
System.Exception: Element CombatSetting is not supported. Please check your XML and try again. (<CombatSetting TrashSize="3" />) Line 26
bei ˆ..(PropertyInfo , XElement , Object )
bei Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
bei ˆ..(PropertyInfo , XElement , Object )
bei Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
bei ˆ..(XElement , Type )
bei ˆ...(XElement )
bei System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
bei System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
bei System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
bei ˆ..(XElement , PropertyInfo )
bei ˆ..(PropertyInfo , XElement , Object )
bei Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
bei Zeta.Bot.Profile.Profile.Load(XElement element, String path)
bei Zeta.Bot.Profile.Profile.Load(String path)
bei Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)


Edit: now I got it, I copied your file over my file. No it works. I used horrify like your spells but the bot isn´t using it every 8 sec. Could you change it?

did you checked Spam Horrify in trinity Witchdoctor combat setting?
 
thump up for the awesome work! do you have a Donation link? or do you take donation?
Well, now that you say it ... a second D3 Account for testing would be nice. I added a link in the First Post

when I start everything this happens:

Failed to load profile: Element CombatSetting is not supported. Please check your XML and try again. (<CombatSetting TrashSize="3" />) Line 26
System.Exception: Element CombatSetting is not supported. Please check your XML and try again. (<CombatSetting TrashSize="3" />) Line 26
bei ˆ..(PropertyInfo , XElement , Object )
bei Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
bei ˆ..(PropertyInfo , XElement , Object )
bei Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
bei ˆ..(XElement , Type )
bei ˆ...(XElement )
bei System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
bei System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
bei System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
bei ˆ..(XElement , PropertyInfo )
bei ˆ..(PropertyInfo , XElement , Object )
bei Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
bei Zeta.Bot.Profile.Profile.Load(XElement element, String path)
bei Zeta.Bot.Profile.Profile.Load(String path)
bei Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)


Edit: now I got it, I copied your file over my file. No it works. I used horrify like your spells but the bot isn´t using it every 8 sec. Could you change it?
It should cast Horrify as soon if its ready while in Combat.
While just walking arround it isn't casted.. cause why ;)
I could change it if you want.
 
Well, now that you say it ... a second D3 Account for testing would be nice. I added a link in the First Post
.


Do you have link in English? I think it is in another language and can't seem to know what to put since i don't use paypal. i'll get a paypal card and load it into your paypal for you?
 
Hey guys, great work on this.

I haven't given it a go yet but I'm planning on checking it out today.

My only question\request:
Would you mind posting just the modified files separate from the entire Trinity folder as well so those of us that have other edited files inside the Trinity folder don't have to worry about overwriting other custom modifications?

If you could do that it'd be greatly appreciated.
Even just zip them all into 1 file so there are 2 download options... something like this:

TrinityFork_r17_(Full_Trinity_Package).zip
TrinityFork_r17_(Edited_Files_Only).zip

Please and Thank You!
In the meantime I'll just pick through the files and try identify what I can but thank you in advance :)

M.
 
Hey guys, great work on this.

I haven't given it a go yet but I'm planning on checking it out today.

My only question\request:
Would you mind posting just the modified files separate from the entire Trinity folder as well so those of us that have other edited files inside the Trinity folder don't have to worry about overwriting other custom modifications?

If you could do that it'd be greatly appreciated.
Even just zip them all into 1 file so there are 2 download options... something like this:

TrinityFork_r17_(Full_Trinity_Package).zip
TrinityFork_r17_(Edited_Files_Only).zip

Please and Thank You!
In the meantime I'll just pick through the files and try identify what I can but thank you in advance :)

M.

I second that. If this can be done I'd highly appreciate it too as I have many edited files in Trinity. Thanks!
 
Working pretty good on the most recent version. Only thing I edited was putting a timer of 7.5 sec between casts of Locust Swarm. I have found if you don't do it the bot will blow all it's mana supply to quickly. Running this build
 
Hey guys, great work on this.

I haven't given it a go yet but I'm planning on checking it out today.

