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Trinity 1.9.8 & QuestTools 2.0.82

Notepad++ line 4251
05:16:39.720 INFO BrainBehavior Lost Connection. Closing Diablo III and Demonbuddy
05:16:39.723 ERROR BotMain Exception during bot tick.
System.InvalidOperationException: The calling thread cannot access this object because a different thread owns it.

db beta 415, trinity 1.9.8, qt 2.0.85
 

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Where we can get tags info?!
...it's so hard to make profiles without some manuals.. :(
 
Umm, you can do that by unchecking the Archon on elites only box in the Wizard combat tab.

You misunderstand. I want it to still be initiating archon if thers 3 elites, even though I have a mob density trigger set up as "5". I want BOTH to happen, not just one or the other. If I uncheck Archon on elites it'll only activate when 5 mobs are nearby. (or whatever I've set)
 
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Cruser at steed sometimes misses entrances, and keep looking for em once again
 
How can i use ( dh) impale and serpentine @ the same time? ATM he use only serpentine
 
fix pls dashing strike for monks ooc...its not working...

That information isn't helpful for him to fix it. That's like me calling my mechanic on the phone saying my engine isn't running - fix it.

Please read on the first page how to post the log files so he can pinpoint what is causing it.
 
i ticked "use dashing strike ooc" but bot complete ignore this setting....log doenst help really...its just a coding prob
If it is so easy make an Assembla account and submit a merge request. Otherwise listen to what you are told since its more useful than whatever you are doing here at this moment.
 
Is there any possibility for a toggle to prevent starting events like cursed chests while already in combat?
 
i ticked "use dashing strike ooc" but bot complete ignore this setting....log doenst help really...its just a coding prob

You know the logs show him a lot more than you see pop up in the DB window ? There is a reason why the first page states provide the logs.
 
Rixx,

i know you have other real life issues that are more important than a plugin / program you don't get paid decent money for. but a number of users, chief amongst them being myself, would be very grateful if you could work a little more magic into Trinity......
for future reference, could you work into Trinity a check box for players / users running a reduced cooldown build? i can edit the combat profiles and that's what i've been doing but they keep switching reverting whenever ezupdater or svn updates happens!
 
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actually dashing strike works for me always has, maybe you dont have use movement skills ooc checked
 
the problem im having with trinity is that it wont pick up arcane dust or blue so u can salvage them
 
the problem im having with trinity is that it wont pick up arcane dust or blue so u can salvage them

Do you have misc items set to common+ ?

As for the blue items for salvaging i have no idea i've never looted those before. I get too many arcane dust just from looting it off the ground.
 
FIX: Witch Doctor + Tall Man's Finger - stop spamming dogs

Trinity is hard-coded to respawn the dogs when there's less than 2, which there will always be if you have Tall Mans Finger as you have 1 big dog. You don't want it respawning your big dog right in the middle of a fight just because it's off cooldown.

The change below only respawns dogs if they're all dead, which stops it spamming dogs off cooldown when you have TMF equipped.

Change Trinity\Combat\Abilities\WitchDoctorCombat.cs line 217, change the ' <= 2' to '<= 1'

Code:
                // Zombie Dogs non-sacrifice build
                if (!hasSacrifice && CanCast(SNOPower.Witchdoctor_SummonZombieDog) && Trinity.PlayerOwnedZombieDogCount <= 2)
                {
                    return new TrinityPower(SNOPower.Witchdoctor_SummonZombieDog);
                }

Code:
                // Zombie Dogs non-sacrifice build
                if (!hasSacrifice && CanCast(SNOPower.Witchdoctor_SummonZombieDog) && Trinity.PlayerOwnedZombieDogCount <= 1)
                {
                    return new TrinityPower(SNOPower.Witchdoctor_SummonZombieDog);
                }
 
For the moment in Trinity 1.9.8 force kill summoners unchecked dont work and make rifting in summonerlevels an shithole...
 
[Request] Consecration - Shattered Ground use on CD please.

Thanks rrrix
 
Hi, anyone have a fix for the bot not attacking Corrupt Growths in Gardens of Hope if there is an elite around? Been looking around for a fix but can't find one.
 
Bug:

[QuestTools] System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Bot.Navigation.MainGridProvider...ctor(Scene scene)
at Zeta.Bot.Navigation.MainGridProvider.()
at Zeta.Bot.Navigation.MainGridProvider.Update()
at Zeta.Bot.Dungeons.GridSegmentation.Update()
at Zeta.Bot.Dungeons.DungeonExplorer.GetBestRoute()
at Zeta.Bot.Dungeons.DungeonExplorer.Update()
at QuestTools.ProfileTags.ExploreDungeonTag.MarkNearbyNodesVisited()
at QuestTools.QuestTools.Pulse()
 
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