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Trinity 1.9.6 & QuestTools 2.0.76

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Look, I tested 1.96 and that's pretty much the same experience I had myself. I'd like to provide a log but if bot gets stuck trying to repair for an infinite amount of as soon as I do the first town run then I can't really do that.

So I reverted to 1.95 myself, only problem I have is that occasionally in the second Diablo fight it decides to log off when it "leaves the game world" when going from the first to second stage of the fight. So I don't think there's any reason to be rude to your customers when you release something that is essentially in an untestable state.


Better to make some quick fixes on the obvious bugs then so people can run it well enough to actually do some testing.

Protect the slot where your potion is, then it wont do the repair loop.
 
Protect the slot where your potion is, then it wont do the repair loop.

Thanks.

But again, why is that not in OP then? rrix is no doubt working hard on this but just being an ass about it because someone states the obvious is not a way to treat paying customers.
 
I will add the ignore gold option, good idea.

Archon actually is missing all destructible powers completely. Oops :) Will get to this.

The TargetUtil.GetBestClusterPoint(); has the radius and range parameters as optional, defaults are 15f, 65f which is why it was omitted for Calamity (since the defaults are ideal).

Thank you :)
 
Fixed Monk Dashing Strike will now work for Destructible Objects again

How can this be disabled completely? (I play manually) I already have Disable All Movement checked, and under Objects I have "Force Ignore Destructibles" set with the attack range set to "1". But it still will Dash through doors as I get close.
 
It's really not that hard and you guys are making me FIGHT for this. I'm about to close this thread and let you fend for yourselves.

Here's 1 guide: How to attach a logfile?

If you for some fking reason can't or don't want to click that link, there's a set of pictures for those that can't read english:

c4HtbKp.png


V3ruBZu.png


1mN9nSD.png


Find your Demonbuddy\Logs directory

wgrA118.png


qD69hrk.png


ompCQwY.png
 

Look, I tested 1.96 and that's pretty much the same experience I had myself. I'd like to provide a log but if bot gets stuck trying to repair for an infinite amount of as soon as I do the first town run then I can't really do that.

So I reverted to 1.95 myself, only problem I have is that occasionally in the second Diablo fight it decides to log off when it "leaves the game world" when going from the first to second stage of the fight. So I don't think there's any reason to be rude to your customers when you release something that is essentially in an untestable state.


Better to make some quick fixes on the obvious bugs then so people can run it well enough to actually do some testing.

You can always, always, always attach a log file. The log files are always there.

I need the log files because tell me EXACTLY what happened with your bot, and the order it happened.

My bot is not getting stuck in endless loops repairing in town, legendary options or not.
 
You can always, always, always attach a log file. The log files are always there.

I need the log files because tell me EXACTLY what happened with your bot, and the order it happened.

My bot is not getting stuck in endless loops repairing in town, legendary options or not.

what about archon? some ppl , me too, uploaded logs for you. EVENT is sooo goood for using archon etc
 
We all know how some idoits act online... Others ... well they are just new and do not know better... 99.9% of us appreciate your long hours and hard work you put into your projects rrrix!

:)
 
How can this be disabled completely? (I play manually) I already have Disable All Movement checked, and under Objects I have "Force Ignore Destructibles" set with the attack range set to "1". But it still will Dash through doors as I get close.

Currently you can't disable this and this functionality is intended.

For now, you can edit the file:
Trinity\Combat\Abilities\Monk.cs

Find this line about 3/4 of the way through the file, near the bottom, in the GetMonkDestroyPower() method.

Code:
            if (CombatBase.CanCast(SNOPower.X1_Monk_DashingStrike))
                return new TrinityPower(SNOPower.X1_Monk_DashingStrike, Monk_MaxDashingStrikeRange, Vector3.Zero, -1, -1, 0, 0);

And delete that. Make no other changes.
 
My character gets stuck trying to repair / salvage after selling items during townruns, annoying since he'll eventually reset due to gold inactivity thus f***ing up bounty runs (horadric caches). I'm using beta build though and standard itemrules. I'm going to try the normal release now and see if that works.

