rrrix
New Member
- Joined
- Jul 11, 2010
- Messages
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Download Trinity 1.9.8
Download QuestTools 2.0.82
Trinity 1.9.8 Changelog:
QuestTools 2.0.82 Changelog:
SVN
Trinity: https://subversion.assembla.com/svn/unifiedtrinity/
QuestTools: https://subversion.assembla.com/svn/questtools/
Bug Report form:
------------------------
What's the problem?
What steps will reproduce the problem?
What is the expected result?
What happens instead?
LOGS:
------------------------
When troubleshooting a problem that re-occurs, Please enable these logs (in Trinity > Advanced tab), reproduce your problem, and post your ENTIRE log file. You can zip your log file.
Logs are a TREMENDOUS help when troubleshooting your problem.
Download QuestTools 2.0.82
Trinity 1.9.8 Changelog:
- Wizards with Serpents Sparker equipped should now have two hydras up in combat.
- Added "Inspect Ground Container" option
- Tuned combat weights to help with Goblins and prioritizing close range units
- Treasure goblins will always be weighted no matter their range
- Crusader: Added Akarats Champion "use off cooldown" option
- Barbarian: Removed legacy "Selective WW" option causing other problems for every combat class
- Fixed not salvaging "Normal" items
- Added option to inspect weapon racks
- Added Disable Disintegration Wave option for Wizard Archon - thanks xanden.
- Added experimental Mallet Demon smash animation Avoidance logic
- Added error catching for invalid ACDItem in GetCachedACDItem
- Gold pickup slider now goes to 30k maximum
- Updates to Urzael avoidance
- GoldInactivity LeaveGame should no longer crash the game or freeze the game (now properly uses BehaviorTrees and the LeaveGame CommonBehavior)
- Removed GoldInactivity Timer possibly increasing last pickup time when bot is paused
- Added Equipped Items Cache. Can be used to quickly read if specific legendary items are equipped.
- Barbarians should now cast WOTB before CotA
- Fixed Bot trying to Salvage legendary potions (and other misc. salvageable items)
- Monk: Removed Resource cost check from Blinding Flash
- Updated Horadric Cache opening routine for more consistent results
QuestTools 2.0.82 Changelog:
- Minimap exploration no longer explores "portal exits" by default (should reduce backtracking)
- Added optionla exploreExits="true" attribute to ExploreDungeon tag (to re-enable moving to dungeon exits while exploring)
- Added Dump CPlayer UI button
- ExploreDungeon will now by default use "SetNodesExploredAutomatically", and turn it off later if it explores all nodes but hasn't completed the objective. This shouls signifigantly help reduce backtracking, but will have unexpected results on already-explored maps.
- MoveToActor will now end properly when using the ActorId of a container (chest, loose stones, etc).
- Added IsValid check to MoveToObjective
SVN
Trinity: https://subversion.assembla.com/svn/unifiedtrinity/
QuestTools: https://subversion.assembla.com/svn/questtools/
Bug Report form:
------------------------
What's the problem?
What steps will reproduce the problem?
What is the expected result?
What happens instead?
LOGS:
------------------------
When troubleshooting a problem that re-occurs, Please enable these logs (in Trinity > Advanced tab), reproduce your problem, and post your ENTIRE log file. You can zip your log file.

Logs are a TREMENDOUS help when troubleshooting your problem.
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