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Trinity 1.9.8 & QuestTools 2.0.82

I'm wondering how to utilize arcane dynamo when running my wizard. If you build up 5 stacks your next spender does 60% more damage, this includes channeled spells. Wiz's with disintegrate & ray of frost really get a huge boost with this. You can even preload (ie. tap electrocute 5 times after I've finished off a group of mobs or while I'm traveling). It would be nice to be able to do this when channeling or casting black hole , etc. I've been looking through the code and I'm just not sure how to do it. Even if it would just do it with elites / bosses that would be great.
 
Anyone having a problem with getting the bot to salvage white items? No matter what I do in Trinity settings, it'll sell them instead of salvaging.
 
Anyone else notice that sometimes trinity will log experience gain in negatives at times?
 
Also another thing I've noticed is that the bot isn't using archon "teleport" while out of combat. I'm wearing 4pc Vyr's which gives me all runes in Archon, and if the bot could use teleport after a fight while still in archon it would greatly speed up my rift/bounty runs!

Edit: Just to clarify, the bot has no issues using teleport while in combat, but out of combat it doesn't use it. Once Archon ends, it will immediately go back to using regular teleport out of combat no problem.

I experienced this myself as well. The normal teleport works awesome for movement. The Archon-Teleport works excellent while in combat. The Archon-Teleport doesnt work well Out Of Combat.
Dove into the code and changed some small things, it now works a lot better.

In Movement/PlayerMover.cs
Code:
if (Trinity.Hotbar.Contains(SNOPower.Wizard_Archon_Teleport) && DateTime.UtcNow.Subtract(CacheData.AbilityLastUsed[SNOPower.Wizard_Archon_Teleport]).TotalMilliseconds >= 
CombatBase.GetSNOPowerUseDelay(SNOPower.Wizard_Archon_Teleport) && destinationDistance >= 20f && PowerManager.CanCast(SNOPower.Wizard_Archon_Teleport) && !ShrinesInArea(vMoveToTarget))
{

to

Code:
if (Trinity.Hotbar.Contains(SNOPower.Wizard_Archon_Teleport) && CombatBase.TimeSincePowerUse(SNOPower.Wizard_Archon_Teleport) > 250 && destinationDistance >= 20f && !ShrinesInArea(vMoveToTarget))
{

It might not be fully optimized tho, but it does make use of Archon-Teleport a lot better.
 
In the Combat/Abilities/Wizard.cs

Is this a typo (blast and beam mixed up) ?

Code:
SNOPower
		    beamPower = SNOPower.Wizard_Archon_ArcaneBlast,
                    strikePower = SNOPower.Wizard_Archon_ArcaneStrike,
                    blastPower = SNOPower.Wizard_Archon_DisintegrationWave;

which should be:

Code:
SNOPower
		    blastPower = SNOPower.Wizard_Archon_ArcaneBlast,
                    strikePower = SNOPower.Wizard_Archon_ArcaneStrike,
                    beamPower = SNOPower.Wizard_Archon_DisintegrationWave;

Was also wondering something else: While in Archon form, it will cast ArcaneBlast when its not on cooldown, while in combat. Is it possible to change it so it will use this ArcaneBlast when its not on cooldown even if it's NOT in combat? (That way it will destory objects and stuff automatically.)
 
Does the delay for looting chests work? The bot like to run from a chest only to turn around to pick up what came out. It seems like no matter what I set it to this continues.
 
Does the delay for looting chests work? The bot like to run from a chest only to turn around to pick up what came out. It seems like no matter what I set it to this continues.

Yeah I dont think the delay works either
hmmm, is rrrix on break?
 
I was reading through the Adventure Profiles and someone mentioned to use QuestTools 2.0.85, but when I use EZ-updater it only pulls QuestTools 2.0.82. Is it just a revision error or does QuestTools 2.0.85 really exist?
 
I was reading through the Adventure Profiles and someone mentioned to use QuestTools 2.0.85, but when I use EZ-updater it only pulls QuestTools 2.0.82. Is it just a revision error or does QuestTools 2.0.85 really exist?

It's included with DemonBuddy 363 or Beta 418.
 
When iam using Riftbot + 3 Followers ; one my followers getting Stucked in Town A3 when they wait to teleport to the leader. They running sometimes to the top of Map right in a corner and resting there for a unkown amount of time ;/

Is this Profile related e.x. Simplefollow or a missunderstanding from Trinity ??
 
Don´t work for me........ any other Ideas ?

Change in line 217 and 497, "<= 2" to "< 1"

// Zombie Dogs non-sacrifice build
if (CanCast(SNOPower.Witchdoctor_SummonZombieDog) && Trinity.PlayerOwnedZombieDogCount <= 2)
{
return new TrinityPower(SNOPower.Witchdoctor_SummonZombieDog);


// Zombie Dogs non-sacrifice build
if (CanCast(SNOPower.Witchdoctor_SummonZombieDog) && Trinity.PlayerOwnedZombieDogCount < 1)
{
return new TrinityPower(SNOPower.Witchdoctor_SummonZombieDog);
 
Last edited:
Goblin Kamikaze doesnt work for me.
DB 418
Trinity 1.9.8.
QuestTools 2.0.74

Can you upload an old working Trinity Version?
Its the most important feature for me
 
Goblin Kamikaze doesnt work for me.
DB 418
Trinity 1.9.8.
QuestTools 2.0.74

Can you upload an old working Trinity Version?
Its the most important feature for me
in official Version it works
 
Change in line 217 and 497, "<= 2" to "< 1"

// Zombie Dogs non-sacrifice build
if (CanCast(SNOPower.Witchdoctor_SummonZombieDog) && Trinity.PlayerOwnedZombieDogCount <= 2)
{
return new TrinityPower(SNOPower.Witchdoctor_SummonZombieDog);


// Zombie Dogs non-sacrifice build
if (CanCast(SNOPower.Witchdoctor_SummonZombieDog) && Trinity.PlayerOwnedZombieDogCount < 1)
{
return new TrinityPower(SNOPower.Witchdoctor_SummonZombieDog);



Doesnt work, isnt there any other way ? I have tried everything but it keeps resummoning the dogs with TMF equiped
 
Rrix - xp/hour seems to be of type int, and on 32 bit systems it bugs when over 2bil per hour, shows negative numbers, maybe data type change? (like coinage in Yar)
 
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