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Trinity 2.9.1 and QuestTools 3.4.19

ignore elite broken... worked before

on monk inner sanctuary is not used often enough, seems broken too
 
Last edited:
When my barb encounters an elite, it will continuously try activating WOTB even though its on cooldown. Looks like he is stuttering in place instead of fighting the mobs.
 
Issues i've found so far:

When using 2 x Bul kathos weapon, its not spamming WW
Its not using WOTB of cooldown - even when its marked like this.

I was never able to spam WW, not even on the old version. How do I do it? I'm using IMBK, not BK.
 
This code should have a lot of improvement with pathing to avoid WWing in front of obstacle between you and target:

Code:
if (Player.ActorClass == ActorClass.Barbarian)
                    {
                        bool wwToItem = (CurrentTarget.Type != GObjectType.Item || (CurrentTarget.Type == GObjectType.Item && CurrentTarget.Distance > 10f));
                        // Whirlwind against everything within range
                        if (Player.PrimaryResource >= 10 && CombatBase.CanCast(SNOPower.Barbarian_Whirlwind) && wwToItem &&
                            (TargetUtil.AnyMobsInRange(20, false) || Sets.BulKathossOath.IsFullyEquipped) && !IsWaitingForSpecial)
                        {
                            Skills.Barbarian.Whirlwind.Cast(CurrentDestination);
                            LastMoveToTarget = CurrentDestination;
                            return GetRunStatus(RunStatus.Running);
                        }
                    }

This issue is really a big deal when you use Bul Kathoss Oath, personally had a lot of situations when 10+ mobs was behind an obstacle and bot WWing untill blacklisting them all. With other weapons this issue is slightly notable, but it still persist.

Yes i can just comment the part with Oath Set check but bot loosing movement speed :( Is there any way to invoke Navigator.MoveTo with WW enabled?
 
This code should have a lot of improvement with pathing to avoid WWing in front of obstacle between you and target:
This issue is really a big deal when you use Bul Kathoss Oath, personally had a lot of situations when 10+ mobs was behind an obstacle and bot WWing untill blacklisting them all. With other weapons this issue is slightly notable, but it still persist.

Yes i can just comment the part with Oath Set check but bot loosing movement speed :( Is there any way to invoke Navigator.MoveTo with WW enabled?

"Should"? did you test it? You removed the Raycast check, which isn't a good idea in my opinion - this will likely get you more stuck, not less.

Navigator.MoveTo will always call PlayerMover.MoveTowards along the path designated by the navigator.
 
"Should"? did you test it? You removed the Raycast check, which isn't a good idea in my opinion - this will likely get you more stuck, not less.

Navigator.MoveTo will always call PlayerMover.MoveTowards along the path designated by the navigator.

In your last version Raycast is used only for items not for other targets ... And i'm not updating DB atm and using previous version if trinity since i making a lot of my own changes in it, this is unmoded code from it, not a big difference with new one. I added raycast manually for main check before casting WW and anyway this is bad solution since bot is loosing movement speed = loosing time.

this is how it look in new version:

Code:
if (Player.ActorClass == ActorClass.Barbarian)
                        {
                            bool wwToItem = (CurrentTarget.Type != TrinityObjectType.Item || (CurrentTarget.Type == TrinityObjectType.Item && CurrentTarget.Distance > 10f && NavHelper.CanRayCast(CurrentTarget.Position)));
                            // Whirlwind against everything within range
                            if (Player.PrimaryResource >= 10 && CombatBase.CanCast(SNOPower.Barbarian_Whirlwind) && wwToItem &&
                                (TargetUtil.AnyMobsInRange(20, false) || Sets.BulKathossOath.IsFullyEquipped) && !IsWaitingForSpecial)
                            {
                                Skills.Barbarian.Whirlwind.Cast(CurrentDestination);
                                LastMoveToTarget = CurrentDestination;
                                return GetRunStatus(RunStatus.Running, "Whirlwind");
                            }
                        }

This is how it should look:

