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Trinity 3.0.6.24 stucks all over

I uninstalled DB then deleted all folders remaining. Reinstalled DB. Enabled and configured Adventurer and Trinity. That's it. There are still bugs and issues to resolve, but for me it runs fairly well overall at the moment.
 
I uninstalled DB then deleted all folders remaining. Reinstalled DB. Enabled and configured Adventurer and Trinity. That's it. There are still bugs and issues to resolve, but for me it runs fairly well overall at the moment.

Could you upload your DB folder and send me (PM)?
 
I uninstalled DB then deleted all folders remaining. Reinstalled DB. Enabled and configured Adventurer and Trinity. That's it. There are still bugs and issues to resolve, but for me it runs fairly well overall at the moment.
Adventure you normally work with Trinity?
 
Question. When installing DB, I get two plugins... Trinity+ and just Trinity. Which one should I keep? It doesn't work with both of them.
 
see I deleted +Trinity and put in the 2.13 version from the 3.X thread, it's working decently with Adventurer.

All from fresh install.
 
I'm on 549 and still having the same issues. Bot constantly just forgets what to do and stands there until I move it near enemies.

Problem persists across several profiles and areas.
 
Here is what I believe is going on:

The author(s) of Trinity 3.X have started with basic builds that use the abilities that are listed, anything other than those abilities is no supported. Looking at BarbarianCombat.cs in +Trinity there are 993 lines of which the first 238 are not inactivated.

That leaves 755 lines of code that is off that handles pretty much the rest of the abilities but they currently function only as notes and not as code. You can go through your specific class and remove the necessary // to reactive the code as is. I am not going to guarantee that it will work, or work well but it is where I would start if I had to use Trinity 3.X

On the other hand, if you don't want to use one of their specific builds then you should just do a fresh install, get rid of +Trinity Plugin right from the start, and install Trinity 2.13.
 
Here is what I believe is going on:

On the other hand, if you don't want to use one of their specific builds then you should just do a fresh install, get rid of +Trinity Plugin right from the start, and install Trinity 2.13.

If you're replying to me specifically, I've tried both Trinity versions in several combinations with different DemonBuddy versions.
 
Not you specifically. If it is going and stop randomly and seems lost it's normally a nav server issue.
 
Here is what I believe is going on:

The author(s) of Trinity 3.X have started with basic builds that use the abilities that are listed, anything other than those abilities is no supported. Looking at BarbarianCombat.cs in +Trinity there are 993 lines of which the first 238 are not inactivated.

That leaves 755 lines of code that is off that handles pretty much the rest of the abilities but they currently function only as notes and not as code. You can go through your specific class and remove the necessary // to reactive the code as is. I am not going to guarantee that it will work, or work well but it is where I would start if I had to use Trinity 3.X

On the other hand, if you don't want to use one of their specific builds then you should just do a fresh install, get rid of +Trinity Plugin right from the start, and install Trinity 2.13.

The commented code is irrelevant; except to say that the new build is not the exact same as it was before. The new combat files require the logic to be organised in a different way, so i have been copying the logic from the old routines into the new format. Un-commenting out that code will not work without a lot of work so i wouldn't recommend you try it.

It was supposed to be able to function exactly the same as the 2x builds, allowing you to choose any skill combination you like. The fact that the new UI shows particular sets of skills/passives/items along with many skills not working has given the impression that you should only use those skill where that was not its intention.

Ultimately what happened is that many of the skills and common builds were not thoroughly tested by me and it turns out there are some glaring issues that need to be addressed.

So we released the updated version of 2x (which Jubisman was thankfully updating already) for you to bot with until 3x can be improved; i probably should have done this sooner except that with the navigation issues it wasn't able to move either so the point is moot.

Like you i am also waiting for things to stabilize so i have an opportunity fix the issues with Trinity that you are reporting.

Thank you for your patience while we sort this out.
 
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[aaedb61b-4ef0-4899-b5bf-0316e34cdc13] Now beginning to receive data.
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[Adventurer][Rift] Crom, Count the Dead!
[Trinity] Stuck! Trying to Unstick!
[Trinity] Stuck! Trying to Unstick!
[Trinity] Stuck! Trying to Unstick!
 
The commented code is irrelevant; except to say that the new build is not the exact same as it was before. The new combat files require the logic to be organised in a different way, so i have been copying the logic from the old routines into the new format. Un-commenting out that code will not work without a lot of work so i wouldn't recommend you try it.

It was supposed to be able to function exactly the same as the 2x builds, allowing you to choose any skill combination you like. The fact that the new UI shows particular sets of skills/passives/items along with many skills not working has given the impression that you should only use those skill where that was not its intention.

Ultimately what happened is that many of the skills and common builds were not thoroughly tested by me and it turns out there are some glaring issues that need to be addressed.

So we released the updated version of 2x (which Jubisman was thankfully updating already) for you to bot with until 3x can be improved; i probably should have done this sooner except that with the navigation issues it wasn't able to move either so the point is moot.

Like you i am also waiting for things to stabilize so i have an opportunity fix the issues with Trinity that you are reporting.

Thank you for your patience while we sort this out.


Where to download this 2x version?

bcs today ive downloaded 422 build and it didnt changed anything. Stuck! Trying to unstick!
 
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Trinity 2.13.0 & +Trinity 3.0.6.24.zip

DB 421 & 422

Always [Trinity] Stuck! Trying to Unstick!

Have been tried, does not work properly or do not attack

They are brand new installation
 
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Ty for reply. But bad news for me anyway. Keep stucking with 2.13.0


[QuestTools][ResumeUseTownPortalTag] ResumeUseTownPortal initialized
[QuestTools][ResumeUseTownPortalTag] Taking town portal back
[45794349-487e-4a05-b465-629b7e6318b2] Now beginning to receive data.
[Trinity] Bot is Stuck! Attempt #1 to fix it
[Trinity] Bot is Stuck! Attempt #2 to fix it
[Trinity] Bot is Stuck! Attempt #3 to fix it
 
im getting stuck in town too with my barb but he does fine if i restart.. but after townrun once barb finished rift he sometimes get stuck sometimes he just keeps going with new rift... anyone know how to fix this?
 
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