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Trinity 1.9.5 & QuestTools 2.0.74

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rrrix

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Download Trinity 1.9.5

Download QuestTools 2.0.74


Trinity change-log:
Fixed Archon Skills not casting (temorary hacks until new DB comes out)
Added CPlayer passives cache
Removed ActiveBounty Info causing performance issues and not really being used
Fixed default Gem pickup level
Barbarian Avalanche will now be used at full fury
Fixed stutter-step when interacting with containers/corpses

QuestTools change-log:

Fixed performance in ExploreDungeon
Fixed stucks on moving to Dungeon Stone minimap markers
Fixed Visited MinimapMarkers not being cleared on ResetCachedDone


Bug Report form:
------------------------
What's the problem?


What steps will reproduce the problem?


What is the expected result?


What happens instead?

LOGS:
------------------------
When troubleshooting a problem that re-occurs, Please enable these logs (in Trinity > Advanced tab), reproduce your problem, and post your ENTIRE log file. You can zip your log file.

9BEfTyd.png



Logs are a TREMENDOUS help when troubleshooting your problem.
 
Thanks a bunch! I tried to search for this but no luck; How can I force Trinity to open cursed chests/shrines? They are great for XP/Gold.
 
Hey thanks for the update, but the skills on '1' in archon still aren't being used. I don't think posting a log matters

Edit: Tried with fire, ice and lightning rune. None of them use the 1 skill

Edit2: forgot
What's the problem?
Bot isn't using the skill on hotkey '1' in archon form

What steps will reproduce the problem?
Using lightning, fire or ice runes with archon

What is the expected result?
Bot using the skill on hotkey '1' in archon form

What happens instead?
Bot isn't using the skill on hotkey '1' in archon form
 
Last edited:
Barbarian Avalanche will now be used at full fury

If this is messing up anyone else, you just need to edit the following part of BarbarianCombat.cs, which is located at \DemonBuddy\Plugins\Trinity\Combat\Abilities


return !UseOOCBuff && !IsCurrentlyAvoiding && CanCast(SNOPower.X1_Barbarian_Avalanche_v2, CanCastFlags.NoTimer) &&
Player.PrimaryResourcePct > 0.99 && (TargetUtil.AnyMobsInRange(3) || TargetUtil.IsEliteTargetInRange());


The .99 there just needs to be adjusted to whatever amount of Fury you want Avalanche to be cast at.

Any chance of a slider bar option for this within the UI or maybe add it into the "Variables" tab?
 
Last edited:
To rrix:
What's the problem?
I set "Town Run" to 10 and "In Town" to 30. I test it with Ghom profile. My character will pick up rares until there are 8/9 slots left. If there are only 8/9 slots left and there is a legendary/rare on the floor, my character will not pick it up and portal back to town sell all rares and restart the game. Maybe there is something wrong with "In Town" function?

What steps will reproduce the problem?
Using the Three Musketeers Ghom profile.

What is the expected result?
When i portal back to town and there are less than 30 slots in my bag, i should sell all items in my bag. So i will not miss any item especially legenday.

What happens instead?
I sell my items when there are less than 10 slots in my bag.
 

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Gold Inactivity Timer being reset still ?

using my WD running the rift profiles. Bot got stuck but no big deal i was watching it.... now while i was moving to an unexplored area manually. I got this
[Trinity][GlobalHandler] Gold unchanged for 10s
[Trinity][GlobalHandler] Gold unchanged for 15s
[Trinity][GlobalHandler] Gold unchanged for 5s
[Trinity][GlobalHandler] Gold unchanged for 10s
[Trinity][GlobalHandler] Gold unchanged for 15s
[Trinity][GlobalHandler] Gold unchanged for 4s
[Trinity][GlobalHandler] Gold unchanged for 9s
[Trinity][GlobalHandler] Gold unchanged for 14s

Now each time it reset the timer I 100% didnt pick up any gold, but thats exactly when it did cast my Spirit Walk with Healing Journey rune.

But if i pause the bot, wait 200 seconds like i have set. When i resume it trips the gold inactivity timer.

I let EZ Updater update to the new Trinity just before i started the rift profiles.
 
Last edited:
trinity 1.9.5 dont work with db.408?

