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Trinity 1.9.5 & QuestTools 2.0.74

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hey rrrix,

would you please consider to add the following setting to trinity?

if any shrine is found, pause profile, if an IDed nemesis bracers is found on inventory, equip it, click on shrine (which will then automatically summon an elite), switch back to whatever previous bracers it was, unpause profile.

Is it possible to do this? If so could you please add this option to trinity? everybody would very much appreciate it.

thank you.
 
There is already a plugin for it. Called Gearswap. Just use search and ull find it.
 
To rrix:
What's the problem?
I set "Town Run" to 10 and "In Town" to 30. I test it with Ghom profile. My character will pick up rares until there are 8/9 slots left. If there are only 8/9 slots left and there is a legendary/rare on the floor, my character will not pick it up and portal back to town sell all rares and restart the game. Maybe there is something wrong with "In Town" function?

What steps will reproduce the problem?
Using the Three Musketeers Ghom profile.

What is the expected result?
When i portal back to town and there are less than 30 slots in my bag, i should sell all items in my bag. So i will not miss any item especially legenday.

What happens instead?
I sell my items when there are less than 10 slots in my bag.

Any change to fix that because it does not pickup Legendary or set if your stack is full. However, set "Free bag slot for town run 10", "free bag slot in town 24" this still not working, the version 1.9.3 trinity work like if about haft stack it will auto savage or sell item, now it's not keep waiting until it fill then savage but if you full or setting up 10 slot it's will not pick it up legendary or set, even you have 8 more slot can fill it it will not pick that up either please fix it .
 

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Pretty please add Teach Blacksmith Plans to Town Run Routine?
 
first, thank you for your hard working.

Before today I was using trinity.18 since it does not hav any problem for me.

when the new version of DB released today, i updated my trinity to 9.5.


I am using the three musketeers and farming ghom.
It seems my DH not working so well, she always cast the compainion as soon as she gets into the Ghom's room
(which means the compainion does not work during the Ghom fight, it was in cooldown)

please tell me what can i do with this, the compainion gives me 30% damage more, if not working, it hurts : )

thank you so much
 
first, thank you for your hard working.

Before today I was using trinity.18 since it does not hav any problem for me.

when the new version of DB released today, i updated my trinity to 9.5.


I am using the three musketeers and farming ghom.
It seems my DH not working so well, she always cast the compainion as soon as she gets into the Ghom's room
(which means the compainion does not work during the Ghom fight, it was in cooldown)

please tell me what can i do with this, the compainion gives me 30% damage more, if not working, it hurts : )

thank you so much




Im also use DH. I had same problem. I found solution!!! :
in Ghom.xml :
!--Entering the Larder-->
<If condition="CurrentLevelAreaId == 136448">
<ToggleTargeting questId="93697" stepId="1" combat="True" ------- Change combat="True" to combat="False" !!!!!
 
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Hey, it would be nice if there where an option on Barbar combat, to set a timeout(1-5s) for Rend.
(Best would be an option for Bosses and for more then X enemys)
Now he uses it with enough fury, and with full fury he tends to spam it which is useless since it do not stack.
There sems to be also an little Range BUG with rend, sometimes when he has enough fury he stays on one spot and spams Rend but enemys are linke 1 meter to far away.
THX for ur work, Rest is working like a charme for me with 1.9.5.
 
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is there SVN adress to update trinity and QT, or is it better to do it manually every time.
 
Earthquake spams when it see a elite and not at the elite. Hope this can be fixed.
 
I don't think Globin prioritization is working in 1.9.5. I have it set to Kamikaze and it will attack the goblin and then not chase it unless it's alone, otherewise it will attack other stuff that's nearby instead of chasing the gob.
 
Some of bugs I've discovered:

-having problems with destructibles(bariccades). Not even trying to attack them just runing around trying to run through
-not opening doors when enemy mob or champion is standing behind it...this causes a lot of problems.. during this char trying to attack through wall not doing any dmg and wasting Archont and other CD's
 
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Guys, is there any issue with the gold inactivity timer?
I updated DB, TRinity and QuestTools, i farmed this morning without timer, and it worked. Got stuck a couple of times though.
Now I re-enabled the inactivity timer, which, strangely, was deactivated in the latest version of Trinity, and my DB crashes once every 10 minutes.... (both beta and normal version)
 
hi guys i am having some issues with this last update and i dont see the 1.9.4 to download i had a link to hit but seams to be dead :( does anyone know where i can download it?
 
One minor request. Could you please change logic for OOC crusader horse to

Code:
if (UseOOCBuff)
            {
                if (CanCast(SNOPower.X1_Crusader_SteedCharge) && CrusaderSettings.SteedChargeOOC && Player.MovementSpeed > 0 && !Player.IsInTown)
                {
                    return new TrinityPower(SNOPower.X1_Crusader_SteedCharge);
                }

I do it all the time manualy. Thanks.
 
This is a long outstanding problem -

Bot would not open doors (clickable ones, non-destructible) if there were monsters immediately behind it, instead it would try to attack them through said door.

Noticed it happening in Halls of Agony doors and A5 doors.

Thanks
 
Barb is not casting Avalanche, can anyone link a functional string?

thanks
 
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