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james20419888

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Naturally running max CDR a long with In-geom for faster speed clears but the bot doesn't seem to use Teleport for mobility between fights, just for blinking on top of a mob. Is there any way this could be fixed?
 
Same here, the bot doesnt utilise the teleport in more than 10%, and even when the teleport is used the distance is like 1/4 of a screen for no reason. It feels like the plugin have no idea how to use the teleport.
Also, in terms of Vyr build with chantado the bot is performing terribly - I have done Grift 61 by hand and it have serious trouble with 50 because of running around, doing weird things like telporting in place or running around dungeon when the Rift boss is up. Totally lame and not good optimisation for archon build so far :(
 
open this file, trinity\\movement\\Playermover.cs
press ctrl+f search for "archon"
then make sure the code looks like this
// Archon Teleport for a wizard
if (CacheData.Hotbar.ActivePowers.Contains(SNOPower.Wizard_Archon_Teleport) &&

destinationDistance >= 10f &&
PowerManager.CanCast(SNOPower.Wizard_Archon_Teleport) && !ShrinesInArea(destination))
{
Vector3 vThisTarget = destination;
if (destinationDistance > 35f)
vThisTarget = MathEx.CalculatePointFrom(destination, MyPosition, 35f);
ZetaDia.Me.UsePower(SNOPower.Wizard_Archon_Teleport, vThisTarget, Trinity.CurrentWorldDynamicId, -1);
SpellHistory.RecordSpell(SNOPower.Wizard_Archon_Teleport);
if (Trinity.Settings.Advanced.LogCategories.HasFlag(LogCategory.Movement))
Logger.Log(TrinityLogLevel.Debug, LogCategory.Movement, "Using Archon Teleport for OOC movement, distance={0}", destinationDistance);
return;
}

or download this file to replace it
View attachment PlayerMover.cs
 
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