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[Trinity][Behavior] System.OutOfMemoryException

Im suffering from exact same thing.. dont remember to seeing this on ver .18 ...
 
i dont even know if this is only happening because of the rift or trinity... its disturbing : (
 
Well its happening me on Adventure Mode Bounties - Community Edition .. so i think its trinity..
 
Hey guys,

may someone can help me to fix this. it slows down the demonbuddy to hell and its lagging that the char is dieing. since botting with riftbot its happening.

i dont know anything about that to fix, any ideas?


View attachment 125340

Disable Log Dropped Items in Trinity -> Settings -> Advanced, under TrinityLogs Directory.
 
still having this after fighting a pack, and its not the why to fix a bug like this with disabling a log writing

and again. after 1h botting

Exception when terminating bot thread. System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
at System.Collections.Generic.Dictionary`2.Resize(Int32 newSize, Boolean forceNewHashCodes)
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value)
at Trinity.NavHelper.FindSafeZone(Vector3 origin, Boolean shouldKite, Boolean isStuck, IEnumerable`1 monsterList, Boolean avoidDeath) in d:\Demonbuddy\Plugins\Trinity\Movement\NavHelper.cs:line 265
at Trinity.NavHelper.FindSafeZone(Boolean isStuck, Int32 stuckAttempts, Vector3 dangerPoint, Boolean shouldKite, IEnumerable`1 monsterList, Boolean avoidDeath) in d:\Demonbuddy\Plugins\Trinity\Movement\NavHelper.cs:line 181
at Trinity.Trinity.RefreshDiaObjectCache(Boolean forceUpdate) in d:\Demonbuddy\Plugins\Trinity\Cache\RefreshObjects.cs:line 159
at Trinity.Trinity.TargetCheck(Object ret) in d:\Demonbuddy\Plugins\Trinity\Combat\TargetCheck.cs:line 123
at Trinity.Trinity.<ReplaceTreeHooks>b__152(Object ctx) in d:\Demonbuddy\Plugins\Trinity\Helpers\BotManager.cs:line 23
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
 
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