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Trinity 2.1.15 and QuestTools 2.1.36

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What's mean "Enable Experience Inactivity"?

I'm not sure, but basing from the name and location (beside Gold Inactivity), it could me - that if your character doesnt get any experienc within XX:XX then the DB will leave the game and create a new one (just like Gold Inactivity.
 
sitting on a fresh install of DB, trinty, an quest tools. the bot is completing the rifts with no problems an upgrading to the next key stone. but keeps getting stuck when its time to upgrade gems, is there a setting that i missed or something?
 
Are there new combat settings for DH in the ui? Can't see any.

The only problem I see is goblin portal hunting. When I set kiting for DH in combat (10 range) he continues to kite elites even if Goblin hunting is set for kamikadze. Shouldn't the bot prioritize goblin setting over kiting? How can I make it?
Not sure if it's a bug that requires logs. Although I can provide them if needed.

UPD: looks like it ignores goblin kamikadze setting at all.
 
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I dont know why but trinity its now running alot from mobs ! especially yellow elites most of times it kills the trash mobs that came with the elite boss and starts running away until it remembers that the elite its still alive and continues to kill him.. when it remembers..! beside that most of times its looks like hes trying to run from the AoE when i have set it to not avoid AoE .. dont know if thats an up (except the part of running from elites ofc -.-) or it may just be me .. but its what it looks like that its diferent from the olds trinitys !
 
heya

in monkfile how to setup the bot spam SW all the time, and mantra when enemies around?
 
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during trial after last possible wave bot throws out following exception:
Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object.
at QuestTools.ProfileTags.Movement.MoveToActor.<get_Actor>b__5(DiaObject i)
at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at QuestTools.ProfileTags.Movement.MoveToActor.get_Actor()
at QuestTools.ProfileTags.Movement.MoveToActor.get_TargetIsDungeonStone()
at QuestTools.ProfileTags.Movement.MoveToActor.<MainCoroutine>d__1.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Zeta.Bot.ActionRunCoroutine....()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.CheckPostConditions(Boolean shouldBeCanceled)
at Buddy.Coroutines.Coroutine.Resume(Boolean forStop)
at Buddy.Coroutines.Coroutine.Resume()
at Zeta.Bot.ActionRunCoroutine.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Š...()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()

Using fresh install, latest DB beta, latest QT/Trin and R-Rift profile (rrrix)
 
So I'm having some issues with my WD. Every time it casts one of it's signature spells (darts, rain of toads, etc) it runs into melee range first, even if i have kiting enabled or disabled. This is on a fresh install running the riftbot profile.
 
Some say it makes the bot smarter, It makes it smoother for me. I went up to 80tps, but it errors out like crazy. The more fps you have the more tps you have but D3 cant handle all the TPS you are sending to it so it disconnects you A LOT. 30-45 is the range I seek and seems to work well with no errors.

Your computer cant handle 80 tps if you're experiencing crashes.
 
Even at kite distance to 35+ for me )

Same. I'm also noticing the gem upgraded is not respecting the minimum chance property. 60%, 70%...doesn't matter, it always upgrades the first in the list (8%).

Am I missing something?
 
Hey

I have enjoy'd the Trinity, Questtool and Demonbuddy quite alot! so THX

But after I have downloaded a fresh demonbuddy installement, I get exceptions.

I am using

Trinity: 2.1.12
Questtool: 2.1.30

DemonBuddy: 1.1 r2098 Build 378

Problem: It opens a Rift, and then just stand there - I am pretty sure that its some thing about QuestTools that doesnt work(but not 100% sure, please control )
Should Do: Open the Rift and start Clearing.

EDIT: Updated QuestTool - Helped alot, but thx.

NEW QUESTION: How can it be that even thus bags are full it keeps standing near Kadala trying to buy items
-- I am running the standard no on free bag slots for town run
not in town : 1
in town : 30


Please Help
Thank you!
 

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This is the normal way trinity was configured, that is why we have to edit Crusader.CS file under trinity>Combat>Abilities.
You probably had an edited/have edited that file.
Here's the fix:
Replace Phalanx
Code:
// Phalanx
// if (CanCastPhalanx())
if (CanCast(SNOPower.x1_Crusader_Phalanx3) && Player.PrimaryResource >= 21 && TargetUtil.AnyMobsInRange(40f, 1))
{
return new TrinityPower(SNOPower.x1_Crusader_Phalanx3, 40f, CurrentTarget.ACDGuid);
}

EDIT: i forgot to mention, change phalanx code to Heavens fury.
I don't use Holy Shotgun build, since its useless in higher GR.

I appreciate this, you are the only person who acknowledges me posting this error. I can make this change with the information you provided, but I am reporting this error so that Trinity will have this functionality restored to how it was in version 2.1.4.

A little back story; a month ago, there was a version of Trinity called Unified Trinity. A user named Jubisman took all of the popular modifications to Trinity and released the edited version for us to download. The Shotgun Crusader worked by default with Unified Trinity.

