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Trinity 3.0.6.24 - Uliana Set monk build?

Where do i install that .CS file?

EDIT: Nvm i was blind:)

I replaced the MonkCombat.cs in default Routines folder but it does not work for me. The bot will not do SSS ever. Am I missing something?
 
MonkCombat.cs doent work for me.
Anyone else have a .cs for this build ?

thks all
 
Thanks for the new .cs, it actually casts the generator 3 times now!

Is there any way to make it stop spamming Dashing Strike over Generator + SSS when Channeling / In-geom proc is up?
 
@Krakkus, I haven't figured that bug out yet so I have Channeling pick up turned off. I have reported it to the Trinity devs as the new 2.13.5 which supports Uliana set has the same bug in it.

MCHammer87, I think Trinity 3.X is still being worked on and is reverted back to 2.13.X in the mean time while it is being worked on some more.
 
Trinity 2.x works great with Uliana. You just need to go to monkcombat.cs and comment out

(TargetUtil.AnyElitesInRange(15, 1) || Player.CurrentHealthPct <= 0.55 || Legendary.Madstone.IsEquipped) &&

by adding // in front of it.

This will make the routine spam SSS on cooldown.
 
@Krakkus, I haven't figured that bug out yet so I have Channeling pick up turned off. I have reported it to the Trinity devs as the new 2.13.5 which supports Uliana set has the same bug in it.

MCHammer87, I think Trinity 3.X is still being worked on and is reverted back to 2.13.X in the mean time while it is being worked on some more.

Luckily I'm a coder myself :P

Find the lines:

// We get a charge every 8 seconds. If we have 2 charges, be dashing
if (Skills.Monk.DashingStrike.Charges > 1)
{
return new TrinityPower(SNOPower.X1_Monk_DashingStrike, MaxDashingStrikeRange, CurrentTarget.Position);
}

Wrap this around it:

if (!CacheData.Buffs.HasCastingShrine)
{

}

So it becomes:

if (!CacheData.Buffs.HasCastingShrine)
{
// We get a charge every 8 seconds. If we have 2 charges, be dashing
if (Skills.Monk.DashingStrike.Charges > 1)
{
return new TrinityPower(SNOPower.X1_Monk_DashingStrike, MaxDashingStrikeRange, CurrentTarget.Position);
}
}

Dashing Strike + Channeling problem solved :)
 
@Krakkus, Lucky for you! :) I vaguely understand what's going on when I read the CS files but still very naive.

I saw that line in there and didn't think much of it because it is wrapped by the If statement for Thousand Storms 4 piece so I figured that those lines really only mattered if you have that set active. I made the changes in my cs files that you suggested and I am giving it a try.
 
Whats wrong with v3 ? Im using U6 now for 3 days with v3 without any problems.
 
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