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Trinity 2.1.15 and QuestTools 2.1.36

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Glad to hear that...

Never said it wasn't "working", just that DH behavior is weird... also, because of that, it dies way too often to obvious avoidable things that it didn't before this version.

Ok, left my DH running for 1 hour and got like 16 death pr hour.....just before when i had 2.1.9...I had zero....
 
As the HolyShotgun build uses only one attack skill, naturally it's Heaven's Fury/Fires of Heaven.
It's there already
Code:
private static bool CanCastHeavensFury(bool isHolyShotgun)
        {
                return (!isHolyShotgun && CanCast(SNOPower.X1_Crusader_HeavensFury3) && (TargetUtil.EliteOrTrashInRange(16f) || TargetUtil.ClusterExists(15f, 90f, CrusaderSettings.HeavensFuryAoECount))) ||
                    [B](isHolyShotgun && CanCast(SNOPower.X1_Crusader_HeavensFury3) && TargetUtil.AnyMobsInRange(15f, 1))[/B];
        }
 
someone have a link to download previous version of trinity plz ?
 
Okey, just watched both my DH bots for 30 min now and the "melee DH" is back.....totally ignores the kite range.
 
It's there already
Code:
private static bool CanCastHeavensFury(bool isHolyShotgun)
        {
                return (!isHolyShotgun && CanCast(SNOPower.X1_Crusader_HeavensFury3) && (TargetUtil.EliteOrTrashInRange(16f) || TargetUtil.ClusterExists(15f, 90f, CrusaderSettings.HeavensFuryAoECount))) ||
                    [B](isHolyShotgun && CanCast(SNOPower.X1_Crusader_HeavensFury3) && TargetUtil.AnyMobsInRange(15f, 1))[/B];
        }

Yeah but still uses auto-attack on a single white mob for some reason. It will use the skill on 2+ mobs or elites, but not when there is only one white mob.
 
I use DH for 2 of my bots, it's running very smooth.

I cannot fix your problem since you did not follow ANY OF MY TROUBLESHOOTING Steps. Do you think I can see your bots? Please...

Post a build
A log
Fill out the bug report form

"My DH doesn't work!!" QQ.. bye
 
I use DH for 2 of my bots, it's running very smooth.

I cannot fix your problem since you did not follow ANY OF MY TROUBLESHOOTING Steps. Do you think I can see your bots? Please...

Post a build
A log
Fill out the bug report form

"My DH doesn't work!!" QQ.. bye

Im not asking you to fix it, its just a general feedback :)
 
fuuuuuuuuuuuuuuu




LOGS:
------------------------
When troubleshooting a problem that re-occurs, Please enable these logs (in Trinity > Advanced tab), reproduce your problem, and post your ENTIRE log file. You can zip your log file.

9BEfTyd.png



Logs are a TREMENDOUS help when troubleshooting your problem.


I'm going to start deleting posts unless i see some logs.....
 
There, log attached.

FULL gear M6 DH.

Any profile:

1. Kills stuff but dances back and forth in melee range.
2. Gets owned by the first elite pack/boss because it stands in aoe and/or in melee

Also, it doesn't matter if i have the options checked or not in trinity, everytime i use R-Rift, it grabs ALL my trial keystones from my stash and put them in the inventory.
 

Attachments

Last edited:
There, log attached.

FULL gear M6 DH.

Any profile:

1. Kills stuff but dances back and forth in melee range.
2. Gets owned by the first elite pack/boss because it stands in aoe and/or in melee

Build? Using the no-hated-spender logic?
 
Yeah but still uses auto-attack on a single white mob for some reason. It will use the skill on 2+ mobs or elites, but not when there is only one white mob.

I reported this in the old thread with a bug report and a log file. It seems it was ignored.

This has been happening since v2.1.5. Ill post another bug report and log file when I get home.
 
Works great. My pet build WD is owning. Picks up progression globes no problem. I don't see how ppl have so many problems.
 
There, log attached.

FULL gear M6 DH.

Any profile:

1. Kills stuff but dances back and forth in melee range.
2. Gets owned by the first elite pack/boss because it stands in aoe and/or in melee

Also, it doesn't matter if i have the options checked or not in trinity, everytime i use R-Rift, it grabs ALL my trial keystones from my stash and put them in the inventory.

Same thing I am having, I run sentry build and full marauders, it's very hard to get a log for this.

It's much easier to explain that the DH is playing as a melee character than a ranged.

Thanks to OP for providing logs so this can get fixed
 
Build? Using the no-hated-spender logic?

Vault - Tumble
Elemental Arrow - Frost Arrow
Sentry - Spitfire Turret
Cluster Arrow - Maelstrom
Multishot - Arsenal
Companion - no rune

Tried this with both 2.84 Etrayu and 4.15 Calamity build, should i try with Kridershot aswell ? (not sure what you meant with no hatred spender build, i only use spenders, no builder).
 
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The bot used to do no hatred attacks even though it had hatred before with custom DH changes which was nice, also I see the bot is using Cluster Arrow instead of Elemental Arrow, I think EA is more damage/hatred, maybe change that up?
 
Does it fix all the errors "System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000005C, Size: 4" with the Boon of the Hoarder gem ?!

Or we have to wait for a new release of DB ?!
 
Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Ссылка на объект не указывает на экземпляр объекта.
в QuestTools.ProfileTags.Movement.MoveToActor.<get_Actor>b__5(DiaObject i)
в System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
в System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
в System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
в QuestTools.ProfileTags.Movement.MoveToActor.get_Actor()
в QuestTools.ProfileTags.Movement.MoveToActor.get_TargetIsDungeonStone()
в QuestTools.ProfileTags.Movement.MoveToActor.<MainCoroutine>d__1.MoveNext()
--- Конец трассировка стека из предыдущего расположения, где возникло исключение ---
в System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
в System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
в Zeta.Bot.ActionRunCoroutine....()
--- Конец трассировки внутреннего стека исключений ---
в Buddy.Coroutines.Coroutine.CheckPostConditions(Boolean shouldBeCanceled)
в Buddy.Coroutines.Coroutine.Resume(Boolean forStop)
в Buddy.Coroutines.Coroutine.Resume()
в Zeta.Bot.ActionRunCoroutine.Run(Object context)
в Zeta.TreeSharp.Action.RunAction(Object context)
в Zeta.TreeSharp.Action..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.TreeSharp.PrioritySelector..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.Common.HookExecutor.Run(Object context)
в Zeta.TreeSharp.Action.RunAction(Object context)
в Zeta.TreeSharp.Action..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.TreeSharp.PrioritySelector..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.TreeSharp.PrioritySelector..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.Common.HookExecutor.Run(Object context)
в Zeta.TreeSharp.Action.RunAction(Object context)
в Zeta.TreeSharp.Action..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.TreeSharp.PrioritySelector..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.Bot.BotMain.()

All the time before rift (when already in - no errors). Fresh install, new Trinity and Qtools. Tried Riftbot and R-Rift. (latest versions)

Guess there is a problem when entering rift portal/interact with Orek.

Btw dh m6 works ok, no melee for me.

Any Rift profile opening Rift and after:

Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException:
 
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Thanks alot.

Btw, DH i think alot better (even with custom m6 combat) than it was before - still testing, thought still moving too close to mobs sometimes.
 
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