Code:
if (Player.ActorClass == ActorClass.Barbarian)
                        {
                            bool wwToItem = (CurrentTarget.Type != TrinityObjectType.Item || (CurrentTarget.Type == TrinityObjectType.Item && CurrentTarget.Distance > 10f));
                            // Whirlwind against everything within range
                            if (Player.PrimaryResource >= 10 && CombatBase.CanCast(SNOPower.Barbarian_Whirlwind) && NavHelper.CanRayCast(CurrentTarget.Position) && wwToItem &&
                                (TargetUtil.AnyMobsInRange(20, false) || Sets.BulKathossOath.IsFullyEquipped) && !IsWaitingForSpecial)
                            {
                                Skills.Barbarian.Whirlwind.Cast(CurrentDestination);
                                LastMoveToTarget = CurrentDestination;
                                return GetRunStatus(RunStatus.Running, "Whirlwind");
                            }
                        }
 
Last edited:
The bot does not kite or avoid the aoe. Please check it. Thank you.
 
In your last version Raycast is used only for items not for other targets ... And i'm not updating DB atm and using previous version if trinity since i making a lot of my own changes in it, this is unmoded code from it, not a big difference with new one. I added raycast manually for main check before casting WW and anyway this is bad solution since bot is loosing movement speed = loosing time.

I think this is probably more interesting for this particular problem:

Code:
                    using (new PerformanceLogger("HandleTarget.LoSCheck"))
                    {
                        TargetCurrentDistance = CurrentTarget.RadiusDistance;
                        if (DataDictionary.AlwaysRaycastWorlds.Contains(Player.WorldID) && CurrentTarget.Distance > CurrentTarget.Radius + 2f)
                        {
                            CurrentTargetIsInLoS = NavHelper.CanRayCast(Player.Position, CurrentDestination);
                        }
[B][COLOR=#ff0000]                        else if (TargetCurrentDistance <= 20f)[/COLOR][/B]
[B][COLOR=#ff0000]                        {[/COLOR][/B]
[B][COLOR=#ff0000]                            CurrentTargetIsInLoS = true;[/COLOR][/B]
[B][COLOR=#ff0000]                        }[/COLOR][/B]
                        else if (Settings.Combat.Misc.UseNavMeshTargeting && CurrentTarget.Type != TrinityObjectType.Barricade && CurrentTarget.Type != TrinityObjectType.Destructible)
                        {
                            CurrentTargetIsInLoS = (NavHelper.CanRayCast(Player.Position, CurrentDestination) || DataDictionary.LineOfSightWhitelist.Contains(CurrentTarget.ActorSNO));
                        }
                        else
                        {
                            CurrentTargetIsInLoS = true;
                        }
                    }

This is where we determine whether or not the unit is in line of sight - try deleting the section in red and see if that helps? (HandleTarget.cs 224-226)
 
This is where we determine whether or not the unit is in line of sight - try deleting the section in red and see if that helps? (HandleTarget.cs 224-226)

Just tested: bot stuck'd at first item that he tried to pick up, no errors just standing still right on top of the item and don't even blacklisting it.
 
