What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

Trinity 1.9.4 & QuestTools 2.0.70

Status
Not open for further replies.

rrrix

New Member
Joined
Jul 11, 2010
Messages
3,449
Reaction score
61
Download Trinity 1.9.4

Download QuestTools 2.0.70


Trinity Change log:

Fixed not attacking Rift Bosses and other bounty objectives
Quest Monsters and Bounty objective monsters should now be weighted properly (higher!)
Fixed WitchDoctor Spirit Barage: Well Of Souls shooting at the sky
All units will now receive the default trinity trash kill range unless otherwise specified (is elite, boss, etc)
Some tweaks for unstucker detection
Added more logging for resetting Gold Inactivity timer to find that bug...
Destructibles and Barricades attack range updated to suite the combat power
Fixed gold pickup (really!)
Fixed container open delay
Wizard Calamity will now be used off cooldown
Added IsMoving from ZetaDia.Me.Movement to PlayerInfoCache
Removed KillRange being disabled when we're in a kill bounty or active event
Goblin Kamakaze should work again

QuestTools change log:

Marking nodes visited should work better
DungeonExplorer MiniMap logic will now always navigate directly to the "Objective" first (if visible)
Fixed another stuck with MoveToMapMarker in rifts
Added <MoveToObjective questId="1" /> tag - will move to the bounty/rift/quest objective if visibile on the minimap, and interact with the portal (if it's a portal. Thanks XZJV for the code and idea!
Removed Waypoints from being investigated
Removed Trinity references from ExploreDungeon


Bug Report form:
------------------------
What's the problem?


What steps will reproduce the problem?


What is the expected result?


What happens instead?

LOGS:
------------------------
When troubleshooting a problem that re-occurs, Please enable these logs (in Trinity > Advanced tab), reproduce your problem, and post your ENTIRE log file. You can zip your log file.

9BEfTyd.png



Logs are a TREMENDOUS help when troubleshooting your problem.
 
Last edited:
* Issues:

  • Bot gets stuck interacting with this object: "a3dun_rmpt_RopeSwitch_A_MultiUse-96195" (Drawbridges in Act 3 maps)
  • <TargetBlacklist actorId="xxxxxx"/> not working in profiles. Needs to be added to DataDictionary.cs for it to work
  • Bot still target some destructibles even with "Force Ignore Destructibles" enabled in Trinity *View attachment Issue 3.txt*
  • Bot tries to attack certain destructibles several times after he destroys them. (Example: doors in Warden Prison) *very old bug* *View attachment Issue 4.txt*
  • Gold inactivity timer keeps ticking even when you pause the bot *Is this a bug or intended?*
  • Bot picks up rare rings even with rare pickup disabled. (Using Trinity scoring) *Item: Loathing Ring - ActorSNO: 5044*

 
Last edited:
hi!
im not sure if this is a matter of trinity but started today, when i pick up shrines that give me Dimensional channeling starts spamming Battle rage, (which is my 4 button and have the letter E, not sure if might help on anything but i added it).

thanks.
 
good
what about avalanche and full fury build?

cast avalanche only with full fury
only works in .25 trinity and older
 
Last edited:
i would need a Plugin to Sort the Stash. I got now craft materials, gems etc at wrong sides :S

maybe you can add to Trinity a setting for that?
 
Bot is not looting gems at all.

Edit: Scratch that. Gem "level" selection in item options now has no default settings on fresh install. You must now select what gems to loot.
 
Last edited:
Bot is not looting gems at all.

Edit: Scratch that. Gem "level" selection in item options now has no default settings on fresh install. You must now select what gems to loot.

Thanks, will be fixed in next version.
 
Just wanted to stop by and say thanks for the great work, rrix. Most of the bugs I was experiencing have now been fixed and it seems to be running brilliantly!
 
Thank rrrix!
My English is relatively poor.
1. Previous versions, BOT will put all legs and bounties to the storage box, even if the backpack is not full. And now it seems sometimes put, sometimes not. I do not know if this is BUG, but I feel that way had better (each TownRun are put).
2 previous versions, Trigger range for trash combat = 0, BOT still will kill them if they blocked the path, or a lot of the time. And now it seems not kill anytime, even if BOT blocked and be killed.
3.suggest: I set "Open Horadic Cache" and "Rare Items no pick (weapon / armor / jewly)", but BOT don't pick up the Rift fragment. Can you add an option or pick Rift fragment in any case?

Thank you very much, and forgive me for my bad English-_-!.
 
yep looks like a very solid version that goes great with latest rifter! No more weird stucks and completed every bounty and rift I watched it try to do.
 
Thanks rrrix!

Btw, this spams using Tri 1.9.4 and my Wiz is render helpless

[Trinity] Waiting for Event x1_Event_WaveFight_Juggernaut - Time Remaining: 84 seconds
[Trinity] Waiting for Event x1_Event_WaveFight_Juggernaut - Time Remaining: 72 seconds
[Trinity] Waiting for Event x1_Event_WaveFight_Juggernaut - Time Remaining: 71 seconds
[Trinity] Waiting for Event x1_Event_WaveFight_Juggernaut - Time Remaining: 70 seconds
[Trinity] Waiting for Event x1_Event_WaveFight_Juggernaut - Time Remaining: 69 seconds
[Trinity] Waiting for Event x1_Event_WaveFight_Juggernaut - Time Remaining: 68 seconds
[Trinity] Waiting for Event x1_Event_WaveFight_Juggernaut - Time Remaining: 67 seconds
[Trinity] Waiting for Event x1_Event_WaveFight_Juggernaut - Time Remaining: 66 seconds
[Trinity] Waiting for Event x1_Event_WaveFight_Juggernaut - Time Remaining: 65 seconds
[Trinity] Waiting for Event x1_Event_WaveFight_Juggernaut - Time Remaining: 64 seconds
[Trinity] Waiting for Event x1_Event_WaveFight_Juggernaut - Time Remaining: 63 seconds

Hopefully, we can get some improvement to Wiz's attacks. Its rather chunky in current Trinity 1.9.4. and Questtools.

