What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

Trinity 1.9.6 & QuestTools 2.0.76

Status
Not open for further replies.
Hi,

Can you try something for me?

Close Demonbuddy
Open Demonbuddy (fresh session) - DO NOT START THE BOT
Open Trinity Config
Go to "Debug" tab

Go back to Game, Activate Archon
While Archon is still active:
Press "Dump Skills" in Trinity Debug Tab

Post the output from the log window here

[Trinity] Hotbar Skills (Skill/RuneIndex/Slot): 0/-1/HotbarMouseLeft 0/-1/HotbarMouseLeft 0/-1/HotbarMouseLeft 0/-1/HotbarMouseLeft 0/-1/HotbarMouseLeft 0/-1/HotbarMouseLeft
[Trinity] Passive: X1_Wizard_Passive_Audacity
[Trinity] Passive: Wizard_Passive_Prodigy
[Trinity] Passive: Wizard_Passive_GlassCannon
[Trinity] Passive: X1_Wizard_Passive_UnwaveringWill
 
I run with legendary potions and no protected slots.

The stuck is not caused by Trinity, it's Demonbuddy's town-run logic. I can't fix it, becuase I don't have control over it. I'm about to write my own I think, becuase there's always issues with the build in one and a total lack of configuration options (stashing order, tabs, stucks, other weird stuff.)

but with trinity 1.9.5 it works
 
There seems to be a bug in which you have a legendary potion in your inventory and the location it is in is not protected in DB it will get stuck on trying to repair.

Quickfix for now is to protect the slot where the potion is.

DB > Settings > Bot > Edit protected slots
 
RRRIX

I have the same with Vyr's set:

[Trinity] Hotbar Skills (Skill/RuneIndex/Slot): 0/-1/HotbarMouseLeft 0/-1/HotbarMouseLeft 0/-1/HotbarMouseLeft 0/-1/HotbarMouseLeft 0/-1/HotbarMouseLeft 0/-1/HotbarMouseLeft
[Trinity] Passive: Wizard_Passive_GlassCannon
[Trinity] Passive: X1_Wizard_Passive_Audacity
[Trinity] Passive: Wizard_Passive_Evocation
[Trinity] Passive: X1_Wizard_Passive_UnwaveringWill

This is how the skillbar looks like with Vyr's set:

Archon-All.webp
 
Last edited:
There seems to be a bug in which you have a legendary potion in your inventory and the location it is in is not protected in DB it will get stuck on trying to repair.

Quickfix for now is to protect the slot where the potion is.

DB > Settings > Bot > Edit protected slots
Thanks :D
 
@rrrix, i'm using Vyr, almost everything is perfect. I'm just running into some issues:

1. Unchecked Inspect Corpses, and bot continues to do this all the time.
2. Using Vyr with wizard, bot does not use Teleport(archon form) for Movement after cooldown, only with mob in range. And sometimes use and sometimes not for avoid.
3. And my problem with Armory, related on ur Armory topic.

I'm watching the bot here, if there is any more issue I report here..
 
Hello,

for me its not possible to repair, the char went to the blacksmith, sells and savaged everything and after this he trys to repair but without success and he never stops doing it :( or trying it.

Regards
 
Hello,

for me its not possible to repair, the char went to the blacksmith, sells and savaged everything and after this he trys to repair but without success and he never stops doing it :( or trying it.

Regards

Go back to trinity 1.9.5. You have a leg portion?
 
Last edited:
this is the db-error when you use vyrs-set:

[Trinity][Behavior] Fatal Error: Couldn't find a valid attack ability. Not enough resource for any abilities or all on cooldown
[Trinity][Behavior] If you get this message frequently, you should consider changing your build
[Trinity][Behavior] Perhaps you don't have enough critical hit chance % for your current build, or just have a bad skill setup?
 
Hello,

for me its not possible to repair, the char went to the blacksmith, sells and savaged everything and after this he trys to repair but without success and he never stops doing it :( or trying it.

Regards

qutazs said:
There seems to be a bug in which you have a legendary potion in your inventory and the location it is in is not protected in DB it will get stuck on trying to repair.

Quickfix for now is to protect the slot where the potion is.

DB > Settings > Bot > Edit protected slots

Try what I wrote a bit earlier :-)
 
Looks nice so far. Waiting for any weird things to pop up so I can let you know ;P

BTW
How can I disable interaction with weapon racks?
Option "Open any containers" is unchecked but bot still runs to play with armor dolls and stuff...

//Edit
This bag slots options still works kinda crappy for me...
I have it set to 3 and 24 but moment ago bot did a town run with 12 double slots left... Can you give us/me any info how to set it correctly?
 
Last edited:
Looks nice so far. Waiting for any weird things to pop up so I can let you know ;P

BTW
How can I disable interaction with weapon racks?
Option "Open any containers" is unchecked but bot still runs to play with armor dolls and stuff...

//Edit
This bag slots options still works kinda crappy for me...
I have it set to 3 and 24 but moment ago bot did a town run with 12 double slots left... Can you give us/me any info how to set it correctly?

did he do the townrun because of the inventory?
otherwise maybe the rifht was finished or for any other reason he went to town -> less then 24 in town -> sell
 
did he do the townrun because of the inventory?
otherwise maybe the rifht was finished or for any other reason he went to town -> less then 24 in town -> sell

After couple of Razorclaw runs bot just decided to go and sell all he got in the inventory.

I would just like him yo do town run like he did in old times - inventory full -> go to the vendor. Not like it is now with some free bags in and out of town ;x
 
I completely removed (commented out) any code relating to cancelling archon mode. It literally can't.

Does it happen every time, or only in certain situations?

It's only in certain situations. I'll watch it some more, I had to babysit while it was running a Shattered Core farm profile - it's running circles around Zoltan Kulle's head for some reason (I checked the profile code, it's identical to the code in the A2 quest).

After this post, I also played some D3 manually with the blank routine and profile, and I also experienced some early Archon cancellations, which leads me to believe it might not be Trinity after all.

TLDR; I will have to do more investigation and report back.
 
Everytime a goblin gets encountered this happens:
[Trinity][Performance] Execution of Navigator.MoveTo took 1585.92ms.
[Trinity][Performance] Execution of HandleTarget.HandleBasicMovement took 1586.50ms.
[Trinity][Performance] Execution of HandleTarget took 1600.82ms.
[Trinity][Performance] Execution of Navigator.MoveTo took 1578.76ms.
[Trinity][Performance] Execution of HandleTarget.HandleBasicMovement took 1579.37ms.
[Trinity][Performance] Execution of HandleTarget took 1583.04ms.

Keeps missing gobs. Bot engages then stops and I get that error.
 
After couple of Razorclaw runs bot just decided to go and sell all he got in the inventory.

I would just like him yo do town run like he did in old times - inventory full -> go to the vendor. Not like it is now with some free bags in and out of town ;x

Then set the "Free Bag slots in Town" to 1?
 
Status
Not open for further replies.
Back
Top