Logging in...
Attached to Diablo III with pid: 5788
Flashing window
Compiler Error: e:\Users\Reaper\Desktop\DemonbuddyBETA 1.1.1889.408 rift - Kopie\Plugins\Trinity\Combat\Abilities\Wizard.cs(477,45) : error CS0117: 'Zeta.Game.Internals.Actors.SNOPower' enthält keine Definition für 'Wizard_Archon_DisintegrationWave_Cold'.
Compiler Error: e:\Users\Reaper\Desktop\DemonbuddyBETA 1.1.1889.408 rift - Kopie\Plugins\Trinity\Combat\Abilities\Wizard.cs(478,45) : error CS0117: 'Zeta.Game.Internals.Actors.SNOPower' enthält keine Definition für 'Wizard_Archon_DisintegrationWave_Fire'.
Compiler Error: e:\Users\Reaper\Desktop\DemonbuddyBETA 1.1.1889.408 rift - Kopie\Plugins\Trinity\Combat\Abilities\Wizard.cs(479,45) : error CS0117: 'Zeta.Game.Internals.Actors.SNOPower' enthält keine Definition für 'Wizard_Archon_DisintegrationWave_Lightning'.
Compiler Error: e:\Users\Reaper\Desktop\DemonbuddyBETA 1.1.1889.408 rift - Kopie\Plugins\Trinity\Combat\Abilities\Wizard.cs(483,45) : error CS0117: 'Zeta.Game.Internals.Actors.SNOPower' enthält keine Definition für 'Wizard_Archon_ArcaneStrike_Fire'.
Compiler Error: e:\Users\Reaper\Desktop\DemonbuddyBETA 1.1.1889.408 rift - Kopie\Plugins\Trinity\Combat\Abilities\Wizard.cs(484,45) : error CS0117: 'Zeta.Game.Internals.Actors.SNOPower' enthält keine Definition für 'Wizard_Archon_ArcaneStrike_Cold'.
Compiler Error: e:\Users\Reaper\Desktop\DemonbuddyBETA 1.1.1889.408 rift - Kopie\Plugins\Trinity\Combat\Abilities\Wizard.cs(485,45) : error CS0117: 'Zeta.Game.Internals.Actors.SNOPower' enthält keine Definition für 'Wizard_Archon_ArcaneStrike_Lightning'.
Compiler Error: e:\Users\Reaper\Desktop\DemonbuddyBETA 1.1.1889.408 rift - Kopie\Plugins\Trinity\Combat\Abilities\Wizard.cs(489,45) : error CS0117: 'Zeta.Game.Internals.Actors.SNOPower' enthält keine Definition für 'Wizard_Archon_ArcaneBlast_Cold'.
Compiler Error: e:\Users\Reaper\Desktop\DemonbuddyBETA 1.1.1889.408 rift - Kopie\Plugins\Trinity\Combat\Abilities\Wizard.cs(490,45) : error CS0117: 'Zeta.Game.Internals.Actors.SNOPower' enthält keine Definition für 'Wizard_Archon_ArcaneBlast_Fire'.
Compiler Error: e:\Users\Reaper\Desktop\DemonbuddyBETA 1.1.1889.408 rift - Kopie\Plugins\Trinity\Combat\Abilities\Wizard.cs(491,45) : error CS0117: 'Zeta.Game.Internals.Actors.SNOPower' enthält keine Definition für 'Wizard_Archon_ArcaneBlast_Lightning'.
 
Last edited:
trinity 1.9.5 dont work with db.408?

Logging in...
Attached to Diablo III with pid: 5788
Flashing window
Compiler Error: e:\Users\Reaper\Desktop\DemonbuddyBETA 1.1.1889.408 rift - Kopie\Plugins\Trinity\Combat\Abilities\Wizard.cs(477,45) : error CS0117: 'Zeta.Game.Internals.Actors.SNOPower' enthält keine Definition für 'Wizard_Archon_DisintegrationWave_Cold'.
Compiler Error: e:\Users\Reaper\Desktop\DemonbuddyBETA 1.1.1889.408 rift - Kopie\Plugins\Trinity\Combat\Abilities\Wizard.cs(478,45) : error CS0117: 'Zeta.Game.Internals.Actors.SNOPower' enthält keine Definition für 'Wizard_Archon_DisintegrationWave_Fire'.
Compiler Error: e:\Users\Reaper\Desktop\DemonbuddyBETA 1.1.1889.408 rift - Kopie\Plugins\Trinity\Combat\Abilities\Wizard.cs(479,45) : error CS0117: 'Zeta.Game.Internals.Actors.SNOPower' enthält keine Definition für 'Wizard_Archon_DisintegrationWave_Lightning'.
Compiler Error: e:\Users\Reaper\Desktop\DemonbuddyBETA 1.1.1889.408 rift - Kopie\Plugins\Trinity\Combat\Abilities\Wizard.cs(483,45) : error CS0117: 'Zeta.Game.Internals.Actors.SNOPower' enthält keine Definition für 'Wizard_Archon_ArcaneStrike_Fire'.
Compiler Error: e:\Users\Reaper\Desktop\DemonbuddyBETA 1.1.1889.408 rift - Kopie\Plugins\Trinity\Combat\Abilities\Wizard.cs(484,45) : error CS0117: 'Zeta.Game.Internals.Actors.SNOPower' enthält keine Definition für 'Wizard_Archon_ArcaneStrike_Cold'.
Compiler Error: e:\Users\Reaper\Desktop\DemonbuddyBETA 1.1.1889.408 rift - Kopie\Plugins\Trinity\Combat\Abilities\Wizard.cs(485,45) : error CS0117: 'Zeta.Game.Internals.Actors.SNOPower' enthält keine Definition für 'Wizard_Archon_ArcaneStrike_Lightning'.
Compiler Error: e:\Users\Reaper\Desktop\DemonbuddyBETA 1.1.1889.408 rift - Kopie\Plugins\Trinity\Combat\Abilities\Wizard.cs(489,45) : error CS0117: 'Zeta.Game.Internals.Actors.SNOPower' enthält keine Definition für 'Wizard_Archon_ArcaneBlast_Cold'.
Compiler Error: e:\Users\Reaper\Desktop\DemonbuddyBETA 1.1.1889.408 rift - Kopie\Plugins\Trinity\Combat\Abilities\Wizard.cs(490,45) : error CS0117: 'Zeta.Game.Internals.Actors.SNOPower' enthält keine Definition für 'Wizard_Archon_ArcaneBlast_Fire'.
Compiler Error: e:\Users\Reaper\Desktop\DemonbuddyBETA 1.1.1889.408 rift - Kopie\Plugins\Trinity\Combat\Abilities\Wizard.cs(491,45) : error CS0117: 'Zeta.Game.Internals.Actors.SNOPower' enthält keine Definition für 'Wizard_Archon_ArcaneBlast_Lightning'.