Kindly adopt Trinity 1.9.1 for Wiz for Ray of Frost Wiz with Serpent Sparkle which is quite flawless in its attack patterns although it does not picks up Gold. I am reverting backwards and wait for a new update for my wiz. This version works well with Questtools 2.0.13.
 
Last edited:
Hopefully, we can get some improvement to Wiz's attacks. Its rather chunky in current Trinity 1.9.4. and Questtools.

Kindly adopt Trinity 1.9.1 for Wiz for Ray of Frost Wiz with Serpent Sparkle which is quite flawless in its attack patterns although it does not picks up Gold. I am reverting backwards and wait for a new update for my wiz. This version works well with Questtools 2.0.13.

My Wizard is my strongest character, blasting through rifts and bounties and all sorts of other stuff, so... i'm not sure what you mean. Can you post your build and any special set items you're using?

Bug report form:
--------------------------

What's the problem?


What steps will reproduce the problem?


What is the expected result?


What happens instead?
 
* Issues:


  • Bot gets stuck interacting with this object: "a3dun_rmpt_RopeSwitch_A_MultiUse-96195" (Drawbridges in Act 3 maps)

Is it not supposed to interact with it?

Does it interact with the switch successfully but never stops?

Which type of level area? How do I reproduce this?

I'm already guessing... no log, right?
 
Thank rrrix!
My English is relatively poor.
1. Previous versions, BOT will put all legs and bounties to the storage box, even if the backpack is not full. And now it seems sometimes put, sometimes not. I do not know if this is BUG, but I feel that way had better (each TownRun are put).
2 previous versions, Trigger range for trash combat = 0, BOT still will kill them if they blocked the path, or a lot of the time. And now it seems not kill anytime, even if BOT blocked and be killed.
3.suggest: I set "Open Horadic Cache" and "Rare Items no pick (weapon / armor / jewly)", but BOT don't pick up the Rift fragment. Can you add an option or pick Rift fragment in any case?

Thank you very much, and forgive me for my bad English-_-!.

Hello,

I'm not sure what you mean by #1 and #2 :(

for #3, there is an option in Trinity Options > Items > Pickup for "Rift Keys"
 
My Wizard is my strongest character, blasting through rifts and bounties and all sorts of other stuff, so... i'm not sure what you mean. Can you post your build and any special set items you're using?


Bug report form:
--------------------------

What's the problem?
QUOTE]

My Wiz is cold build with these skills, Ray of Frost (Secondary Attack) and Hydra and the rest of the skills seems pretty the same with familiar and magic weapon.

Its using Serpent Sparkle (can cast 2 frost hydras), Light of Grace (source where Ray of Frost now pierces), The Magistrate (Helm - Hydra now cast Frost Nova), Frost burns (chill now becomes freeze 45% rate), APOC is about 6 on Crit.

Bug report form:
--------------------------

What's the problem?
Wiz will keep casting Hydra even if the enemies are within hydra attack radius and depleting the arcane power. It would be good to cast the hydra and use Ray of Frost until hydra effects are out of reach, then cast it near the mobs/elites. If possible, can allow to cast a 2nd hydra will be best. Test the build above with Tri 1.9.4 and 1.9.1 and you will notice the difference. If not, let me know what settings you have been using.

Else, can you share your build and what weapons to use so that I can achieve the best effects of your Tri settings.
 
Is it not supposed to interact with it?

Does it interact with the switch successfully but never stops?

Which type of level area? How do I reproduce this?

I'm already guessing... no log, right?

I didn't observe it happening, just saw it in the DB log window afterwards. It did eventually continue, but only after like 13-14 unstuck attempts. Unfortunately I don't have the log anymore.

I will keep logs from now on and attach them to each issue I add to the post.

Do you want me to enable the specialized logging options in Trinity as well?
 
Hey Rix. I have been running my WD and his primary skill is firebats. However he rarely stands there to channel. He will run to mob burst it for a split second and run away in turn killing my mana and greatly extending runs. Not sure if there is something I can alter in trinity plug to fix that or if it's a coding issue above my head. Any feed back would be helpful thanks
 
Hey Rix. I have been running my WD and his primary skill is firebats. However he rarely stands there to channel. He will run to mob burst it for a split second and run away in turn killing my mana and greatly extending runs. Not sure if there is something I can alter in trinity plug to fix that or if it's a coding issue above my head. Any feed back would be helpful thanks

Firebats isn't really good for botting at the present time unfortunately. The bot is a bit too twitchy to use it correctly.
 
Firebats isn't really good for botting at the present time unfortunately. The bot is a bit too twitchy to use it correctly.
Really huge buffs coming for Witch Doctor in the upcoming 2.0.5 patch.
 
Status
Not open for further replies.
Back
Top