hello, i would like to know if demonbuddy is getting updated soon, because my barb seasonal cant do acts nor
can it do the rifts because he keeps running around in circle. I have tried many options and still cant get it to work.
no town back for validate horadric cache
dont go in rift (lastest version of R-Rift ) ( only teleport on Act 4 Hell Rift and wait )
there is some of Red line on DB
[Trinity][Movement] Failed (Blocked Speed=0/2,3 StuckTime=3244/2500) moving to x1_sniperAngel_A 34/6 yds Power=Barbarian_Bash Type=Unit Elite=False LoS=True HP=1,00 Weight=1000 Distance=45,5 (x=1062,3,y=653,4,z=0,1) Speed=0/2,3 StuckTime=3244/2500
another one error line :
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Seule une partie d’une requête ReadProcessMemory ou WriteProcessMemory a été effectuée, at addr: 84016BFE, Size: 12
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.()
at Zeta.Game.Internals.FastAttribGroupsEntry.()
at Zeta.Game.Internals.FastAttribGroupsEntry.[(Int32 , ACD )
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.DiaUnit.get_Level()
at Zeta.Bot.GameStats.(Object , EventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Zeta.Bot.Pulsator.(Delegate , Object[] )
thx for your help !
can it do the rifts because he keeps running around in circle. I have tried many options and still cant get it to work.
no town back for validate horadric cache
dont go in rift (lastest version of R-Rift ) ( only teleport on Act 4 Hell Rift and wait )
there is some of Red line on DB
[Trinity][Movement] Failed (Blocked Speed=0/2,3 StuckTime=3244/2500) moving to x1_sniperAngel_A 34/6 yds Power=Barbarian_Bash Type=Unit Elite=False LoS=True HP=1,00 Weight=1000 Distance=45,5 (x=1062,3,y=653,4,z=0,1) Speed=0/2,3 StuckTime=3244/2500
another one error line :
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Seule une partie d’une requête ReadProcessMemory ou WriteProcessMemory a été effectuée, at addr: 84016BFE, Size: 12
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.()
at Zeta.Game.Internals.FastAttribGroupsEntry.()
at Zeta.Game.Internals.FastAttribGroupsEntry.[(Int32 , ACD )
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.DiaUnit.get_Level()
at Zeta.Bot.GameStats.(Object , EventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Zeta.Bot.Pulsator.(Delegate , Object[] )
thx for your help !
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