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Trinity 2.8.1 and QuestTools 3.4.2

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I am curious if Triumvirate support is on the to do list. Keeping this buff up would help immensely!

I somehow missed that this item changed, i'll see what we can do to support it.
 
Bot still doesn't pick up blood shard far from it after rift boss is killed.
 
Bot not entering Rift Portal .. just stands there ...

Quest Tools 3.4.1 (revision 60) ... Rolling back to 3.3.20

Same here. I set it to Greater/Trial/Normal .. have 3 10s in my pack. and the bot will go make a normal rift and never enter it. I'm assuming this is a questtools problem because i went back to 3.3.20 and all works fine.
 
It doesn't work for me, the bot just walks into enemies and stay there since he dies... I tried with all trinity and questools plugins available in the forum but I can't do nothing :/

I have DH and barbarian and it doesn't work with noone.
Any idea about my problem?


i use for my DH rift Trinity fork 2.6.7.102
https://www.thebuddyforum.com/demon...04127-plugin-trinity-fork-kite-avoidance.html
and i use questtool 3.3.14 and with unhallowed essence set and multishot and it works great try it and use the trinity settings that he give ther

and even the 3.3.14 can upgrade gems but it doesn't have the new gems so thats the problem but it works great and much better then the new ones for me

ohh and i forgot i use demonbuddy 403 works better

if you want somehelp you can pme
 
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Hi and thx for adding bastion of will support:) For DH it works quite well but could be optimized a little bit. When DH is too low on hatred it fires normal attacks cos it tries to fire multishot and has to rely on the passive hatred generation before it can cast a multishot. So my request is: is it possible to add a check if it has enough hatred for mulitishot and if not, attack with hatred generator until multishot can be fired?

Regards.
 
Hi and thx for adding bastion of will support:) For DH it works quite well but could be optimized a little bit. When DH is too low on hatred it fires normal attacks cos it tries to fire multishot and has to rely on the passive hatred generation before it can cast a multishot. So my request is: is it possible to add a check if it has enough hatred for mulitishot and if not, attack with hatred generator until multishot can be fired?

Regards.

It is checking the cost of all spenders, are you using Krider/Elemental arrow by chance?
 
nevermind, it was armory that was id'ing everything
 
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dashing strike monk

Still pretty bad

Trinity 2.6, the performance is quite good

:(
 
dashing strike monk

Still pretty bad

Trinity 2.6, the performance is quite good

:(

Using Fujiyama's edits for dashing monks is amazing. Night/Day in terms of how well it perform. Love the people that can tweak something to give us a quick fix.
 
3.4.1 quest tools broke R-Rift - rrrix's BETA Rifts

It will open the rift but wont enter it. anyone else have this issue with the latest 2.8 trinity/ 3.4.1 quest tools.
 
Here is the error I experienced using the new QT:

[QuestTools][QTOpenRiftWrapperTag] Error in QTOpenRiftWrapper: System.InvalidCastException: Unable to cast object of type 'Zeta.Game.Internals.Actors.ACD' to type 'Zeta.Game.Internals.Actors.ACDItem'.
at System.Linq.Enumerable.<CastIterator>d__b1`1.MoveNext()
at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at QuestTools.ProfileTags.QTOpenRiftWrapperTag.get_RiftKeys() in g:\DB\DemonbuddyBETA\Plugins\QuestTools\ProfileTags\QTOpenRiftWrapperTag.cs:line 181
at QuestTools.ProfileTags.QTOpenRiftWrapperTag.get_HasGreaterRiftKeys() in g:\DB\DemonbuddyBETA\Plugins\QuestTools\ProfileTags\QTOpenRiftWrapperTag.cs:line 152
at QuestTools.ProfileTags.QTOpenRiftWrapperTag.OnStart() in g:\DB\DemonbuddyBETA\Plugins\QuestTools\ProfileTags\QTOpenRiftWrapperTag.cs:line 65

Seems to be a problem in the QTOpenRiftWrapper.cs, so I replaced it with the same file from the previous version (3.3.12). Seems to have fixed the issue. Bot now enters Rifts directly after opening. Hope this helps.

Edit: Added previous QT version number for clarification.
 
Here is the error I experienced using the new QT:

[QuestTools][QTOpenRiftWrapperTag] Error in QTOpenRiftWrapper: System.InvalidCastException: Unable to cast object of type 'Zeta.Game.Internals.Actors.ACD' to type 'Zeta.Game.Internals.Actors.ACDItem'.
at System.Linq.Enumerable.<CastIterator>d__b1`1.MoveNext()
at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at QuestTools.ProfileTags.QTOpenRiftWrapperTag.get_RiftKeys() in g:\DB\DemonbuddyBETA\Plugins\QuestTools\ProfileTags\QTOpenRiftWrapperTag.cs:line 181
at QuestTools.ProfileTags.QTOpenRiftWrapperTag.get_HasGreaterRiftKeys() in g:\DB\DemonbuddyBETA\Plugins\QuestTools\ProfileTags\QTOpenRiftWrapperTag.cs:line 152
at QuestTools.ProfileTags.QTOpenRiftWrapperTag.OnStart() in g:\DB\DemonbuddyBETA\Plugins\QuestTools\ProfileTags\QTOpenRiftWrapperTag.cs:line 65

Seems to be a problem in the QTOpenRiftWrapper.cs, so I replaced it with the same file from the previous version (3.3.12). Seems to have fixed the issue. Bot now enters Rifts directly after opening. Hope this helps.

Edit: Added previous QT version number for clarification.

You sir are a true hero, thanks for letting us know how you fixed it :)
 
Quest Tools don`t upgade Th equiped gems, it uprgrade them from the lowest
 
This is the MonkCombat.cs I used for the previous Trinity (2.7.1). I don't have the time to test 2.8.0 right now as I'm busy at work, but some of you might want to try this for the dashing strike build if its compatible with 2.8.0.
 

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This is the MonkCombat.cs I used for the previous Trinity (2.7.1). I don't have the time to test 2.8.0 right now as I'm busy at work, but some of you might want to try this for the dashing strike build if its compatible with 2.8.0.

Looks good, thank you Fujiyama. Merged into next release!
 
This is the MonkCombat.cs I used for the previous Trinity (2.7.1). I don't have the time to test 2.8.0 right now as I'm busy at work, but some of you might want to try this for the dashing strike build if its compatible with 2.8.0.
Looks good, thank you Fujiyama. Merged into next release!

I can report small bug. With MonkCombat.cs from 2.8 I get aprox 3 bil xp/h with trinity checked for multi zigzag in monk options, while when replaced for the one from Fujiyama i get less then 1 bil xp/h, bot really slows down and keeps dying a lot due to trying to hit mobs with generator (this is not requiret to proc set bonus, he can even hit air with generator and it will still work).

In my case, problem might be that trinity detects 5/6 set pieces, because I have 5 piece + rrog. Anoby who actually undestands this coding could check that?

Thanks
 
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