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Trinity 2.1.15 and QuestTools 2.1.36

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Is Ticks per second safe to use? I think i remember seeing this saying USE AT YOUR OWN risk type of warning?
 
I'm getting this error when it finishes a rift and is trying to upgrade the gem

Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object.
at QuestTools.ProfileTags.Movement.MoveToActor.<get_A ctor>b__5(DiaObject i)
at System.Linq.Enumerable.WhereEnumerableIterator`1.M oveNext()
at System.Collections.Generic.List`1..ctor(IEnumerabl e`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at QuestTools.ProfileTags.Movement.MoveToActor.get_Ac tor()
at QuestTools.ProfileTags.Movement.MoveToActor.get_Ta rgetIsDungeonStone()
at QuestTools.ProfileTags.Movement.MoveToActor.<MainC oroutine>d__1.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowF orNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.Handle NonSuccessAndDebuggerNotification(Task task)
at Zeta.Bot.ActionRunCoroutine....()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.CheckPostConditions(Boo lean shouldBeCanceled)
at Buddy.Coroutines.Coroutine.Resume(Boolean forStop)
at Buddy.Coroutines.Coroutine.Resume()
at Zeta.Bot.ActionRunCoroutine.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()

Is this a boon of the hoarder problem?
Also lowest grift first doens't seem to work
 
How would one actually go about ignoring Keystones of Trial, I have too many and don't want to pick up anymore.
 
Still problems with Orek sometimes - sometimes speak, sometimes not and there is 30 sec cooldown on the dialog with him, don't know for what tbh )
 
Yeah right now, at least with a DH, T6 is fine because you just can't die, but greater rifts are a no go.
 
Ticks are dropping to 3-6 every time an elite or boss comes within attacking range or engaged with this version, was getting constant 14-16 Ticks with 2.1.19

Tryed ticks at 30, just unchecked it thou made No Diff. even when putting Bot on high priority or both bot/d3...



Is Ticks per second safe to use? I think i remember seeing this saying USE AT YOUR OWN risk type of warning?


[Trinity][Performance] Execution of RefreshDiaObjectCache took 1283.04ms.
[Trinity][Performance] Execution of HandleTarget took 1720.71ms.
[Trinity][Performance] Execution of MainFindSafeZoneLoop took 1395.68ms.

[Trinity][Performance] Execution of RefreshDiaObjectCache.AvoidanceCheck took 1072.01ms.
[Trinity][Performance] Execution of RefreshDiaObjectCache took 1102.77ms.


Seems Avoidance and avoid AoE options bottleneck the ticks to death.
 
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Still problems with Orek sometimes - sometimes speak, sometimes not and there is 30 sec cooldown on the dialog with him, don't know for what tbh )

You should probably downgrade to Quest Tools 2.1.27 again until rrrix uploads a working version of 2.1.30.
 
A no go because of moving too close to a mobs, changed to kite all the time and 35 yards, but still moving to a close quarter (really close - like 10 yards).
 
Rift keystones/keystones/greater rift keystones are always picked up from stash tabs 4-5, doesn't matter which Town Run Options are set/unset for them.
 

Attachments

DH gets stuck at corrupting growths if you do not have enough hatred regen, it will spam sentries, and cluster arrow when it reaches a certain amount of hatred (75), however, it will not regenerate hatred fast enough on torment 6, so it will go into unstucker mode, and eventually just wound up stuck there with the corrupted growth on around 30% :/

HALP!
 
Hi rrrixx,

when i use ur rift profile it allways end with errors and has to be stopped by hand. And second thing i find confusing is that i dont think the trash pack size is working i set it to 4 but it still charges in to mob packs that are just of the size of 2.

I am using Raekors Build with charge

Log attached.

View attachment 29624 2014-09-17 01.34.txt.zip
 
Armory plugin has a relatively high priority, the implementation townrun module, not a priority to clean up the backpack, in the process of gambling if the bag is full, bot will get stuck. Please fix this problem, thanks.

It seems cause by Armory, just appeared when backpack is full and the moving to kadala.
 
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"Trial Rifts: Disable Combat At Level" doesn't work. Looking at code it stops at specified wave number which is kind of useless...
 
What's the problem?
mantra spaming every time, even with the box: diable mantra spam checked


What steps will reproduce the problem?
every time, Trinity don't reserve spirit

What is the expected result?
with de box checked, trinity should never active the mantra

What happens instead?
it spam mantra every time
 
Bug Report form:
------------------------
What's the problem?

v2.1.5 through v2.1.12 - Shotgun Crusader auto-attacking single mobs instead of using Heaven's Fury - Fires of Heaven. This is not an issue when using Trinity v2.1.4

What steps will reproduce the problem?
Skill - Heaven's Fury - Fires of Heaven, no generators
Equip 2H Flail - Fate of the Fell.
Equip 6-pc Akkhan set.
Load a profile such as Rift Bot Common and observe the Crusader use auto-attacking when a single non-elite mob is the only enemy on the screen.

What is the expected result?
The Shotgun crusader should use Heaven's Fury - Fires of Heaven when attacking all mobs, regardless of number or Elite status.

What happens instead?

Shotgun Crusader auto-attacking single mobs instead of using Heaven's Fury - Fires of Heaven. This causes the bot to be very slow.
 

Attachments

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1500 great rift trial keys in my backpack, it wont stash in my stash?
 
DB v1.1.2098.476
QuestTools-2.1.27
TrinityPlugin-2.1.12

DH wont open the door at the first priority but tring to fire....
 
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