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Hello everyone and ty for all your hardwork. Ever since I upgraded to the latest trinity, my HoTA barb is hardly ever attacking and at times will see him idling and doing nothing at all. Demonbuddy would show errors all over the place which I can't seem to find to paste here at the moment, but it seems to be an ability/trinity error. I have tried using the search function in looking for a working barbarian combat .cs file or older trinity versions to no avail if anyone could help me out? Thanks.
 
Hello everyone and ty for all your hardwork. Ever since I upgraded to the latest trinity, my HoTA barb is hardly ever attacking and at times will see him idling and doing nothing at all. Demonbuddy would show errors all over the place which I can't seem to find to paste here at the moment, but it seems to be an ability/trinity error. I have tried using the search function in looking for a working barbarian combat .cs file or older trinity versions to no avail if anyone could help me out? Thanks.

There's been plenty of others with the same issues if you were to read previous pages of this thread. I'm sure the guys that make these wonderful tools are fixing, but in the mean time, just download a previous version of trinity and use it for HOTA, or bot with another class.
 
Just a small request for ItemList.
Can you please add the 5.0 crit chance for rings and bracers? Now it's only 4.5 and 5.5 and I think adding 5.0 brings more 'balance' to stats.

Thank you!
 
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Hello everyone and ty for all your hardwork. Ever since I upgraded to the latest trinity, my HoTA barb is hardly ever attacking and at times will see him idling and doing nothing at all. Demonbuddy would show errors all over the place which I can't seem to find to paste here at the moment, but it seems to be an ability/trinity error. I have tried using the search function in looking for a working barbarian combat .cs file or older trinity versions to no avail if anyone could help me out? Thanks.


for a temporary fix open BarbarianCombat.cs search for the PowerHammerOfTheAncients function and comment the two lines that are in bold

//example
public static TrinityPower PowerHammerOfTheAncients
{
get
{

//if (TargetUtil.UnitsPlayerFacing(20f) >= 6)
// return new TrinityPower(SNOPower.Barbarian_HammerOfTheAncient s, V.F("Barbarian.HammerOfTheAncients.UseRange"), TargetUtil.GetClosestUnit(15f).Position);

return new TrinityPower(SNOPower.Barbarian_HammerOfTheAncient s, V.F("Barbarian.HammerOfTheAncients.UseRange"), TargetUtil.GetBestClusterUnit(15f, 15f).Position);
}​
}
 
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I have read the comments and I know it's a known issue. I know it's my own fault for not backing up the previous trinity version which is why I was asking if anyone had a download link for the previous version as I can't seem to find it using the forum search function. Apologizes for the confusion.

As for the fix, my barbcombat.cs has those exact lines of code. He now does attack, but will still idle out and spam bloodrage/shout instead when a bunch of adds surround him. I am not here trying to complain as I appreciate all the hard work you guys put into this for us.

Here is the error from demonbuddy that shows up whenever this happens in case you were wondering:

"[Trinity 2.13.59] Error in HandleTarget: System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Combat.Abilities.BarbarianCombat.get_PowerHammerOfTheAncients() in c:\Users\Leo\Desktop\Demon\Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs:line 744
at Trinity.Combat.Abilities.BarbarianCombat.GetPower() in c:\Users\Leo\Desktop\Demon\Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs:line 166
at Trinity.Trinity.AbilitySelector(Boolean IsCurrentlyAvoiding, Boolean UseOOCBuff, Boolean UseDestructiblePower) in c:\Users\Leo\Desktop\Demon\Plugins\Trinity\Combat\AbilitySelector.cs:line 85
at Trinity.Trinity.AssignPower() in c:\Users\Leo\Desktop\Demon\Plugins\Trinity\Combat\HandleTarget.cs:line 965
at Trinity.Trinity.HandleTarget() in c:\Users\Leo\Desktop\Demon\Plugins\Trinity\Combat\HandleTarget.cs:line 222"

Thanks again for all the help.
 
thanks for all the great work.. would love to see cow level/bovine bardiche profile seated next to the vault/puzzle ring profile.. shouldnt be too hard to set up if you have all the id.. theres just the cow queen and a kill wave quest that would need to be activated.. i literally have a page and a half of the polearms lol
 
Hi, how do we find the Puzzle Ring vault profile?

I am getting an error when loading the goblin realm profile in Trinity Plugin file as following:

System.Exception: Element Transmute is not supported. Please check your XML and try again. (<Transmute>
<Items>
<Item id="197837" name="Puzzle Ring" />
<!-- 197837 -->
</Items>
</Transmute>) Line 42
at *‫*‎*​*‏‎‬‏‪***‪‫‪**‎**.​‫‏**‏****​‫‏‬‪​*‫*‬‪*‎‪*.‪‎‏‫‫‫***‪‎‬‬*​‬‏*‬‎‪‪‬‬**(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at *‫*‎*​*‏‎‬‏‪***‪‫‪**‎**.​‫‏**‏****​‫‏‬‪​*‫*‬‪*‎‪*.**‎‬**‬‎**‏*‏**‏***‪‎​‏​‪‎*(XElement , Type )
at *‫*‎*​*‏‎‬‏‪***‪‫‪**‎**.​‫‏**‏****​‫‏‬‪​*‫*‬‪*‎‪*.**‏‪**‫‪​‏***​‫*​*‬​​*‬**‏*.‏‬*‎‫*​‏**‏‫‏‎‎*‎*(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at *‫*‎*​*‏‎‬‏‪***‪‫‪**‎**.​‫‏**‏****​‫‏‬‪​*‫*‬‪*‎‪*.​***​‫​‎‬‪‎*‪‬‫‏*‫‎*‪*‫‎*(XElement , PropertyInfo )
at *‫*‎*​*‏‎‬‏‪***‪‫‪**‎**.​‫‏**‏****​‫‏‬‪​*‫*‬‪*‎‪*.‪‎‏‫‫‫***‪‎‬‬*​‬‏*‬‎‪‪‬‬**(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)

ExploreGoblinRealm.xml
 
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Hi, how do we find the Puzzle Ring vault profile?

