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Trinity 2.6.7 & QuestTools 3.3.12

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Thats will be amazing if DS-spam logic will change depending of activated Channeling Pylon (using DS for fast moving if OOC, spam DS in combat and hit 1 time per 5-6 sec by spirit generator)
 
First off, I really appreciate the work BuddyMe is putting into this. Recently, my bot stopped keeping up the Focus buff for damage increase on Spenders. It used to keep up the almost 100% of the time, but now is dropped to probably 50ish. This is on my Demon Hunter.
 
Can someone give me settings for monk, because my work not good =( It use Dashing Strike too quick and loose all charges

Rift Bot A4 Bounties Only Also don`t work for me.....

If you're after a working A4 Bounty runner try this one out in this thread! --- > https://www.thebuddyforum.com/demon...es/210974-a4-bounties-profile-post-2-2-a.html

--------------------------


@ Buddyme, to me it seems that the DH is avoiding good, but i find it lacking in aggressiveness when it comes to being swamped, too much trying to avoid and doing no dmg.
This is only when there is alot of mobs around and its trying to find a safelocation "im guessing" but never really finds one and will not use hatred, eventho it would be able to fire in between.
Or trying to keep kite dist.

Other than that i have only good stuff to say :)
 
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bot does not destroy the flotsam
Just stay and try to attack into air
QuestTools][GridRoute] Generated new Weighted Nearest Minimap Unvisited Route with 19 nodes in 3ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Unvisited Route with 18 nodes in 3ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Unvisited Route with 18 nodes in 4ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Unvisited Route with 18 nodes in 3ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Unvisited Route with 17 nodes in 3ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Unvisited Route with 22 nodes in 4ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Unvisited Route with 19 nodes in 4ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Unvisited Route with 18 nodes in 3ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Unvisited Route with 17 nodes in 3ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Unvisited Route with 16 nodes in 4ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Unvisited Route with 16 nodes in 3ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Unvisited Route with 19 nodes in 4ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Unvisited Route with 18 nodes in 7ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Unvisited Route with 17 nodes in 4ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Unvisited Route with 21 nodes in 5ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Unvisited Route with 21 nodes in 6ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Unvisited Route with 21 nodes in 5ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Unvisited Route with 27 nodes in 6ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Unvisited Route with 26 nodes in 6ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Unvisited Route with 25 nodes in 6ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Unvisited Route with 23 nodes in 5ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Unvisited Route with 23 nodes in 6ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Unvisited Route with 23 nodes in 5ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Unvisited Route with 22 nodes in 5ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Unvisited Route with 21 nodes in 5ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Unvisited Route with 20 nodes in 5ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Unvisited Route with 20 nodes in 5ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Unvisited Route with 19 nodes in 6ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Unvisited Route with 19 nodes in 4ms
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Unvisited Route with 18 nodes in 13ms

Also bot don`t use Inner Sanctuary
 
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Trinity 2.6.5 is still not very good at killing Corrupted Growth in act 4.
My barb is using Raekor's set and Frenzy as main attack + 2IK items for 3x barbs all the time.
 
thx for 2.6.5

i found out 2 problems

wizard only use use primary attacks on normal trash and elite packs... not on rift/grift boss


the new rift/grift boss (the one who spawns rats) hide in ground at the begin and my wizard only spam spells on the position he is hide till the inactivity timer reset the game.
 
Trinity 2.6.5 not working for me. Made a fresh install DB and nothing.

[Trinity] Error in HandleTarget: System.NullReferenceException: Referencia a objeto no establecida como instancia de un objeto.
en Trinity.Combat.Abilities.MonkCombat.GetPower() en c:\Users\Alex\Documents\Demonbuddy\Plugins\Trinity\Combat\Abilities\MonkCombat.cs:línea 144
en Trinity.Trinity.AbilitySelector(Boolean IsCurrentlyAvoiding, Boolean UseOOCBuff, Boolean UseDestructiblePower) en c:\Users\Alex\Documents\Demonbuddy\Plugins\Trinity\Combat\AbilitySelector.cs:línea 94
en Trinity.Trinity.HandleAssignAbilityTask() en c:\Users\Alex\Documents\Demonbuddy\Plugins\Trinity\Combat\HandleTarget.cs:línea 729
en Trinity.Trinity.HandleTarget() en c:\Users\Alex\Documents\Demonbuddy\Plugins\Trinity\Combat\HandleTarget.cs:línea 80
 

Attachments

Trinity 2.6.5 not working for me. Made a fresh install DB and nothing.

[Trinity] Error in HandleTarget: System.NullReferenceException: Referencia a objeto no establecida como instancia de un objeto.
en Trinity.Combat.Abilities.MonkCombat.GetPower() en c:\Users\Alex\Documents\Demonbuddy\Plugins\Trinity\Combat\Abilities\MonkCombat.cs:línea 144
en Trinity.Trinity.AbilitySelector(Boolean IsCurrentlyAvoiding, Boolean UseOOCBuff, Boolean UseDestructiblePower) en c:\Users\Alex\Documents\Demonbuddy\Plugins\Trinity\Combat\AbilitySelector.cs:línea 94
en Trinity.Trinity.HandleAssignAbilityTask() en c:\Users\Alex\Documents\Demonbuddy\Plugins\Trinity\Combat\HandleTarget.cs:línea 729
en Trinity.Trinity.HandleTarget() en c:\Users\Alex\Documents\Demonbuddy\Plugins\Trinity\Combat\HandleTarget.cs:línea 80


U need to install depencies like c++2013 look for dbwizzard
 
ah yes, i've not reworked that part again
RoV fix comming soon too
on boss bot use DS like stupid (to ground -> boss, repeat and lost all charges)
Why bot use DS for pickup globes?
 