Compiler Error: d:\Downloads\Demonbuddy_1.1.2273.404\Plugins\Trinity\Settings\Loot\ItemListSettings.cs(27,7) : warning CS0105: The using directive for 'System.Text' appeared previously in this namespace
Compiler Error: d:\Downloads\Demonbuddy_1.1.2273.404\Plugins\Trinity\Settings\Loot\ItemListSettings.cs(28,7) : warning CS0105: The using directive for 'System.IO' appeared previously in this namespace
Compiler Error: d:\Downloads\Demonbuddy_1.1.2273.404\Plugins\Trinity\Items\ItemWrapper.cs(12,18) : warning CS0660: 'Trinity.Items.ItemWrapper' defines operator == or operator != but does not override Object.Equals(object o)
Compiler Error: d:\Downloads\Demonbuddy_1.1.2273.404\Plugins\Trinity\LazyCache\TrinityGizmo.cs(265,21) : warning CS0108: 'Trinity.LazyCache.TrinityGizmo.IsShrine' hides inherited member 'Trinity.LazyCache.TrinityObject.IsShrine'. Use the new keyword if hiding was intended.
Compiler Error: d:\Downloads\Demonbuddy_1.1.2273.404\Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs(333,75) : warning CS0618: 'Trinity.Combat.Abilities.CombatBase.MinEnergyReserve' is obsolete: 'Use EnergyReserve, Set in Class's CombatSettings() override'
Compiler Error: d:\Downloads\Demonbuddy_1.1.2273.404\Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs(416,148) : warning CS0618: 'Trinity.Combat.Abilities.CombatBase.MinEnergyReserve' is obsolete: 'Use EnergyReserve, Set in Class's CombatSettings() override'
Compiler Error: d:\Downloads\Demonbuddy_1.1.2273.404\Plugins\Trinity\Combat\Abilities\DemonHunterCombat.cs(236,102) : warning CS0618: 'Trinity.Combat.Abilities.CombatBase.MinEnergyReserve' is obsolete: 'Use EnergyReserve, Set in Class's CombatSettings() override'
Compiler Error: d:\Downloads\Demonbuddy_1.1.2273.404\Plugins\Trinity\Combat\Abilities\MonkCombat.cs(476,136) : warning CS0618: 'Trinity.Combat.Abilities.CombatBase.MinEnergyReserve' is obsolete: 'Use EnergyReserve, Set in Class's CombatSettings() override'
Compiler Error: d:\Downloads\Demonbuddy_1.1.2273.404\Plugins\Trinity\Combat\Abilities\MonkCombat.cs(486,105) : warning CS0618: 'Trinity.Combat.Abilities.CombatBase.MinEnergyReserve' is obsolete: 'Use EnergyReserve, Set in Class's CombatSettings() override'
Compiler Error: d:\Downloads\Demonbuddy_1.1.2273.404\Plugins\Trinity\Combat\Abilities\MonkCombat.cs(493,102) : warning CS0618: 'Trinity.Combat.Abilities.CombatBase.MinEnergyReserve' is obsolete: 'Use EnergyReserve, Set in Class's CombatSettings() override'
Compiler Error: d:\Downloads\Demonbuddy_1.1.2273.404\Plugins\Trinity\Combat\Abilities\MonkCombat.cs(518,70) : warning CS0618: 'Trinity.Combat.Abilities.CombatBase.MinEnergyReserve' is obsolete: 'Use EnergyReserve, Set in Class's CombatSettings() override'
Compiler Error: d:\Downloads\Demonbuddy_1.1.2273.404\Plugins\Trinity\Combat\Abilities\MonkCombat.cs(550,105) : warning CS0618: 'Trinity.Combat.Abilities.CombatBase.MinEnergyReserve' is obsolete: 'Use EnergyReserve, Set in Class's CombatSettings() override'
Compiler Error: d:\Downloads\Demonbuddy_1.1.2273.404\Plugins\Trinity\DbProvider\RecipeBot.cs(14,40) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Compiler Error: d:\Downloads\Demonbuddy_1.1.2273.404\Plugins\Trinity\Helpers\MemoryHelper.cs(51,34) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: d:\Downloads\Demonbuddy_1.1.2273.404\Plugins\Trinity\Helpers\MemoryHelper.cs(61,34) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: d:\Downloads\Demonbuddy_1.1.2273.404\Plugins\Trinity\Helpers\ToStringReflector.cs(16,32) : warning CS0168: The variable 'properties' is declared but never used
Compiler Error: d:\Downloads\Demonbuddy_1.1.2273.404\Plugins\Trinity\LazyCache\CacheBase.cs(133,61) : error CS1061: 'Zeta.Game.Internals.ActorManager' does not contain a definition for 'GetActorByACDId' and no extension method 'GetActorByACDId' accepting a first argument of type 'Zeta.Game.Internals.ActorManager' could be found (are you missing a using directive or an assembly reference?)


bot doesn't reckognize trinity plugin. why not?
 
Currently leveling a new barb (because mine died because I forgot to disable ezupdater).
Working pretty good, only armory is not working though. Not with the default setting "dmg or thoughness" and also not if I enable everything.
He doesn't equip anything at all. I also don't see any armory messages in the log, except if he finds a legendary and he identifies it.
 
