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Code:
Exception during bot tick.System.NullReferenceException: Object reference not set to an instance of an object.
   at Zeta.Bot.Logic.OrderBot.******‪*****‬‏*‪​‎​​‪‏‏‬*‎**(Object )
   at Zeta.TreeSharp.Decorator.CanRun(Object context)
   at Zeta.TreeSharp.Decorator.'VXxB34"Nq%x{PMj\[2opnM?\*(.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector._(\.fR%J!V-'9AFK=k@'@;XZ$'.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector._(\.fR%J!V-'9AFK=k@'@;XZ$'.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action.i8P\]DSE3mX?S#E$iTUXdNmF''.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector._(\.fR%J!V-'9AFK=k@'@;XZ$'.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Bot.BotMain.*‬​‬‏‫‪**‎‫‏*​‪*‏​*​​*‫**()
 
Code:
 									int nearbyMonsterCount = ObjectCache.Count(u => u.ACDGuid != cacheObject.ACDGuid && u.IsTrashMob && u.HitPoints > 0 &&
                                        cacheObject.Position.Distance2D(u.Position) <= [B]Settings.Combat.Misc.NonEliteRange[/B]);

Another old bug spoted. Should be Settings.Combat.Misc.TrashPackClusterRadius!

Everytime I set "Loot Radius" and "Kill Radius" in Demonbuddy main window (under Settings / Bot) this values are instantly override to 50/50 as soon as I start the bot, no matter what the values were.

EDIT: just found what was changing the value, ToggleTargeting tag from NephalemRift.xml (both missing then DB uses default 50/50)
 
Last edited:
How do I place my mats in stash so the bot doesn't polute the whole stash with various size stacks of the mats after depositing? It will fill an entire tab full of different size stacks after a short while.

Put them On the last page like always.
 
Code:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000000C, Size: 12
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.FastAttribGroupsEntry.‎‫****​**‬‫*‫‎‬**‫**​‎*‫‪​*.get_Native()
   at Zeta.Game.Internals.FastAttribGroupsEntry.*******‬‫‬​**‫****‫‏*​**‬***‎*‏***.‏‫**‬*****​**‪‫*‎‏‫*‫*(‎‫****​**‬‫*‫‎‬**‫**​‎*‫‪​* )
   at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer)
   at Zeta.Game.Internals.FastAttribGroupsEntry.‎‪*‫‬‏‬*‎​**‏*****‏*‎‪​*()
   at Zeta.Game.PerFrameCachedValue`1.get_Value()
   at Zeta.Game.Internals.FastAttribGroupsEntry.get_AttributeMapA()
   at Zeta.Game.Internals.FastAttribGroupsEntry.‪*‪‏*‬​**‎‬‫*‬‎‬​**‪*[](Int32 , ACD , & )
   at Zeta.Game.Internals.FastAttribGroupsEntry.‫‪*‎*‬‫**‎‏*‏​‫*‪‎‫‬‫*‫****[](Int32 , ACD )
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Bot.GameStats.​**‏**‫‫‪‬‏***‏***‎*‬​*(Object , EventArgs )
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
   at System.Delegate.DynamicInvokeImpl(Object[] args)
   at Zeta.Bot.Pulsator.*‫​‫‫*‫‎‪‬*‪‫******‪*​**(Delegate , Object[] )[

another error...
 
Code:
[Trinity 2.13.59] Error in HandleTarget: System.NullReferenceException: 未将对象引用设置到对象的实例。
   在 Trinity.Combat.Abilities.BarbarianCombat.get_PowerHammerOfTheAncients() 位置 d:\Program Files (x86)\Demonbuddy\Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs:行号 744
   在 Trinity.Combat.Abilities.BarbarianCombat.GetPower() 位置 d:\Program Files (x86)\Demonbuddy\Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs:行号 166
   在 Trinity.Trinity.AbilitySelector(Boolean IsCurrentlyAvoiding, Boolean UseOOCBuff, Boolean UseDestructiblePower) 位置 d:\Program Files (x86)\Demonbuddy\Plugins\Trinity\Combat\AbilitySelector.cs:行号 85
   在 Trinity.Trinity.AssignPower() 位置 d:\Program Files (x86)\Demonbuddy\Plugins\Trinity\Combat\HandleTarget.cs:行号 965
   在 Trinity.Trinity.HandleTarget() 位置 d:\Program Files (x86)\Demonbuddy\Plugins\Trinity\Combat\HandleTarget.cs:行号 222
 
Great work, thanks.

Any chance that static charge Monks will force only using Fist of Thunder on single target now?
 
1. Bot is not attacking the gold piles on the goblin realm. If it attacks a mob, sometimes it hits the gold piles on the realm map, but it does not attack the piles directly. This is a problem because on certain piles there are goblins hidden and also because some players might want to run this profile to collect gold.
selecting 'destroy destructibles' in settings temporarily solves the problem

4. Bot prioritizes reparing your equip rather than picking up legendaries or materials. It has happened to me that one the bot has killed goblin boss and opened the big chest, it teleported to town to repair the equip and did not picked up the legendaries on the ground.
also happened to me

5. If the bot is attacking a goblin on the realm, it prioritizes opening the doors that are in some places rather than killing the goblin. It's really annoying because goblin has more places to run.
noticed that too

on general notice, static charge monk is not ideal for vault runs. as character dashes away from goblins to apply static charge on other enemies, if goblin flees in opposite direction at this moment, bot won't pursue because it's too far way and the little f*cker escapes.
in comparison, witch doctor with helltooth/acid cloud is much better, thanks to massive AoEs :)
 
Great work, thanks.

