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Trinity 1.9.6 & QuestTools 2.0.76

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lets hope this works


  • Added Stash/Sell/Salvage item logger similar to Items Dropped log. Will log relevant info about items that were sold, salvaged or stashed. Log file can be found in the "TrinityLogs" directory. and then doesend go to repair and get stuck at the vendor
 
i made a fresh install of DB with questools and trinity.

[Trinity][Behavior] Fatal Error: Couldn't find a valid attack ability. Not enough resource for any abilities or all on cooldown
[Trinity][Behavior] If you get this message frequently, you should consider changing your build
[Trinity][Behavior] Perhaps you don't have enough critical hit chance % for your current build, or just have a bad skill setup?
Build
Magic Missile - Conflagrate
Arcane Orb - Scorch
Archon - Combustion
Energy Armor - Pinpoint Barrier
Magic Weapon - Force Weapon
Familiar - Sparkflint

I'm running almost the same build.

Can you enable these settings and post a log please? Make sure your bot goes into Archon mode so it is shown in the log.


LOGS:
------------------------
When troubleshooting a problem that re-occurs, Please enable these logs (in Trinity > Advanced tab), reproduce your problem, and post your ENTIRE log file. You can zip your log file.

9BEfTyd.png



Logs are a TREMENDOUS help when troubleshooting your problem.
 
the bugg where it got stuck at the salvage vendor is gone i hope it stays this way so i can keep on farming lvling:)
 
Always stuck on repair when nothing to repair (SPAULDERS OF ZAKARA). Just running in cycle for repair >.>
 
Found a problem

Hit new legend potions

Back to town after

BOT will continue to linger in town

sell extra potions Selected or not selected will stop working

SafeMoveToTag] Initialized
[SafeMoveToTag] ReachedDestination!
[SafeMoveToTag] Initialized
[SafeMoveToTag] ReachedDestination!
[SafeMoveToTag] Initialized
[SafeMoveToTag] ReachedDestination!
[SafeMoveToTag] Initialized
[SafeMoveToTag] ReachedDestination!
[SafeMoveToTag] Initialized
[SafeMoveToTag] ReachedDestination!
[SafeMoveToTag] Initialized
[SafeMoveToTag] ReachedDestination!
[SafeMoveToTag] Initialized
[SafeMoveToTag] ReachedDestination!
[SafeMoveToTag] Initialized
[Trinity] Saving Config file
[SafeMoveToTag] ReachedDestination!
[SafeMoveToTag] Initialized
[SafeMoveToTag] ReachedDestination!
[SafeMoveToTag] Initialized
[SafeMoveToTag] ReachedDestination!
[SafeMoveToTag] Initialized
[SafeMoveToTag] ReachedDestination!
[SafeMoveToTag] Initialized
[SafeMoveToTag] ReachedDestination!

enable gold inactivity will fail

First save the legendary potion

Go sell equipment and broken down equipment
 
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rrrix, i can confirm that Archon in combination with Vyr's set still isnt working as it could be. Vyr's set chooses the element automatically based on your highest +%elemental damage, so am i right that it doenst matter as long as the bot or Trinity detects a 4-piece (or 3 piece with RORG) Vyr's set and then simply make use of the 4 skills that are available with the set no matter the element?

At this moment i mostly have +arcane% elemental damage, my 'default rune' is Improved Archon (Arcane Damage) but my bot sadly only casts Archon Blast (No Strike or Disintegrate Wave). It doenst matter if i check/uncheck the box in Trinity for disabling Archon Strike.

Even more strange is that when i use the Ghom face-to-face profile with the Archon Strike box unchecked it dóes use Archon Strike. But when i use a Bounties profile i.e. Act 4 it doenst use the Archon Strike on Elites.
 
CrusaderCombat: CanCastSteedChargeOutOfCombat() was added to combat logic instead of UseOOCBuff section.
 
How to change MaxDeaths counter? With new Trinity + QuestTools after 1 death in Rift bot logs out and starts a new game instead revive and continue. Using "R-Rift - rrrix's BETA Rifts" profile.

[UPD] nvm. 2nd restart DemonBuddy solved this problem.
 
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Crusader request:
Anyway to add an option for perma akarat's champion use, I have the 6 piece set and enough CDR to have it active 90% of the time but I find it only ever pops akarat's champion on elite packs, I couldn't find option for this in combat > crusader any chance of adding it?
 
Option "Force kill summoners" doesnt work. Bot always try to kill summoners even if this option is unchecked. And sometimes in narrow corridors bot stucks because he cant pass through the mobs to kill summoner... and dies.
 
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Two questions:

1) Is it necessary to install QuestTools if I use the bot only to support my main char with three toons which are controlled by SimpleFollow/Trinity? I play the leader manually and only do bounties/rifts and the 3 toons following me....

2) What is the exact logic behinf the Wizard-Meteor skill? How many mobs does the bot need to trigger it? And how do I reduce the number of mobs to cast this spell more often?

Thanks
itraxx
 
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Crusader request:
Anyway to add an option for perma akarat's champion use, I have the 6 piece set and enough CDR to have it active 90% of the time but I find it only ever pops akarat's champion on elite packs, I couldn't find option for this in combat > crusader any chance of adding it?


Go to DB\Plugins\Trinity\Combat\Abilities\ and open CrusaderCombat.cs file

Find this

PHP:
private static bool CanCastAkaratsChampion()
        {
            return CanCast(SNOPower.X1_Crusader_AkaratsChampion) && (TargetUtil.EliteOrTrashInRange(16f) || Player.CurrentHealthPct <= 0.25);
        }

and change for this

PHP:
private static bool CanCastAkaratsChampion()
        {
            return CanCast(SNOPower.X1_Crusader_AkaratsChampion);
        }

Now your Crusader use Akarats champion by cooldown.
 
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