My only question\request:
Would you mind posting just the modified files separate from the entire Trinity folder as well so those of us that have other edited files inside the Trinity folder don't have to worry about overwriting other custom modifications?

If you could do that it'd be greatly appreciated.
Even just zip them all into 1 file so there are 2 download options... something like this:

TrinityFork_r17_(Full_Trinity_Package).zip
TrinityFork_r17_(Edited_Files_Only).zip

Please and Thank You!
In the meantime I'll just pick through the files and try identify what I can but thank you in advance :)

M.

Definitely agree! +1 for that request.

Very cool idea that i'm eager to test!
 
Do you have link in English? I think it is in another language and can't seem to know what to put since i don't use paypal. i'll get a paypal card and load it into your paypal for you?
I changed the Language
I second that. If this can be done I'd highly appreciate it too as I have many edited files in Trinity. Thanks!
I will add it with the next update
Working pretty good on the most recent version. Only thing I edited was putting a timer of 7.5 sec between casts of Locust Swarm. I have found if you don't do it the bot will blow all it's mana supply to quickly. Running this build
Thanks for the Info, Did you read my PM?

Above the last 2 days i tried to improve Routine getting a more accurate DebuffCounter but i failed :(

I hope i get a anwser to my Request adding a new DB APICall to get an accurate number for further improvement.
 
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The one thing you should really add is destructible power. I would say Haunt is the best choice. Using a melee attack right now to open doors. Ya I got your PM. I replied back to it.
 
The one thing you should really add is destructible power. I would say Haunt is the best choice. Using a melee attack right now to open doors. Ya I got your PM. I replied back to it.
Done

Finally I found out how to get the Correct Number of Debuffed Mobs.(Thx to Nesox).
So here is a new and better Version.
 
Done

Finally I found out how to get the Correct Number of Debuffed Mobs.(Thx to Nesox).
So here is a new and better Version.

when i replace the new trinity fork version 20. my demon buddy doesn't recognized trinity in plugin. is there a way to fix this?
 
when i replace the new trinity fork version 20. my demon buddy doesn't recognized trinity in plugin. is there a way to fix this?

i dunno exactly what the issue was but I deleted lines 1527-1557 in Trinity\Combat\HandleTarget.cs . It was just Tempest Rush stuff for the monk and it seems to be working now
 
i dunno exactly what the issue was but I deleted lines 1527-1557 in Trinity\Combat\HandleTarget.cs . It was just Tempest Rush stuff for the monk and it seems to be working now


oh weird, yeah ill try that . thanks

also will that effect my monk botting?
 
The one thing you should really add is destructible power. I would say Haunt is the best choice. Using a melee attack right now to open doors. Ya I got your PM. I replied back to it.
i dunno exactly what the issue was but I deleted lines 1527-1557 in Trinity\Combat\HandleTarget.cs . It was just Tempest Rush stuff for the monk and it seems to be working now

The issue was that i modified SpellTracker for an earlier version of my Fork. But thanks to the new Function i don't needed it anymore and so you got the OriginalSpellltracker again. But forgot to remove an old Parameter..
HandleTarget.cs Line 1534 Should be:
Code:
SpellTracker.TrackSpellOnUnit(CombatBase.CurrentPower.TargetACDGUID, CombatBase.CurrentPower.SNOPower);

It's fixed in the new Version
 
Last edited:
I tired this profile yesterday. It works great for the most part. My main issue was it was not using haunt to break doors and destructible in the way. My skills were haunt/Pirhana/S. Harvest/Z. Dogs/L.Swarm/Horror. If I added spirit barrage to the list then it would use that for destructibles and doors. Original trinity profile uses haunt to break doors/destructibles if needed. Is this a known issue or am I doing something wrong? Thanks.
 
i am trying out a couple mods. Added plague of toads and raised weight of Pirranado with smaller casting distance.
 
hey what is your current setting minimal percent on Debuffed for Locust and Haunt?

with the 22 version, it seem to not break object with haunt or physical attack at all. attached is the picture of where it got stuck at and didn't do anything.
stucked.webp
 
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