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Trinity 1.9.6 & QuestTools 2.0.76

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Awesome :) Do you know when an update for the Disintegration Wave(Pure Power) will be added ? OR is there a way we can edit the script and change the name?

Trinity 1.9.6 & QuestTools 2.0.76 seem to be working PERFECT beside these new spell name.... Awesome work as usually!
Thank you rrrix
 
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Compiler Error: c:\Demonbuddy\Routines\Belphegor\Routines\Monk.cs(245,52) : error CS0117: 'Zeta.Game.Internals.Actors.SNOPower' does not contain a definition for 'Monk_DashingStrike'

I have question. My DB is Error. What can i do that?

all of xml files

sorry i can't english. but i want to fix it.
 
I updated to the newest trinity this morning and now it is looting corpses even though it is unchecked. Any way to fix this?

Also is there a way to blacklist weapon racks as well?
 
The repair/salvage stuck has actually been there since 1.9.4 or earlier but it didn't trigger as consistently as this version.
It triggers when you have a legendary potion, I'm not sure exactly what exactly is the issue but I'd guess it goes like this:

-Doing town run salvage and stash things
-Check if there are still something to handle in inventory : detect a legendary(the potion)
-Goes to salvage routine : ignore the legendary potion because it's a potion
-Check if there are still something to handle and goes into salvage routine again and again.

For now the easy fix is to just not have a legendary potion in the inventory, stash them or sell them. Looting a legendary potion is actually pretty bad luck as it will most likely make the bot goes into this dance.
 
Compiler Error: c:\Demonbuddy\Routines\Belphegor\Routines\Monk.cs(245,52) : error CS0117: 'Zeta.Game.Internals.Actors.SNOPower' does not contain a definition for 'Monk_DashingStrike'

I have question. My DB is Error. What can i do that?

all of xml files

sorry i can't english. but i want to fix it.

Problem with Belphegor, not Trinity. :-)


Also, if you have a legendary potion (using it), go into DB settings > Protected Slots > Protect the position the potion is in. Wont get stuck on salvage for the potion used then.

Picking one up will still cause it to get stuck.
 
Trinity 1.9.6 Changelog:


  • Added option in "TownRun" tab to sell extra potions. This will sell all regular potions if the player has a legendary potion in their backpack. Default OFF.
  • Barbarian Avalanche will now only be used at full fury when we have Berserker Rage passive, otherwise there is no fury requirement (back to normal).
  • Earthquake will now be used at maximum fury if we have Berserker Rage passive, otherwise fury requirement is the minimum (50 fury).

very good :cool:
 
Seems to not use my Bottomless Potion of the Diamond at low health occasionally. Apart from that, this is the most stable trinity build I've used since ROS =)
 
Problem with Belphegor, not Trinity. :-)


Also, if you have a legendary potion (using it), go into DB settings > Protected Slots > Protect the position the potion is in. Wont get stuck on salvage for the potion used then.

Picking one up will still cause it to get stuck.

I run with legendary potions and no protected slots.

The stuck is not caused by Trinity, it's Demonbuddy's town-run logic. I can't fix it, becuase I don't have control over it. I'm about to write my own I think, becuase there's always issues with the build in one and a total lack of configuration options (stashing order, tabs, stucks, other weird stuff.)
 
Awesome :) Do you know when an update for the new named spells like Disintegration Wave(Pure Power) will be added? OR is there a way we can edit the script and change the name?

Trinity 1.9.6 & QuestTools 2.0.76 seem to be working PERFECT beside these new spell name.... Awesome work as usually!
Thank you rrrix

What?
 
Archon not attacking for me - related to Vyrs set?

Please... Why do I always have to ask


LOGS:
------------------------
When troubleshooting a problem that re-occurs, Please enable these logs (in Trinity > Advanced tab), reproduce your problem, and post your ENTIRE log file. You can zip your log file.

9BEfTyd.png



Logs are a TREMENDOUS help when troubleshooting your problem.
 