DH Rain of Vengeance is getting used more often, but still not often enough and the bot should try to swing in more evasive fires as the standard nat builds use either 3:1 or 2:1 cycle, meaning either 3 or 2 evasive fires between RoV cast, reducing the cd of RoV by just strafe is a lot slower not to mention bot runs out of hatred faster than supposed to, still this version is a major improvement to the natalya set, good job!
 
Botting on barb (6WW4IK) this is what I noticed:
  • Setting Rend timer to 2071 ms, WOTB usage on cd is fine on RIFT Guardian (i.e. he uses it on cd and the cd ends when the buff ends), but NOT for trash Mobs.
  • Keeping Taeguk buff up doesnt work as well. So the whirlwind mechanics are still broken.
  • During combat, he still spams unnecessarily battlerage.
 
Gem upgrade order doesn't seem to work.

This is the priority I use (minimum chance to upgrade 1%):

Equipped gems
Lowest Ranks
Highest Rank
Bane of the Trapped rank 53
Taeguk rank 53
Pain Enhancer rank 61

Those three are the ones equipped too.

It upgrades pain enhancer regardless. I've tried having the gem that I want upgraded at the top, still goes to Pain Enhancer.

Now I tried
Equipped gems
Lowest rank

And it goes immediately to gems that I do not have equipped.

It says "Using gem priority highest rank" and then goes to an endless loop of lvl 50 gorok of swiftness or whatever it's called. Seems to just skip "Equipped gems".
 
Last edited:
Hi rrix,

Thank you for the update.
After many hours of testing with a delrasha wizard (trinity handles this build pretty good imo), the major problem i can see is that the bot is still face-tanking all Grifts guardians, which is something that can only have one epilogue (perma-death on most bosses).
I'm using only your plugins and profiles, everything up to date.
Higher grift completed by the bot is 45.
I would love to see a more carefull combat routine on rift bosses (at least some basic kiting).
Thanks for your attention
 
Gem upgrade order doesn't seem to work.

This is the priority I use (minimum chance to upgrade 1%):

Equipped gems
Lowest Ranks
Highest Rank
Bane of the Trapped rank 53
Taeguk rank 53
Pain Enhancer rank 61

Those three are the ones equipped too.

It upgrades pain enhancer regardless. I've tried having the gem that I want upgraded at the top, still goes to Pain Enhancer.

Now I tried
Equipped gems
Lowest rank

And it goes immediately to gems that I do not have equipped.

It says "Using gem priority highest rank" and then goes to an endless loop of lvl 50 gorok of swiftness or whatever it's called. Seems to just skip "Equipped gems".

Just try like this :

