What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

Trinity 2.6.7 & QuestTools 3.3.12

Status
Not open for further replies.
Yeah... I tried to get BuddyMe's fork merged.

Things are just a bit too unstable currently for it to be fully supportable.

I'm actually going to remove 2.6 completely, and work on 2.5 (which will become 2.7... i hope that's not confusing).

sounds like a good idea. :)
 
Hope it goes well rrrix. We can't wait.

I opened up DemonHunterCombat.cs and was trying to figure out how to do this ... its working but not like i hoped for. He will use prep now when he looses anything... so little as 1 discipline. this is the code

Code:
 // Preparation, restore Disc if needed
            float useDelay = Runes.DemonHunter.FocusedMind.IsActive ? 15000 : 500;
            if (CanCast(SNOPower.DemonHunter_Preparation, CanCastFlags.NoTimer) &&
            Player.SecondaryResource <= V.F("DemonHunter.MinPreparationDiscipline") &&
            !Runes.DemonHunter.Punishment.IsActive &&
			!Runes.DemonHunter.Invigoration.IsActive &&			
            TimeSincePowerUse(SNOPower.DemonHunter_Preparation) >= useDelay)
            {
                return new TrinityPower(SNOPower.DemonHunter_Preparation);
            }

            // Preparation: Punishment
            if (CanCast(SNOPower.DemonHunter_Preparation, CanCastFlags.NoTimer) && Runes.DemonHunter.Punishment.IsActive && Player.PrimaryResourceMissing >= 75)
            {
                return new TrinityPower(SNOPower.DemonHunter_Preparation);
            }
			
			// Preparation: Invigoration
            if (CanCast(SNOPower.DemonHunter_Preparation, CanCastFlags.NoTimer) && Runes.DemonHunter.Invigoration.IsActive && Player.SecondaryResource >= 65)
            {
                return new TrinityPower(SNOPower.DemonHunter_Preparation);
            }


and for the distance he will engage with multishot (and i like him to attack also 1 mob with it) is not really doing its job ether


Code:
 // Multi Shot
            if (CanCast(SNOPower.DemonHunter_Multishot) && !Player.IsIncapacitated &&
                ((Player.PrimaryResource >= 30 && !IsWaitingForSpecial) || Player.PrimaryResource > minEnergyReserve) &&
                (TargetUtil.AnyMobsInRange(40, 1) || CurrentTarget.IsBossOrEliteRareUnique || CurrentTarget.IsTreasureGoblin))
            {
                return new TrinityPower(SNOPower.DemonHunter_Multishot, 50f, CurrentTarget.Position);
            }


any help would be grateful.
 
Status
Not open for further replies.
Back
Top