rrrix
New Member
- Joined
- Jul 11, 2010
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Trinity 2.1.15
Trinity 2.1.15
Refactored Cache system some to help with performance analysis
Performance improvements in cache system and Avoidance system
(Hopefully) some performance improvement in MainFindSafeZone loop 8
Fixed health globes/avoidance/etc combat movement not working
Cleaned up HandleTarget special movement code
Units in Trial rifts are now always "raycastable"
Removed old unused backtracking code from HandleTarget
Minimap markers can now be blacklisted for 60 seconds
Crusader will now cast Phalanx more often when Stampede build is detected
Monk Mantra spam will now check for nearby mobs before casting
High priority containers should now work better with Harrington Waistguard
Actually fixed GetBestPierce target
Fixed Mantra and Sweeping Wind spam based on MobileX's logic
Attempted to fix Wizards not breaking some destructibles
Wizard will now cast blizzard more often when Firbird's set is detected
Fixed GetBestPierceTarget and made it prioritize elite enemies
Added option to give higher priority to containers
Added missing default for high priority health globes
Fixed High Priority Shrines not working around elites
Ray of Frost will now be cast when Player.PrimaryResource > MinEnergyReserve
Changed HandleTarget to use RunStatus again (no more coroutines)
HandleTarget will now MoveStop when the selected Power is SNOPower.Walk and the distance is < 2f
Inactivity hooks are now inserted into TreeStart
Punishment doesn't cost resources anymore
Trinity 2.1.15
Refactored Cache system some to help with performance analysis
Performance improvements in cache system and Avoidance system
(Hopefully) some performance improvement in MainFindSafeZone loop 8
Fixed health globes/avoidance/etc combat movement not working
Cleaned up HandleTarget special movement code
Units in Trial rifts are now always "raycastable"
Removed old unused backtracking code from HandleTarget
Minimap markers can now be blacklisted for 60 seconds
Crusader will now cast Phalanx more often when Stampede build is detected
Monk Mantra spam will now check for nearby mobs before casting
High priority containers should now work better with Harrington Waistguard
Actually fixed GetBestPierce target
Fixed Mantra and Sweeping Wind spam based on MobileX's logic
Attempted to fix Wizards not breaking some destructibles
Wizard will now cast blizzard more often when Firbird's set is detected
Fixed GetBestPierceTarget and made it prioritize elite enemies
Added option to give higher priority to containers
Added missing default for high priority health globes
Fixed High Priority Shrines not working around elites
Ray of Frost will now be cast when Player.PrimaryResource > MinEnergyReserve
Changed HandleTarget to use RunStatus again (no more coroutines)
HandleTarget will now MoveStop when the selected Power is SNOPower.Walk and the distance is < 2f
Inactivity hooks are now inserted into TreeStart
Punishment doesn't cost resources anymore