View attachment 129818

best to scroll all the way to the end, this is what's causing the "stuck" i think

03:22:47.810 DEBUG DefaultNavigationProvider Navigator.Clear
03:22:47.811 DEBUG DefaultNavigationProvider Generating path to Town Portal (Definite) - <374.0712, 417.0049, 0.6144867>
03:22:47.814 DEBUG DefaultNavigationProvider Successfully generated path from {X=171,Y=132} to {X=167,Y=150} in 00:00:00.0006235 with 19(6) hops
03:22:47.821 DEBUG DefaultNavigationProvider Client path generated.
03:22:47.822 DEBUG DefaultNavigationProvider Generated path to <374.0712, 417.0049, 0.6144867> (Town Portal (Definite)) with 6 hops.
03:22:48.226 DEBUG DefaultNavigationProvider Navigator.Clear
03:22:48.226 DEBUG DefaultNavigationProvider Generating path to Salvage - <330.0911, 427.7342, 0.4986926>
03:22:48.229 DEBUG DefaultNavigationProvider Successfully generated path from {X=171,Y=136} to {X=171,Y=132} in 00:00:00.0000423 with 5(2) hops
03:22:48.236 DEBUG DefaultNavigationProvider Client path generated.
03:22:48.236 DEBUG DefaultNavigationProvider Generated path to <330.0911, 427.7342, 0.4986926> (Salvage) with 2 hops.
03:22:49.219 INFO BrainBehavior Opening salvage window

-------------------------------------------------------------------------------------

My apologies if this is profile related! (if so just delete the post plz or let me know and i'll do it)

It sounds like the short term fix is to add a protected bag slot for wherever your legendary potion is. I haven't had this happen myself though - let me know if that fixes it!
 
Sorry, i will give you a full log with the options from the start post this evening. (Archon Bug)
 
The "Enable wait for bounty event option" doesn't seem to be working. After it completes a bounty it hurriedly ports to the next without picking up the loot.

Anyone else seeing this?
 
The "Enable wait for bounty event option" doesn't seem to be working. After it completes a bounty it hurriedly ports to the next without picking up the loot.

Anyone else seeing this?

Add waittimers in the profile you're using.
 
It sounds like the short term fix is to add a protected bag slot for wherever your legendary potion is. I haven't had this happen myself though - let me know if that fixes it!

Confirmed with my Chest RunneR profile, users were reporting a similar error. Upon further investigation, Trinity 9.6 does not stash legendary potions. It wouldn't make sense for Trinity to try and salvage them because it recognizes them as legendaries, but it cant anyway because they are indestructible. However the crash typically occurs at the blacksmith.

Regardless of protected slots, if your character loots a legendary potion, it's still going to be in your inventory and may encounter this problem. I've run numerous tests with a L potion on my Chest RunneR profile and have avoided crashes by not setting the Free Bag slots below 5.

Let me know if this helps.
 
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Look, I tested 1.96 and that's pretty much the same experience I had myself. I'd like to provide a log but if bot gets stuck trying to repair for an infinite amount of as soon as I do the first town run then I can't really do that.

So I reverted to 1.95 myself, only problem I have is that occasionally in the second Diablo fight it decides to log off when it "leaves the game world" when going from the first to second stage of the fight. So I don't think there's any reason to be rude to your customers when you release something that is essentially in an untestable state.


Better to make some quick fixes on the obvious bugs then so people can run it well enough to actually do some testing.


Can you please be so kind to send a screenshot of you donating to rrixx? Because all he is doing is free work as far as I know, he is not in the Buddy crew... So unless your donating to him - stop being a spoiled little c*nt.
 
Another Bug at Events like Shrines Cursed Chests etc.
Wizard is not casting Skills except MAgic Missile, so in thsi Buid:
Wizard - Game Guide - Diablo III
Neither BlackHole nor Metor is casted.

When it appears:
Every Time an ingame Event stars

What should happen:
Trinity should fight the Mops normal

What does happen:
Trinity doesnt use Skills except Standart Skill
 
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