I am getting an error when loading the goblin realm profile in Trinity Plugin file as following:

System.Exception: Element Transmute is not supported. Please check your XML and try again. (<Transmute>
<Items>
<Item id="197837" name="Puzzle Ring" />
<!-- 197837 -->
</Items>
</Transmute>) Line 42
at *‫*‎*​*‏‎‬‏‪***‪‫‪**‎**.​‫‏**‏****​‫‏‬‪​*‫*‬‪*‎‪*.‪‎‏‫‫‫***‪‎‬‬*​‬‏*‬‎‪‪‬‬**(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at *‫*‎*​*‏‎‬‏‪***‪‫‪**‎**.​‫‏**‏****​‫‏‬‪​*‫*‬‪*‎‪*.**‎‬**‬‎**‏*‏**‏***‪‎​‏​‪‎*(XElement , Type )
at *‫*‎*​*‏‎‬‏‪***‪‫‪**‎**.​‫‏**‏****​‫‏‬‪​*‫*‬‪*‎‪*.**‏‪**‫‪​‏***​‫*​*‬​​*‬**‏*.‏‬*‎‫*​‏**‏‫‏‎‎*‎*(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at *‫*‎*​*‏‎‬‏‪***‪‫‪**‎**.​‫‏**‏****​‫‏‬‪​*‫*‬‪*‎‪*.​***​‫​‎‬‪‎*‪‬‫‏*‫‎*‪*‫‎*(XElement , PropertyInfo )
at *‫*‎*​*‏‎‬‏‪***‪‫‪**‎**.​‫‏**‏****​‫‏‬‪​*‫*‬‪*‎‪*.‪‎‏‫‫‫***‪‎‬‬*​‬‏*‬‎‪‪‬‬**(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)

ExploreGoblinRealm.xml


Demonbuddy-Plugins-Trinity-Profiles

I'm 99% sure you need to have questtools enabled too.
I also suggest you check your object and combat settings to make sure trash mob target is at 1, goblin mode is on kamikaze and
 
Just a note on the cow level profile, i am out of polearms at the moment to test further but a warning that bot will leave after completing the cow king event/quest with the 4 chests. Here's another version of the profile that 'should' continue until fully explored and start the event (assuming the interact whitelist dictionary still works in Trinity) http://pastie.org/pastes/10490024/text?key=wajqeozpxlns7deopibacw
 
Static monk is now working 50% faster and smoother for me :D
Thank you for all your hard work <3
 
barb looks greater now, thx!

Just a note on the cow level profile, i am out of polearms at the moment to test further but a warning that bot will leave after completing the cow king event/quest with the 4 chests. Here's another version of the profile that 'should' continue until fully explored and start the event (assuming the interact whitelist dictionary still works in Trinity) http://pastie.org/pastes/10490024/text?key=wajqeozpxlns7deopibacw

are you using cow level for pools or is a better profile for pool farming out?:D
 
Im trying to get SimpleFollow to force Trinity to stop combat.

is Trinity.HandleTarget() the function that is checked each tick ?

If it is, can i set Trinity.CombatMode = CombatMode.Off ? or Trinity.isCombatAllowed = False before this check to force combat off?
 
That should be fixed in the next release.:)

xzjv is it maybe possible u help jubisman with hota problem? its getting worse release by release since trinity .36+
Toon is standing ?afk? waiting for something to hit but is surrounded by 10+ enemies in hota range. Dunno whats the problem is but looks like the bot want to kill something out of range and is dying because charge is not ready to reach this target enemie. As long charge is not on cd its barely working.

Another problem is I set "minimum trash mob pack size" to 4 but the bot very often walk back to kill one single trash mob for no reason, cost a lot of time. I bot on gr lvl 58 but with that problems the bot need mostly too much time to complete
the grift in time. With .35 the bot was always in time 11 to 13 min now its 15 - 18 min.

For breath of death and key farming I use my speed whirlwind barb and there are old bugs again like in trinity as rixx was still around. Stuck here stuck there whirling against walls locked to some target far away. Boss spawns far away the whirlwind build is not able to reach the boss, the boss have to come for the barb or inactivity timer will hit. This bug was fixed in the end of 2.2 but is back now.

I always use the latest beta build .571 and the latest svn updates from Trinity 2 / Adventurer and make always a fresh install on big changes.

Beside this problems thanks to all of you xzjv, jubisman, TarasBulba and the buddy staff for the best botting times I ever had, demonbuddy was never as good as today!
 
Can anyone show me how to disable health globe pickup (or at least in mid combat) ?
My monk keep dashing to mobs then moving back to the health globe (not actually pick up) then dashing again to mobs then on and on and on...........
I tried disabling pickup at Misc combat and Monk combat section but still nothing happened.
 
Can anyone show me how to disable health globe pickup (or at least in mid combat) ?
My monk keep dashing to mobs then moving back to the health globe (not actually pick up) then dashing again to mobs then on and on and on...........
I tried disabling pickup at Misc combat and Monk combat section but still nothing happened.

So you disabled both attempt and higher prio in misc and globe health and resource set to 0 in the monk tab?
 
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