Any chance that static charge Monks will force only using Fist of Thunder on single target now?
yes, the change was applied on this update. but .59 seems now slower than .47 for some reason, still unknown.
see static charge monk guide for more info
 
Great work, thanks.

Any chance that static charge Monks will force only using Fist of Thunder on single target now?
Yup, should be doing that.

The exception when casting HotA is my fault (sorry). I'll fix it as soon as I can.
 
My mats convert doesn't work. I ticked reusable parts and arcane dust, and set count below 5000, and there are less than 5000 reusable parts in my stash.
When townrun the bot just salvage all white/blue/rare items.
What do I do?
 
My mats convert doesn't work. I ticked reusable parts and arcane dust, and set count below 5000, and there are less than 5000 reusable parts in my stash.
When townrun the bot just salvage all white/blue/rare items.
What do I do?

Ironically mine kept converting even after I unchecked all of the boxes. I finally just set my threshold to 0 so it would stop doing it.
 
I think the quickest solution possible is to disable movement spells in town (angry chicken + spirit walk) and around Uruchi. It's not like you will save alot of time if it's running in town versus the interruptions from exploding the hex.

I'm using WD with the Angry Chicken build, and after finishing the rift the bot is trying to use town portal but fails because the angry chicken is exploding, same thing when identifying at book of cain.
I've attached a full log also.

Code:
08:48:51.509 DEBUG Logger [Adventurer][Rift] Finished all upgrades, returning to town.
08:48:51.509 DEBUG Logger [Adventurer][Rift] Completed
08:48:51.549 DEBUG Logger [Adventurer][Rift] ReturningToTown
08:48:56.619 DEBUG Logger [Adventurer][TownPortal] ClearingArea
08:48:56.669 DEBUG Logger [Adventurer][ClearArea] Clearing
08:48:56.669 DEBUG Logger [Adventurer][ClearArea] Completed
08:48:56.719 DEBUG Logger [Adventurer][TownPortal] UsingTownPortal
08:48:56.769 INFO  CommonCoroutines Using town portal
08:49:02.249 INFO  CommonCoroutines Townportal failed, moving a little and trying again
08:49:02.249 DEBUG CommonCoroutines Moving to <559.4601, 797.6757, 0.1000001>
08:49:04.279 DEBUG Logger [Adventurer][TownPortal] UsedTownPortal
08:49:04.369 DEBUG Logger [Adventurer][TownPortal] ClearingArea
08:49:04.409 DEBUG Logger [Adventurer][ClearArea] Clearing
08:49:04.409 DEBUG Logger [Adventurer][ClearArea] Completed
08:49:04.459 DEBUG Logger [Adventurer][TownPortal] UsingTownPortal
08:49:04.509 INFO  CommonCoroutines Using town portal
08:49:08.019 INFO  CommonCoroutines Townportal failed, moving a little and trying again
08:49:08.019 DEBUG CommonCoroutines Moving to <592.3787, 772.3618, 0.1000001>
08:49:10.049 DEBUG Logger [Adventurer][TownPortal] UsedTownPortal
08:49:10.139 DEBUG Logger [Adventurer][TownPortal] ClearingArea
08:49:10.179 DEBUG Logger [Adventurer][ClearArea] Clearing
08:49:10.179 DEBUG Logger [Adventurer][ClearArea] Completed
08:49:10.229 DEBUG Logger [Adventurer][TownPortal] UsingTownPortal
08:49:10.279 INFO  CommonCoroutines Using town portal
08:49:15.369 INFO  CommonCoroutines Townportal successful, we are in town!
08:49:15.369 DEBUG Logger [Adventurer][TownPortal] UsedTownPortal
 
Hand of Phrophet (Follower Legendary) it's already in ItemList, but I thing the ID might be wrong.

Code:
13:07:38.588 INFO  Logger [Trinity 2.13.59] Hand of the Prophet [JewelBox_Flippy-353807] = (Pickup check passed)
13:07:38.588 INFO  Logger [Trinity 2.13.59]   >>  Unknown Item Hand of the Prophet 366980 - Auto-keeping
13:07:38.588 INFO  Logger [Trinity 2.13.59] Hand of the Prophet [JewelBox_Flippy-353807] [FollowerEnchantress] = ItemListCheck=KEEP
 
My mats convert doesn't work. I ticked reusable parts and arcane dust, and set count below 5000, and there are less than 5000 reusable parts in my stash.
When townrun the bot just salvage all white/blue/rare items.
What do I do?
same here.
 
Monk does not use Epiphany on Rift Guardians with option "Use when elites are nearby"
 
Just want to report that the scrollbar for Crusader, Barbarian and Monk Combat Tab behaves differently than the scrollbar for the other 3 classes. I think the ones for crus, barb and monk is much better for small screen resolution, hope the other 3 can be changed as well.

Always grateful for your great work guys!
 
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