There is no reason to use .408, unless you're not paying for it
 
I don't know if this is relevant, and it doesn't appear to have any bearing on my functionality, but I don't like errors :

System.InvalidOperationException: The calling thread cannot access this object because a different thread owns it.
at System.Windows.Threading.Dispatcher.VerifyAccess()
at System.Windows.Threading.DispatcherObject.VerifyAccess()
at System.Windows.Media.Visual.VerifyAPIReadWrite()
at System.Windows.Media.VisualCollection.Clear()
at Demonbuddy.TerrainVisualHost.ResetBackground()
at Demonbuddy.TerrainVisualHost.<.ctor>b__0(Object s, EventArgs e)
at Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )
System.InvalidOperationException: The calling thread cannot access this object because a different thread owns it.
at System.Windows.Threading.Dispatcher.VerifyAccess()
at System.Windows.Threading.DispatcherObject.VerifyAccess()
at System.Windows.Media.Visual.VerifyAPIReadWrite()
at System.Windows.Media.VisualCollection.Clear()
at Demonbuddy.TerrainVisualHost.ResetBackground()
at Demonbuddy.TerrainVisualHost.<.ctor>b__0(Object s, EventArgs e)
at Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )
System.InvalidOperationException: The calling thread cannot access this object because a different thread owns it.
at System.Windows.Threading.Dispatcher.VerifyAccess()
at System.Windows.Threading.DispatcherObject.VerifyAccess()
at System.Windows.Media.Visual.VerifyAPIReadWrite()
at System.Windows.Media.VisualCollection.Clear()
at Demonbuddy.TerrainVisualHost.ResetBackground()
at Demonbuddy.TerrainVisualHost.<.ctor>b__0(Object s, EventArgs e)
at Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )
System.InvalidOperationException: The calling thread cannot access this object because a different thread owns it.
at System.Windows.Threading.Dispatcher.VerifyAccess()
at System.Windows.Threading.DispatcherObject.VerifyAccess()
at System.Windows.Media.Visual.VerifyAPIReadWrite()
at System.Windows.Media.VisualCollection.Clear()
at Demonbuddy.TerrainVisualHost.ResetBackground()
at Demonbuddy.TerrainVisualHost.<.ctor>b__0(Object s, EventArgs e)
at Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )



I keep getting this over and over when using waypoints and town portals.
 
rrrix pls read this it stil has a bug where he salvage all items then leaves it comes back for a repair all items and he keeps stucking and not leaving the vendor i can not use the bot now just because of that
 
There is no reason to use .408, unless you're not paying for it


i payed it but some ppl write with .410 rifts + bounties not working :/. thats why im asking for it. you say .410 + trinity 195+new questtool works fine?
 
There's a logic error need some fixes.
When lot trash mobs appear with elite, melee character will ignore trash mob and trying to reach elite.
But the path is blocked by trash and bot won't give up on that end up dying. This could happen quite frequent.
I'm using 410+1.9.5+Rift latest update when i submit this.
 
free bag slots in town are not working properly (at all)

+1 , i pick everything up on a short profile, i load into town all the time, but it has never done a town run, until it tries to pick something up and i have no bag space.
 
+1 , i pick everything up on a short profile, i load into town all the time, but it has never done a town run, until it tries to pick something up and i have no bag space.

I've had that happen after a rift boss. No probs it goes to town salvages and then goes back and picks up the loot from the rift boss.
 
How to spam BIG BAD VOODOO? I have "kukri". I think my wd bot do not use BIG BAD BOOVOO even it is available.
 
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