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Trinity 2.1.15 and QuestTools 2.1.36

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Flooded with

Code:
Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: 未将对象引用设置到对象的实例。
   在 QuestTools.ProfileTags.Movement.MoveToActor.<get_Actor>b__5(DiaObject i)
   在 System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
   在 System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
   在 System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   在 QuestTools.ProfileTags.Movement.MoveToActor.get_Actor()
   在 QuestTools.ProfileTags.Movement.MoveToActor.get_TargetIsDungeonStone()
   在 QuestTools.ProfileTags.Movement.MoveToActor.<MainCoroutine>d__1.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   在 Zeta.Bot.ActionRunCoroutine....()
   --- 内部异常堆栈跟踪的结尾 ---
   在 Buddy.Coroutines.Coroutine.CheckPostConditions(Boolean shouldBeCanceled)
   在 Buddy.Coroutines.Coroutine.Resume(Boolean forStop)
   在 Buddy.Coroutines.Coroutine.Resume()
   在 Zeta.Bot.ActionRunCoroutine.Run(Object context)
   在 Zeta.TreeSharp.Action.RunAction(Object context)
   在 Zeta.TreeSharp.Action..()
   在 Zeta.TreeSharp.Composite.Tick(Object context)
   在 Zeta.TreeSharp.PrioritySelector..()
   在 Zeta.TreeSharp.Composite.Tick(Object context)
   在 Zeta.Common.HookExecutor.Run(Object context)
   在 Zeta.TreeSharp.Action.RunAction(Object context)
   在 Zeta.TreeSharp.Action..()
   在 Zeta.TreeSharp.Composite.Tick(Object context)
   在 Zeta.TreeSharp.PrioritySelector..()
   在 Zeta.TreeSharp.Composite.Tick(Object context)
   在 Zeta.TreeSharp.PrioritySelector..()
   在 Zeta.TreeSharp.Composite.Tick(Object context)
   在 Zeta.Common.HookExecutor.Run(Object context)
   在 Zeta.TreeSharp.Action.RunAction(Object context)
   在 Zeta.TreeSharp.Action..()
   在 Zeta.TreeSharp.Composite.Tick(Object context)
   在 Zeta.TreeSharp.PrioritySelector..()
   在 Zeta.TreeSharp.Composite.Tick(Object context)
   在 Zeta.Bot.BotMain.()

edit: fine with .27 but errors with .30
 
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DH combat.cs is not dropping sentries 1 after another as it does with the modified cs, when i try and delete current cs and replace with the modified one that works in other trinitys it errors out and stands still, so i did notice that with the older trinity its called demonhunter.cs and with the new trinity is demonhuntercombat.cs so i tried to add combat to the modified cs file still a no go, if this has M6 support why does it not fire off sentries 1 after another

Compiler Error: c:\Demonbuddy378\Plugins\Trinity\Cache\RefreshObject.cs(105,30) : warning CS0168: The variable 'ex' is declared but never used
Compiler Error: c:\Demonbuddy378\Plugins\Trinity\Combat\AbilitySelector.cs(114,37) : error CS0103: The name 'DemonHunterCombat' does not exist in the current context
Compiler Error: c:\Demonbuddy378\Plugins\Trinity\Combat\HandleTarget.cs(787,41) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Compiler Error: c:\Demonbuddy378\Plugins\Trinity\Combat\HandleTarget.cs(937,41) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Compiler Error: c:\Demonbuddy378\Plugins\Trinity\Combat\TargetCheck.cs(144,25) : warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
Compiler Error: c:\Demonbuddy378\Plugins\Trinity\Combat\Abilities\DemonHunterCombat.cs(229,47) : error CS0103: The name 'LastChangedZigZag' does not exist in the current context
Compiler Error: c:\Demonbuddy378\Plugins\Trinity\Combat\Abilities\DemonHunterCombat.cs(230,46) : error CS0103: The name 'LastZigZagUnitAcdGuid' does not exist in the current context
Compiler Error: c:\Demonbuddy378\Plugins\Trinity\Combat\Abilities\DemonHunterCombat.cs(239,21) : error CS0103: The name 'LastZigZagUnitAcdGuid' does not exist in the current context
Compiler Error: c:\Demonbuddy378\Plugins\Trinity\Combat\Abilities\DemonHunterCombat.cs(240,21) : error CS0103: The name 'LastChangedZigZag' does not exist in the current context
 
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Bug Report form:
------------------------
What's the problem?

v2.1.5 through v2.1.12 - Shotgun Crusader auto-attacking single mobs instead of using Heaven's Fury - Fires of Heaven. This is not an issue when using Trinity v2.1.4

What is the expected result?
The Shotgun crusader should use Heaven's Fury - Fires of Heaven when attacking all mobs, regardless of number or Elite status.

What happens instead?

Shotgun Crusader auto-attacking single mobs instead of using Heaven's Fury - Fires of Heaven. This causes the bot to be very slow.

