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Trinity 2.7.0 and QuestTools 3.3.12

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I quoted this from another thread, and it seems interesting. although my bot no longer uses evasive fire(which for the A4 bounty runs seems fine, at the range its shooting MS to kill monsters that aren't even on screen yet. it only ever pops one half of the bastion rings dmg from MS tho. it kills all growths no problem, I Am unsure how it effects goblins etc but it kills rares/elites fine, bosses too. Might test it out on T6 rifting...def spends resource quickly if there are bountiful targets ie cursed chest event.

DemonHunterCombat.cs

now:

Code:
            // Multi Shot
            if (CanCast(SNOPower.DemonHunter_Multishot) && !Player.IsIncapacitated &&
                ((Player.PrimaryResource >= 30 && !IsWaitingForSpecial) || Player.PrimaryResource > minEnergyReserve) &&
                (TargetUtil.AnyMobsInRange(40, 2) || CurrentTarget.IsBossOrEliteRareUnique || CurrentTarget.IsTreasureGoblin))
            {
                return new TrinityPower(SNOPower.DemonHunter_Multishot, [B]30f[/B], CurrentTarget.Position);
            }

change to:

Code:
            // Multi Shot
            if (CanCast(SNOPower.DemonHunter_Multishot) && !Player.IsIncapacitated &&
                ((Player.PrimaryResource >= 30 && !IsWaitingForSpecial) || Player.PrimaryResource > minEnergyReserve))
            {
                return new TrinityPower(SNOPower.DemonHunter_Multishot, [B]40f[/B], CurrentTarget.Position);
            }

Oddly enough with the UE set and MS/DML and still using only 50% of the dmg from F/R its easily enough to blow away elite packs in 1 multishot....I think I am going to leave this code in for my bounty bot, Will have to think about it on the rift bot...might be quicker avoiding using evasive fire all together since MS is the prime killer even on t6 solo botting it 1 shots everything except 2 shot RG. bolded 30f and 40f is target range. It removed any goblin elite/rare/unique or min of 2 monsters in range it appears. its pretty sweet....

Also I updated to latest rev12, made the changes in the OP. And the rev 12 with changes is running SMOOOOOOOOTH. way faster, the click bounties with save the angels, open the cages whatever are perfect now no issue with the bot circling them 20 times before making a click on them. Glad I gave it a shot at updating to latest version. Will repost with any bugs, Anyone running UE MS f/r you should try that MS code out for bounty runs. it owns.


edit - meant for the a4 bounty post whoops, but also at the same time, the multishot change code was intended to be put here as an example of changing the range it shoots targets at, instead of getting up close in their face. It just has repercussions such as stated as bot will never use evasive fire so far from what ive seen, just vengeance, companion, MS, everything but EF so you only get 50% dmg from the f/r rings.
 
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Hi rrrix, here is the only combat changes needed for crusader shield-bash build for patch 2.2:

If player has both rings "Focus" and "Restraint" equipped
{
if neither buffs "focus" and "Restraint" are up.
Use Punish first (it is important to start off with punish instead of shield-bash to maximize damage);
Spam Shield-bash.;
else (which means both buffs are up)
Spam Shield bash.;
}

Another approach would be to use a timer to track and apply Punish every 4.5 secs (buff timer is 5 secs).

Thanks!
 
He just uploaded 2.6.3 - it's not 2.5.2 - it's still having spikes for me, but yes, the routine is good :)

I havent seen the interact issues with this version i was seeing before
 
2.6.3 is definitely more stable than 2.6.7 but still not as good as 2.5.2

2.6.3 has a broken WW barb however, whereas 2.6.7 had a perfect WW barb - life is unfair!
 
2.6.3 is definitely more stable than 2.6.7 but still not as good as 2.5.2

2.6.3 has a broken WW barb however, whereas 2.6.7 had a perfect WW barb - life is unfair!


so in 2.5.2 is barb's good? or still no?
 
so ya just did a fresh install of new DB and 2.52 and trying to run t5 rifts with FC barb and does ok not good but ok and as soon as he pop WOTB he just stands still and does nothing
any ideas
 
I use monk so 2.6.3 is perfect for me! :cool:
 
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so in 2.5.2 is barb's good? or still no?

2.5.2 barb sucks

also 2.5.2 monk sucks if you use Raiment

2.6.7 very good - but instable as fuck (don't recommend)

2.6.3 very good for MONK, bad for barb - somewhat instable

2.6.5 same as 2.6.3

this is what i've tested so far

I've told Rrrix urgent barb upgrade is needed :) as well as Monk
 
i am still using 2.6.5. quite stable for shield bash sader. Only issues is intermittently stuck by the rift door :(
 
how can we change the settings and stuff for barbs? it can't be that hard to get a good WW thing going can it?
 
My main reason for sticking with 2.6.5 is that I can actually use the code that someone linked earlier to disable Taeguk-spam when opening rift. Fix this and I'll use whatever version is available, but for now I am sadly sticking with 2.6.5.
The barb clears t6 quickly, it just stutters at times and not playing 100% efficient, maybe 60-65%, but it's working and gets my T6 job done.
 
My main reason for sticking with 2.6.5 is that I can actually use the code that someone linked earlier to disable Taeguk-spam when opening rift. Fix this and I'll use whatever version is available, but for now I am sadly sticking with 2.6.5.
The barb clears t6 quickly, it just stutters at times and not playing 100% efficient, maybe 60-65%, but it's working and gets my T6 job done.

I go back 2.6.5,but still casting WW when opening rifts...... Can you post the cs please? :p
 
WD with only Haunt attacking abilitis in the build, after one time attack for each mobs start hit from hands in melee, its very bad on HC, can you do simple spamming haunt in all time and disable white attacks?
sry for my language
 
Has 2.5 item list in it?

I think it does, a slightly older version, the one with the crafting items and items with 0 ids showing up.

Anyways, next version will be better.

fHcjCk1.png
 
Is there no way to fix the health potion in 2.5? Atm I think the 2.6 worked better becuse of using that.
 
2.5.2 barb sucks

also 2.5.2 monk sucks if you use Raiment

2.6.7 very good - but instable as fuck (don't recommend)

2.6.3 very good for MONK, bad for barb - somewhat instable

2.6.5 same as 2.6.3

this is what i've tested so far

I've told Rrrix urgent barb upgrade is needed :) as well as Monk

I recently used EZupdate any my raiment monk broke to the point where dash is never used. Based on your post, is there any way to get my hands on 2.6.3 so the raiment monk will work again?
 
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