Unified Trinity was merged with regular Trinity for v2.1. The shotgun crusader worked properly by default with Trinity v2.1 all the way through v2.1.4. Starting with v2.1.5, shotgun crusader stopped using Heavens Fury on single trash mobs. It still works perfectly on single elites and 2 or more trash mobs.

I am hoping that this can be corrected since it previously worked fine. If this were something that had never been implemented, then I would request for the feature to be added. As far as I can tell, this is a bug and not a lack of features.
 
DB keeps crashing on the new update. But the logs aren't showing any errors...
 
I just reinstalled the old Trinity 2.1.8 and Quest Tools 2.1.22 from Rift Bot Compilation v1.5rev451, and all is working fine again.
 
hi guys,

busy at work today. Will try and fix some of the bigger issues later tonight afterwards.

thx for the ones that posted the logs!
 
hi guys,

busy at work today. Will try and fix some of the bigger issues later tonight afterwards.

thx for the ones that posted the logs!

yeay \o/ going to test the new version of questools now ! Give a tcheck on the radious of the elites rrrix somethings messing with him sometimes the bot is running away from the elites even after start fighting with them and almost kill them all i supossed this is from trinity i dont know but that havent never happened before on the latest trinity versions i have used before! other thing that is getting anoying its that most of the times it can repair the items while doing R-Rifts :s except that and from the file that was messed i think the fresh install is running very more smooth and more faster than the others ! Tkzz

PS: questools stills not saving the % chance of upgrading gems !
 
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First, thanks for your efforts.

Getting back to the issue I'm seeing with Gem Upgrading, I added some additional logging commands to debug why my gems aren't upgrading as expected.

EDIT: hold that thought. somehow my settings reset which caused the combobox to set to empty. Will report back after this run is complete.
EDIT2: Confirmed that QuestToolsSettings.Instance.MinimumGemChance is in fact stuck at 0.

Code:
Interacting With Urshi (2)
Completing Greater Rift (2)
[B][<CompleteGreaterRiftRoutine>d__20] Minimun Gem Upgrade Chance: 0[/B]
[<CompleteGreaterRiftRoutine>d__20] ***************************
[<CompleteGreaterRiftRoutine>d__20]   Pre Upgrade Gem Listing  
[<CompleteGreaterRiftRoutine>d__20] ***************************
[CompleteGreaterRift] Gem: Enforcer; Rank: 34; Chance: 15
[CompleteGreaterRift] Gem: Boon of the Hoarder; Rank: 31; Chance: 60
[CompleteGreaterRift] Gem: Mirinae, Teardrop of the Starweaver; Rank: 31; Chance: 60
[CompleteGreaterRift] Gem: Bane of the Trapped; Rank: 26; Chance: 60
[CompleteGreaterRift] Gem: Bane of the Powerful; Rank: 25; Chance: 70
[CompleteGreaterRift] Gem: Zei's Stone of Vengeance; Rank: 7; Chance: 100
[CompleteGreaterRift] Gem: Gogok of Swiftness; Rank: 7; Chance: 100
[CompleteGreaterRift] Gem: Simplicity's Strength; Rank: 2; Chance: 100
[CompleteGreaterRift] Gem: Wreath of Lightning; Rank: 2; Chance: 100
[CompleteGreaterRift] Gem: Bane of the Trapped; Rank: 1; Chance: 100
[CompleteGreaterRift] Gem: Bane of the Powerful; Rank: 1; Chance: 100
[CompleteGreaterRift] Gem: Taeguk; Rank: 1; Chance: 100
[CompleteGreaterRift] Gem: Moratorium; Rank: 1; Chance: 100
[CompleteGreaterRift] Gem: Pain Enhancer; Rank: 1; Chance: 100
[CompleteGreaterRift] Gem: Gem of Efficacious Toxin; Rank: 1; Chance: 100
[CompleteGreaterRift] Gem: Invigorating Gemstone; Rank: 1; Chance: 100

For the time being, I'm just babysitting 1 gem at a time until it reaches 25 then updating my priority order.

EDIT3: Pinpointed the issue to QuestTools\UI\PercentConverter.cs. The ConvertBack method is receiving a string (the Tag) so it is always defaulting to 0f.
 
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I appreciate this, you are the only person who acknowledges me posting this error. I can make this change with the information you provided, but I am reporting this error so that Trinity will have this functionality restored to how it was in version 2.1.4.

A little back story; a month ago, there was a version of Trinity called Unified Trinity. A user named Jubisman took all of the popular modifications to Trinity and released the edited version for us to download. The Shotgun Crusader worked by default with Unified Trinity.

Unified Trinity was merged with regular Trinity for v2.1. The shotgun crusader worked properly by default with Trinity v2.1 all the way through v2.1.4. Starting with v2.1.5, shotgun crusader stopped using Heavens Fury on single trash mobs. It still works perfectly on single elites and 2 or more trash mobs.

I am hoping that this can be corrected since it previously worked fine. If this were something that had never been implemented, then I would request for the feature to be added. As far as I can tell, this is a bug and not a lack of features.
I'm still here :)

Can you give me a log? I looked at the older thread and couldn't find anything. Make sure you have the debug checkboxes checked.

edit: nvm, found the log. Will look into it
 
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