This is the normal way trinity was configured, that is why we have to edit Crusader.CS file under trinity>Combat>Abilities.
You probably had an edited/have edited that file.
Here's the fix:
Replace Phalanx
Code:
// Phalanx
// if (CanCastPhalanx())
if (CanCast(SNOPower.x1_Crusader_Phalanx3) && Player.PrimaryResource >= 21 && TargetUtil.AnyMobsInRange(40f, 1))
{
return new TrinityPower(SNOPower.x1_Crusader_Phalanx3, 40f, CurrentTarget.ACDGuid);
}

EDIT: i forgot to mention, change phalanx code to Heavens fury.
I dont use Holy Shotgun build, since its useless in higher GR.
 
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Okey, just watched both my DH bots for 30 min now and the "melee DH" is back.....totally ignores the kite range.
How is your tps average? U use gsr? I noticed avoidance dont work under 5 tps. Since patch 2.1 i noticed in db a high tps drop dont no why.
 
Lol put it manually in your stash.... And check keep trial stone in stash there is a new Option
it says keep great rift trial stones in BACKPACK, i've tried it ticked off and not ticked off
always ends up in my bag
 
How is your tps average? U use gsr? I noticed avoidance dont work under 5 tps. Since patch 2.1 i noticed in db a high tps drop dont no why.

Around 15 I think, and I use GSR. Since 2.1 was released the death per hour number have been a rollercoster ride. The best experience I have had is with 2.1.9 and mcdeman modifed .cs file.
 
possible error? in line 126 of demonhuntercombat.cs
i believe it should be wolf companion but its checking for bat companion activity.
 
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Which file (if there's one or more) do i have to replace with previous versions to get the old demon hunter behavior back, pending the next update ?
 
Does this do anything for monks with SWK set that want to spam mantra until they are out of spirit then use mystic ally, and epiphany everytime its up etc?
 
hi rrrix
have problem with use Companion after active attack on elite. Does not work or work but bad.
It is used very much late, or it is not used at all.
 
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How is your tps average? U use gsr? I noticed avoidance dont work under 5 tps. Since patch 2.1 i noticed in db a high tps drop dont no why.
I've same problem like you.

I use GSR too.

TPS drops under 5.

So, I decided set higher pulse interval(3 Sec) on GSR then, It works okay. just okay. It seems also drop tps, but not every time.

when I drop a tps under 5 or 6, attack speed, avoidance won't work well.
 
I've same problem like you.

I use GSR too.

TPS drops under 5.

So, I decided set higher pulse interval(3 Sec) on GSR then, It works okay. just okay. It seems also drop tps, but not every time.

when I drop a tps under 5 or 6, attack speed, avoidance won't work well.
Under 5 tps bot does nothing :). 8 - 13 bot works great. Dont How to fix tps
 
Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet.
à QuestTools.ProfileTags.Movement.MoveToActor.<get_Actor>b__5(DiaObject i)
à System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
à System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
à System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
à QuestTools.ProfileTags.Movement.MoveToActor.get_Actor()
à QuestTools.ProfileTags.Movement.MoveToActor.get_TargetIsDungeonStone()
à QuestTools.ProfileTags.Movement.MoveToActor.<MainCoroutine>d__1.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
à System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
à System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
à Zeta.Bot.ActionRunCoroutine....()
--- Fin de la trace de la pile d'exception interne ---
à Buddy.Coroutines.Coroutine.CheckPostConditions(Boolean shouldBeCanceled)
à Buddy.Coroutines.Coroutine.Resume(Boolean forStop)
à Buddy.Coroutines.Coroutine.Resume()
à Zeta.Bot.ActionRunCoroutine.Run(Object context)
à Zeta.TreeSharp.Action.RunAction(Object context)
à Zeta.TreeSharp.Action..()
à Zeta.TreeSharp.Composite.Tick(Object context)
à Zeta.TreeSharp.PrioritySelector..()
à Zeta.TreeSharp.Composite.Tick(Object context)
à Zeta.Common.HookExecutor.Run(Object context)
à Zeta.TreeSharp.Action.RunAction(Object context)
à Zeta.TreeSharp.Action..()
à Zeta.TreeSharp.Composite.Tick(Object context)
à Zeta.TreeSharp.PrioritySelector..()
à Zeta.TreeSharp.Composite.Tick(Object context)
à Zeta.TreeSharp.PrioritySelector..()
à Zeta.TreeSharp.Composite.Tick(Object context)
à Zeta.Common.HookExecutor.Run(Object context)
à Zeta.TreeSharp.Action.RunAction(Object context)
à Zeta.TreeSharp.Action..()
à Zeta.TreeSharp.Composite.Tick(Object context)
à Zeta.TreeSharp.PrioritySelector..()
à Zeta.TreeSharp.Composite.Tick(Object context)
à Zeta.Bot.BotMain.()

Stopping the bot.
Session lasted for: 00:14:44.1432064

Hi,

got this error after bounties / trial / rifts
It's spammed 'til I hit "stop"
Fresh install, stable release of DB, trinity 2.1.12 and QT 2.1.30

edit : same issue with the newest DB beta build :)

edit² : seems to work with QT 2.1.27, will report later.
 
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works great with my barb but my demonhunter is running into melee range all the time.
 
rrrix , will you be fixing the issue where the monkcombat does not spam mantra of healing? This was a problem for many people :( It is a make it or break it function that makes sunwuko set monks be able to do t6. I noticed some people mentioning the problem on the other thread for a few days but mobilex has linked us to your thread
 
Does anyone else find DH running to mobs alot? even when u have set kite distance to 15?
 
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