Equipped gems
Bane of the Trapped rank 53
Taeguk rank 53
Pain Enhancer rank 61
 
Compiler Error: d:\Downloads\Demonbuddy_1.1.2273.404\Plugins\Trinity\Settings\Loot\ItemListSettings.cs(27,7) : warning CS0105: The using directive for 'System.Text' appeared previously in this namespace
Compiler Error: d:\Downloads\Demonbuddy_1.1.2273.404\Plugins\Trinity\Settings\Loot\ItemListSettings.cs(28,7) : warning CS0105: The using directive for 'System.IO' appeared previously in this namespace
Compiler Error: d:\Downloads\Demonbuddy_1.1.2273.404\Plugins\Trinity\Items\ItemWrapper.cs(12,18) : warning CS0660: 'Trinity.Items.ItemWrapper' defines operator == or operator != but does not override Object.Equals(object o)
Compiler Error: d:\Downloads\Demonbuddy_1.1.2273.404\Plugins\Trinity\LazyCache\TrinityGizmo.cs(265,21) : warning CS0108: 'Trinity.LazyCache.TrinityGizmo.IsShrine' hides inherited member 'Trinity.LazyCache.TrinityObject.IsShrine'. Use the new keyword if hiding was intended.
Compiler Error: d:\Downloads\Demonbuddy_1.1.2273.404\Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs(333,75) : warning CS0618: 'Trinity.Combat.Abilities.CombatBase.MinEnergyReserve' is obsolete: 'Use EnergyReserve, Set in Class's CombatSettings() override'
Compiler Error: d:\Downloads\Demonbuddy_1.1.2273.404\Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs(416,148) : warning CS0618: 'Trinity.Combat.Abilities.CombatBase.MinEnergyReserve' is obsolete: 'Use EnergyReserve, Set in Class's CombatSettings() override'
Compiler Error: d:\Downloads\Demonbuddy_1.1.2273.404\Plugins\Trinity\Combat\Abilities\DemonHunterCombat.cs(236,102) : warning CS0618: 'Trinity.Combat.Abilities.CombatBase.MinEnergyReserve' is obsolete: 'Use EnergyReserve, Set in Class's CombatSettings() override'
Compiler Error: d:\Downloads\Demonbuddy_1.1.2273.404\Plugins\Trinity\Combat\Abilities\MonkCombat.cs(476,136) : warning CS0618: 'Trinity.Combat.Abilities.CombatBase.MinEnergyReserve' is obsolete: 'Use EnergyReserve, Set in Class's CombatSettings() override'
Compiler Error: d:\Downloads\Demonbuddy_1.1.2273.404\Plugins\Trinity\Combat\Abilities\MonkCombat.cs(486,105) : warning CS0618: 'Trinity.Combat.Abilities.CombatBase.MinEnergyReserve' is obsolete: 'Use EnergyReserve, Set in Class's CombatSettings() override'
Compiler Error: d:\Downloads\Demonbuddy_1.1.2273.404\Plugins\Trinity\Combat\Abilities\MonkCombat.cs(493,102) : warning CS0618: 'Trinity.Combat.Abilities.CombatBase.MinEnergyReserve' is obsolete: 'Use EnergyReserve, Set in Class's CombatSettings() override'
Compiler Error: d:\Downloads\Demonbuddy_1.1.2273.404\Plugins\Trinity\Combat\Abilities\MonkCombat.cs(518,70) : warning CS0618: 'Trinity.Combat.Abilities.CombatBase.MinEnergyReserve' is obsolete: 'Use EnergyReserve, Set in Class's CombatSettings() override'
Compiler Error: d:\Downloads\Demonbuddy_1.1.2273.404\Plugins\Trinity\Combat\Abilities\MonkCombat.cs(550,105) : warning CS0618: 'Trinity.Combat.Abilities.CombatBase.MinEnergyReserve' is obsolete: 'Use EnergyReserve, Set in Class's CombatSettings() override'
Compiler Error: d:\Downloads\Demonbuddy_1.1.2273.404\Plugins\Trinity\DbProvider\RecipeBot.cs(14,40) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Compiler Error: d:\Downloads\Demonbuddy_1.1.2273.404\Plugins\Trinity\Helpers\MemoryHelper.cs(51,34) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: d:\Downloads\Demonbuddy_1.1.2273.404\Plugins\Trinity\Helpers\MemoryHelper.cs(61,34) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: d:\Downloads\Demonbuddy_1.1.2273.404\Plugins\Trinity\Helpers\ToStringReflector.cs(16,32) : warning CS0168: The variable 'properties' is declared but never used
Compiler Error: d:\Downloads\Demonbuddy_1.1.2273.404\Plugins\Trinity\LazyCache\CacheBase.cs(133,61) : error CS1061: 'Zeta.Game.Internals.ActorManager' does not contain a definition for 'GetActorByACDId' and no extension method 'GetActorByACDId' accepting a first argument of type 'Zeta.Game.Internals.ActorManager' could be found (are you missing a using directive or an assembly reference?)


bot doesn't reckognize trinity plugin. why not?
Yes friend, same problem here.
DB Beta 519, latest QT/Trinity from assembla.
This issue started on assembla jubisman change named "Fixed Bash - Punish acting wonky", and other changes after that. On his previous change "Added CanCast check for Ignore Pain" there's not that kind of problem.
Due that, Trinity doesn't show up on DB plugins tab.
Thanks in advance.
 
Just try like this :

Equipped gems
Bane of the Trapped rank 53
Taeguk rank 53
Pain Enhancer rank 61
Still goes for Gogok of Swiftness, which is at its maxlevel and just creates a loop until gold inactivity is tripped. I've literally put it on bottom and that's still the one it chooses.
 
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