Last edited:
hi,

i found some weird problems since update.
First off when starting a new rift it stands in front off the rift pylon and doesnt klick it to put riftkeys in it.

The second thing is with the Barb . I have 4 Pc ww and 6 pc ik equiped. befor it was fine exept that it didnt ww enougth. But now i have the problem that it uses rend not enougth. With the 500% Dmg bonus i would like to see it use rend more often. it is a huge dmb boost and makes t6 or even grifts pretty easy to finish.

If you need anything more just let me know.
 
thx for 2.6.5

i found out 2 problems

wizard only use use primary attacks on normal trash and elite packs... not on rift/grift boss


the new rift/grift boss (the one who spawns rats) hide in ground at the begin and my wizard only spam spells on the position he is hide till the inactivity timer reset the game.

Where do you get 2.6.5?

The only version i see is from the OP.
 
[Trinity] >> Warning - One or more of your equipped items is recorded incorrectly in Trinity; please report:
[Trinity] >> x1_Amulet_norm_unique_22-177 Overwhelming Desire ActorSNO=298053 BaseType=Jewelry ItemType=Amulet
 
ty r3plic4tor, that solved my problem.

But after I got it working it seems like Monk DS is a little dumb, with RoTS set, sometimes he spends all charges doing crazy stuff on map and then needs to wait for cooldown to do some dmg. Others just spam DS even when rift is finished, when there are 0 mobs.

Another thing are the doors, on rifts sometimes he stops in front of the door doing basic attacks trying to reach the enemy on the other side.



Anyone with same problems? :mad:
 
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So doors, seems to be an issue still. How about something like:

Code:
                                // We're standing on the damn thing... open it!!
                                if (cacheObject.RadiusDistance <= 15f)
                                {
                                    cacheObject.Weight = MaxWeight[COLOR=#ff0000]+100[/COLOR];
                                    objWeightInfo += " <12f";
                                }

Code:
                    if (cacheObject.Weight > MaxWeight && !Double.IsNaN(cacheObject.Weight))
                    {
                        objWeightInfo += " MaxWeight ";
                        cacheObject.Weight = Math.Min(cacheObject.Weight, MaxWeight);
                        [COLOR=#ff0000]if (cacheObject.Type == GObjectType.Door)  {cacheObject.Weight +=100;}[/COLOR]
                    }
 
WW is now perfect for me (Using 4piece IK only at the moment) but it uses rend...very very rarely.
As someone said before, earlier it used rend way too much, but not it's way too little :P
 
2.6.5 Bugs so far:

I've lowered the tick to 20 and works better it was on 30.
Code:
[COLOR="#FF0000"]Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object.
   at Trinity.Trinity.RefreshSetKiting(Vector3& vKitePointAvoid, Boolean needToKite) in C:\DemonBuddyBETA\Plugins\Trinity\Movement\Kite.cs:line 135
   at Trinity.Trinity.RefreshDiaGetWeights() in C:\DemonBuddyBETA\Plugins\Trinity\Combat\Weighting.cs:line 1556
   at Trinity.Trinity.RefreshDiaObjectCache() in C:\DemonBuddyBETA\Plugins\Trinity\Cache\RefreshObjects.cs:line 176
   at Trinity.Trinity.TargetCheck(Object ret) in C:\DemonBuddyBETA\Plugins\Trinity\Combat\TargetCheck.cs:line 59
   at Zeta.TreeSharp.Decorator.CanRun(Object context)
   at Zeta.TreeSharp.Decorator..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Bot.Coroutines.CoroutineCompositeExtensions..()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at Trinity.Helpers.BotManager.<MainCombatTask>d__8.MoveNext() in C:\DemonBuddyBETA\Plugins\Trinity\Helpers\BotManager.cs:line 92
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Zeta.Bot.ActionRunCoroutine....()
   --- End of inner exception stack trace ---
   at Buddy.Coroutines.Coroutine.CheckPostConditions(Boolean shouldBeCanceled)
   at Buddy.Coroutines.Coroutine.Resume(Boolean forStop)
   at Buddy.Coroutines.Coroutine.Resume()
   at Zeta.Bot.ActionRunCoroutine.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Bot.BotMain.()