On the wiz.. the Archon spell ... Disintegration Wave(Pure Power) isnt working... It activates Archon but does not fire the Disintegration Wave. It stands there.... I was wondering when this will be updated?

Thank you :)
 
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Hi,

Can you try something for me?

Close Demonbuddy
Open Demonbuddy (fresh session) - DO NOT START THE BOT
Open Trinity Config
Go to "Debug" tab

Go back to Game, Activate Archon
While Archon is still active:
Press "Dump Skills" in Trinity Debug Tab

Post the output from the log window here
 
Hi,

Can you try something for me?

Close Demonbuddy
Open Demonbuddy (fresh session) - DO NOT START THE BOT
Open Trinity Config
Go to "Debug" tab

Go back to Game, Activate Archon
While Archon is still active:
Press "Dump Skills" in Trinity Debug Tab

Post the output from the log window here
[Trinity] Hotbar Skills (Skill/RuneIndex/Slot): 0/-1/HotbarMouseLeft 0/-1/HotbarMouseLeft 0/-1/HotbarMouseLeft 0/-1/HotbarMouseLeft 0/-1/HotbarMouseLeft 0/-1/HotbarMouseLeft
[Trinity] Passive: Wizard_Passive_Blur
[Trinity] Passive: Wizard_Passive_Evocation
[Trinity] Passive: X1_Wizard_Passive_UnwaveringWill
[Trinity] Passive: Wizard_Passive_GlassCannon

Vyrs Set
 
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[Trinity] Hotbar Skills (Skill/RuneIndex/Slot): 0/-1/HotbarMouseLeft 0/-1/HotbarMouseLeft 0/-1/HotbarMouseLeft 0/-1/HotbarMouseLeft 0/-1/HotbarMouseLeft 0/-1/HotbarMouseLeft
[Trinity] Passive: Wizard_Passive_Blur
[Trinity] Passive: Wizard_Passive_Evocation
[Trinity] Passive: X1_Wizard_Passive_UnwaveringWill
[Trinity] Passive: Wizard_Passive_GlassCannon

Vyrs Set

Thanks - that's exactly what I saw in the logs, wanted to make sure it was repeatable. I'll have to have Nesox take a look - this must be due to some changes 2.0.5.

Demonbuddy isn't reading the spells properly from the Hotbar for some reason.

Can you also tell me, which Language / Region you play in?

I run in US, English.
 
Thanks - that's exactly what I saw in the logs, wanted to make sure it was repeatable. I'll have to have Nesox take a look - this must be due to some changes 2.0.5.

Demonbuddy isn't reading the spells properly from the Hotbar for some reason.

Can you also tell me, which Language / Region you play in?

I run in US, English.
EU - German
 
Its the same with every rune(or no rune)... But dont forget i wear 4 pieces Vyrs with fire as highest elemental
 
Its the same with every rune(or no rune)... But dont forget i wear 4 pieces Vyrs with fire as highest elemental

Could you possibly try without the Vyr's set? and repeat the steps in post #73

I don't have Vyr's set to test with.
 
Go to DB\Plugins\Trinity\Combat\Abilities\ and open CrusaderCombat.cs file

Find this

PHP:
private static bool CanCastAkaratsChampion()
        {
            return CanCast(SNOPower.X1_Crusader_AkaratsChampion) && (TargetUtil.EliteOrTrashInRange(16f) || Player.CurrentHealthPct <= 0.25);
        }

and change for this

PHP:
private static bool CanCastAkaratsChampion()
        {
            return CanCast(SNOPower.X1_Crusader_AkaratsChampion);
        }

Now your Crusader use Akarats champion by cooldown.


Thank this was super helpful, I just recently got the FotF mace and I'm curious how I can use Heavens Fury as a main attack all the time. Can you help me with this?

EDIT: Nevermind, Went into Trinity and set Heavens Fury to 1 mob count. Seems to be working like i need it to.
 
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