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Trinity 2.8.4 & QuestTools 3.4.16

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This STELLAR bro, the only issue I can see ATM is casting Inner Sanctuary. sometimes it will drop it when its avoiding AOE, which will be 30 yds from Rift Guardian lol. If you can figure out how to make sure it only drops it when a mob is in range and not just off cool down, that would be awesome, because that is a lot of damage and toughness!

Great work though so far! Just cleared a 46 with no issues.
 

Also another thing I'd like to see improve, is maybe slow down the casting of Dash, to try and maximize uptime of dodge buff. Using all spirit and having to regen some and dropping that 40% dodge in 45+ rifts makes a huge difference too! A delicate way to ensure we arent wasting spirit from being capped but maximizing dodge buff would be sweet!
 
This STELLAR bro, the only issue I can see ATM is casting Inner Sanctuary. sometimes it will drop it when its avoiding AOE, which will be 30 yds from Rift Guardian lol. If you can figure out how to make sure it only drops it when a mob is in range and not just off cool down, that would be awesome, because that is a lot of damage and toughness!

Great work though so far! Just cleared a 46 with no issues.

Good! I don't think it should drop Inner Sanctuary when there are no mobs, but it happens. Maybe it's because of some delay (cache?). I have a look.
I've lowered the range at which it will include packs of white mobs when fighting elites so it won't dash too far away from the elites. Sometimes after he dashes to a pack he will find a new pack even further away :rolleyes:
 
Here. Not sure if the settings are ideal though, please let me know if you have better success with other settings.

This setings working very nice, my monk did 45 Grift in 8 min, tests continue

good job
 
Just hit the wall at 50, poor use of Dash when trying to avoid at Low health, often dashes into affixes. Also Route MOde of grifts sometimes can be terrible.
 
Trinity 2.6.7 Thousand storms monk is much better for GR 43+
 
Hi rrrix,
Last days I was working with Fujiyama on Dashing Strike. Now it works much better, but it still exhaust charges sometimes.
So I added logs before and after every ZetaDia.Me.UsePower when casting dashing strike.

Then I got something like this:

In combat,Ready to use, Charge:2 Spirit:26.40001 Time:271.0155. After use, Charge:2Spirit:26.40001 Time:272.0156

Values are read without cache, so i think variables in Diablo are not updated imediately(waiting for server response?).
is there anyway that we can be awared when variables in Diablo have been updated ?
 


Hey I just want to mention that the modifications for dashing monk is freaking amazing. saving that last dash charge was a huge gain. Using an empty trinity profile I was able to clear up to GR50

*edit also <3min T6 rift clears with speed set

**edit also i had to start manual playing when with friends cause bot was moving way too fast to be human (this is a good thing)
 
Glad to hear that about our work;)

Hey I just want to mention that the modifications for dashing monk is freaking amazing. saving that last dash charge was a huge gain. Using an empty trinity profile I was able to clear up to GR50

*edit also <3min T6 rift clears with speed set

**edit also i had to start manual playing when with friends cause bot was moving way too fast to be human (this is a good thing)
 
is it possible to make barb bash every 5 sec with R+F ring on?

When you use R + F you usually want movespeed over damage + the damage from bash is so low that it really just slows you down to bash, go for frenzy with 25% movespeed instead, and that works excellent for me with bulkhatos setup
 
Going well with the new trinity, just a suggestion however, I notice when fighting Rift Guardians with a Barb, it'll WW out from the RG itself and kill the smaller adds on majority of RGs, is it possible to make RG more of the prime target?
 
Hi, Im having a problem with the furious charge barbarian setup with full Raekors. Note this only occurs when using the full set bonuses from raekors.

The problem is that around once every minute the character will just stop attacking and stand still (apparently doing nothing). I think it is something to do with the ability ignore pain.

Log: View attachment 5100 2015-04-24 21.58.txt
 
Question... where can i make changes in the trinity folder to increase the wait delay after kill.... I'm running Uberbot profile to farm organs and when they die, they take alot longer than Rift Boss to drop all their loot, so the bot misses some legendaries and on rare occasions, the organs. Thanks
 
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