[Trinity] Error in HandleTarget: System.NullReferenceException: Object reference not set to an instance of an object.
   at Trinity.Trinity.RefreshSetKiting(Vector3& vKitePointAvoid, Boolean needToKite) in C:\DemonBuddyBETA\Plugins\Trinity\Movement\Kite.cs:line 135
   at Trinity.Trinity.RefreshDiaGetWeights() in C:\DemonBuddyBETA\Plugins\Trinity\Combat\Weighting.cs:line 1556
   at Trinity.Trinity.RefreshDiaObjectCache() in C:\DemonBuddyBETA\Plugins\Trinity\Cache\RefreshObjects.cs:line 176
   at Trinity.Trinity.RefreshDiaObjects() in C:\DemonBuddyBETA\Plugins\Trinity\Cache\RefreshObjects.cs:line 34
   at Trinity.Trinity.HandleTarget() in C:\DemonBuddyBETA\Plugins\Trinity\Combat\HandleTarget.cs:line 77[/COLOR]
[Trinity] Using Legendary Potion
[Trinity] Attempting to avoid death!
[Trinity] Using vault for combat movement (Avoidance Attempt) , Dist=37.0
[Trinity] Using vault for avoidance movement (x1_MonsterAffix_Thunderstorm_Impact) , Dist=37.3
[Trinity] Using vault for kite movement, Dist=35.6
[Trinity] Using vault for kite movement, Dist=37.0
[Trinity] Using Legendary Potion
[Trinity] Attempting to avoid death!
[Trinity] Using vault for avoidance movement (Spider_attack_02) , Dist=35.1

And a weird problem with collecting gold:
It's trying to collect gold and then running back to the same position it was before.

Code:
[Trinity] Using vault for avoidance movement (monsterAffix_Plagued_endCloud) , Dist=36.5
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Unvisited Route with 27 nodes in 16ms
[Trinity] Using vault for combat movement (Gold Attempt) , Dist=35.3
[COLOR="#FF0000"][Trinity] Blacklisting an object because of possible stuck issues. Object=GoldLarge [4311]. Range=55 RActorGUID=1269432550
[Trinity] Blacklisted Target, Returning Failure[/COLOR]
[QuestTools][MiniMapMarker] Adding MiniMapMarker 1938876094 at <371.2417, 437.0095, -1.489603>, IsPOI: True, IsExit: True, Distance: 116 to KnownMarkers
[Trinity] Using vault for combat movement (Gold Attempt) , Dist=41.0
[COLOR="#FF0000"][Trinity] Blacklisting an object because of possible stuck issues. Object=GoldLarge [4311]. Range=66 RActorGUID=1269432550
[Trinity] Blacklisted Target, Returning Failure[/COLOR]
[Trinity] Using vault for combat movement (Gold Attempt) , Dist=33.5
[Trinity] Using vault for combat movement (Gold Attempt) , Dist=42.9
[COLOR="#FF0000"][Trinity] Blacklisting an object because of possible stuck issues. Object=GoldLarge [4311]. Range=62 RActorGUID=1269432550
[Trinity] Blacklisted Target, Returning Failure[/COLOR]
[Trinity] Using vault for combat movement (Gold Attempt) , Dist=33.6
[Trinity] Using vault for combat movement (Gold Attempt) , Dist=42.0
[COLOR="#FF0000"][Trinity] Blacklisting an object because of possible stuck issues. Object=GoldLarge [4311]. Range=66 RActorGUID=1269432550
[Trinity] Blacklisted Target, Returning Failure[/COLOR]
[Trinity] Using vault for combat movement (Gold Attempt) , Dist=33.6
[Trinity] Using vault for combat movement (Gold Attempt) , Dist=35.1
[COLOR="#FF0000"][Trinity] Blacklisting an object because of possible stuck issues. Object=GoldLarge [4311]. Range=60 RActorGUID=1269432550
[Trinity] Blacklisted Target, Returning Failure[/COLOR]
[Trinity] Using vault for combat movement (Gold Attempt) , Dist=40.1
[COLOR="#FF0000"][Trinity] Blacklisting an object because of possible stuck issues. Object=GoldLarge [4311]. Range=63 RActorGUID=1269432550
[Trinity] Blacklisted Target, Returning Failure[/COLOR]
[Trinity] Using vault for combat movement (Gold Attempt) , Dist=42.8
[COLOR="#FF0000"][Trinity] Blacklisting an object because of possible stuck issues. Object=GoldLarge [4311]. Range=63 RActorGUID=1269432550
[Trinity] Blacklisted Target, Returning Failure[/COLOR]
[Trinity] Using vault for combat movement (Gold Attempt) , Dist=42.3
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Unvisited Route with 26 nodes in 15ms
 
After a completed rift it will no longer activate the Nephalem Obelisk.
Now it just runs back and forth to it.

If you select it yourself then it activates it with a key. But not before that.
 
I really wish that when DB updated, it would still accept old trinity. I was running all day and night perfectly. After update, nothing works anymore and I'm sitting here comparing code scratching my head.

Can we just roll back to yesterday's versions? =O
 
some thing has gone screwy with this bot over the last few hours no the bot will not interact correctly with stuff like he oges to open chest and it just says spaming attempting to open cache and same with vendors and obilisk, something that may help determine why is he has started to do like a half WW every 5 sec or so, as he satanding there or walking just spins 180 degrees every 5 sec and its not a spell im using. Weird
 
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