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Trinity 2.1.15 and QuestTools 2.1.36

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All ok for my DH from 2.1.15 (not perfect but ok), but sometimes doesn't pick up legs (also keystone of trials - and that's a real problem, coz bot can't complete Rift) and don't open doors (when there is someone on another side).
Check your loot rules, Trinity handles Trial keys just fine.

As for opening doors, it really depends on weighting. If the thing that's behind the door has lower weight than other stuff, then trinity won't open the door until that other stuff is dealt with. If it's chests you're talking about you could try checking the new option "Give Higher Priority to Containers" in the tab "Object".
 
Check your loot rules, Trinity handles Trial keys just fine.

As for opening doors, it really depends on weighting. If the thing that's behind the door has lower weight than other stuff, then trinity won't open the door until that other stuff is dealt with. If it's chests you're talking about you could try checking the new option "Give Higher Priority to Containers" in the tab "Object".

i have this same problem too both when using loot rules or just trinity scoring. sometimes the bot will stand by a legendary item or trial key as if trying to pick it up, however it doesn't and eventually the gold/xp timer is tripped and it leaves the game. if i pick up the item myself it will continue on as normal. i've noticed it not picking up gems a lot of the time too though it is set to pick up any marquise+

i have the same issue with the doors the bot will just stand in front of the door and not open it with no other mobs/chests/loot around on the current side of the door
 
Check your loot rules, Trinity handles Trial keys just fine.

Maybe too well even, i added an exception in my loot rules to not pick up trial keys but Trinity wouldn't listen and stood there waiting. I guess Trinity needs another checkbox to disable those.
 
anyone has a problem with legendary gems update? Its not choosen %60+ chance gems...
 
Hey, rrrix.
It would be realy great if you could fix your routine to support M6 sentry DH build.
And overall older versions of trinity (2.1.9 for example) runs better in terms of movement, kiting and positioning.
Sad.
 
My Demon Hunter is casting Chakram towards the north only... never towards the target. Anyone else have this problem?
 
With the new update of Bli², the bot does not used phalanx when the mob is near... (work for Elite)
 
1) rrrix, did you forgot to add these fixes to QuestTools, right? :rolleyes:

Gem % upgrade will not work properly whitout those...

EDIT: don't forget to take a look on smurfx changes just below! :D


2) For those using Crusader Stampede build, open Plugins\Trinity\Reference\Sets.cs. Change:

ThirdBonusItemCount = 6

to

ThirdBonusItemCount = 5

Now your bot will cast it right.

rrrix forgot to let Ring of Royal Grandeur in consideration... this is a temp workaround for those using Stampede + 5 piece Akkhan + RoRG

(the lack of a rorg routine should be causing a lot of other problems, btw)


3) Anyone using Armory plugin, change blood shards values or your bot will be stucked forever in kadala trying to buy stuff (Plugins\Armory\Behaviors\MysteryVendor.cs):

public static Dictionary<MysteryItemType, int> MysteryItemCosts = new Dictionary<MysteryItemType, int>
{
{MysteryItemType.MysteryWeapon_1H, 75},
{MysteryItemType.MysteryWeapon_2H, 75},
{MysteryItemType.MysteryAmulet, 100},
{MysteryItemType.MysteryBelt, 25},
{MysteryItemType.MysteryBoots, 25},
{MysteryItemType.MysteryBracers, 25},
{MysteryItemType.MysteryChestArmor, 25},
{MysteryItemType.MysteryGloves, 25},
{MysteryItemType.MysteryHelm, 25},
{MysteryItemType.MysteryMojo, 25},
{MysteryItemType.MysteryOrb, 25},
{MysteryItemType.MysteryPants, 25},
{MysteryItemType.MysteryQuiver, 25},
{MysteryItemType.MysteryRing, 50},
{MysteryItemType.MysteryShield, 25},
{MysteryItemType.MysteryShoulders, 25},

And a tricky hardcoded value:

if (MysteryItemSlots.Instance.OffHand && GetOffHandId() != 0 && currentShardCount >= 25)
 
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trinity 2.1.17, the bot is not casting phalanx (stampede) against 1 white target

i changed trinity settings to only attack trash packs of 3 or more monsters and he still attacks packs below 3
 
Code:
            // 4 Mantra spam for the 4 second buff
            if (!UseOOCBuff && !IsCurrentlyAvoiding && !Player.IsIncapacitated && !Settings.Combat.Monk.DisableMantraSpam)
            {
                if (CanCast(SNOPower.X1_Monk_MantraOfConviction_v2) && (!GetHasBuff(SNOPower.X1_Monk_MantraOfConviction_v2) ||
                    (hasSWK && GetHasBuff(SNOPower.Monk_SweepingWind) && TargetUtil.AnyMobsInRange(10f))) &&
                    (Player.PrimaryResource >= 80) && CurrentTarget != null)
                {
                    return new TrinityPower(SNOPower.X1_Monk_MantraOfConviction_v2);
                }

                if (CanCast(SNOPower.X1_Monk_MantraOfRetribution_v2) && (!GetHasBuff(SNOPower.X1_Monk_MantraOfRetribution_v2) ||
                    (hasSWK && GetHasBuff(SNOPower.Monk_SweepingWind) && TargetUtil.AnyMobsInRange(10f))) &&
                    (Player.PrimaryResource >= 80) && CurrentTarget != null)
                {
                    return new TrinityPower(SNOPower.X1_Monk_MantraOfRetribution_v2);
                }
                if (CanCast(SNOPower.X1_Monk_MantraOfHealing_v2) && (!GetHasBuff(SNOPower.X1_Monk_[B][COLOR="#FF0000"]MantraOfRetribution[/COLOR][/B]_v2) ||
                    (hasSWK && GetHasBuff(SNOPower.Monk_SweepingWind) && TargetUtil.AnyMobsInRange(10f))) &&
                    (Player.PrimaryResource >= 80) && CurrentTarget != null)
                {
                    return new TrinityPower(SNOPower.X1_Monk_MantraOfHealing_v2);
                }
                if (CanCast(SNOPower.X1_Monk_MantraOfEvasion_v2) && (!GetHasBuff(SNOPower.X1_Monk_[B][COLOR="#FF0000"]MantraOfRetribution[/COLOR][/B]_v2) ||
                    (hasSWK && GetHasBuff(SNOPower.Monk_SweepingWind) && TargetUtil.AnyMobsInRange(10f))) &&
                    (Player.PrimaryResource >= 80) && CurrentTarget != null)
                {
                    return new TrinityPower(SNOPower.X1_Monk_MantraOfEvasion_v2);
                }
            }
Copypast error in MonkCombat.cs? Since v2.1.14...
 
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is there any way to fix questtools gem upgrade% minimum. right now it keeps trying to upgrade gems that have a 1% or 2% chance when i have the minimum set to 20%
 
is there any way to fix questtools gem upgrade% minimum. right now it keeps trying to upgrade gems that have a 1% or 2% chance when i have the minimum set to 20%

Try this, also read the entire thread this issue has been adressed a number of times
 
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