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Trinity 2.6.7 & QuestTools 3.3.12

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2.6.3 bot can open doors now, but my DH always shot out of range.
 
Quote Originally Posted by Psychopath View Post
Trinity 2.6.3 Bugs
Seems like avoidance logic is totally different (worse) than 2.6.2
Totally agree with you. Before the patch, my crusader can easily bot up to GR 45.

Now with the new avoidance logic, the bot easily dies in GR 40.
What was wrong with the old avoidance code? I have been using Trinity for over a year now, and this version has the worst avoidance/pathing logic ever. rrrix, can you please consider putting back the original code?

To reduce (edit: increase...) performance grid size has been reduced, and i've make a fake point generation to replace empty location, the weighting of their points don't work in 2.6.3, i commits fix soon
 
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To reduce performance grid size has been reduced, and i've make a fake point generation to replace empty location, the weighting of their points don't work in 2.6.3, i commits fix soon
Hey @Buddyme, thanks for your hard work on this one. i'd like to report a bug that makes the bot not use any potion. I think that's because the regular potion was redesigned and now is "bottomless" (just like the legendary one, but without an additional effect. That means, you have one potion and it will never end) so I think a new logic needs to be implemented.

Thanks in advance.
 
To reduce performance grid size has been reduced, and i've make a fake point generation to replace empty location, the weighting of their points don't work in 2.6.3, i commits fix soon
Thanks Buddy!
look forward to the fix!
 
At the moment I cant use trinity. The bot keeps running into arcane and plagued etc. And never uses a potion. The avoidance seems to be really off? Will post a log after a short session
 
Can you explain the role of these options?Thanks!
1.webp 2.webp 3.webp

And What is the difference between "Kite" and "Avoid"?
 
Thanks for the work man! Any possible fixes for potion use incomming?
 
Combat is still totally broken for crusader at least, bot just runs mindlesly around getting beaten up, hitting something once every 3seconds or so.
Every version past 2.5.1 been totally whack, even the latest commit.
 
Read the tool tip, it explain a little, kite is more like an pre-avoid attempt, to stay away from aoe, avoidance is when your player standing in avoidance

On these property, what is your suggestion?
 
Same here for monk, it's getting worse he don't even bother attacking any mobs even in front of him, it just run around searching for god knows what. Whenever it start dps, if the fights take more than 5 sec it just goes away and stand still in middle of nowhere.

can we go back plase ? :(

==edit==

looks like, in rift, when the boss spawn it switch automatically to "Rift explored" and then it stands still couple time
 
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Dh settings:
do not forget to increase ressource potion if you use reaper warp

img
 
nop i've not using my wiz for a long time !
Crusader has 0 changes since 2.5- if you don't use the bastions of will
 
After completing a rift, the bot finishes the townrun and attempts to reload the rrrix - RIFT profile, but it fails to do so (Failed to locate profile). And then asks "Was this requested?" and then just stops there. The character stands and does nothing, unless I hit Start on the bot again.

Is there a fix for this?
 
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nop i've not using my wiz for a long time !
Crusader has 0 changes since 2.5- if you don't use the bastions of will
Thats fine. I am fairly new to the Wizard. But seems abit squishy to bot atm
 
Commited !
- Avoidance fix
- Barb ww for BullKhatos
- Bastions of will reworked

assembla link
Thanks for the hard work. I just wish the Health Potion would have been fixed. :)


Edit:

I can't get this to show up on my plugins list. I guess I will revert it back :(
 
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