rrrix
New Member
- Joined
- Jul 11, 2010
- Messages
- 3,449
- Reaction score
- 61
Download Trinity 1.9.4
Download QuestTools 2.0.70
Trinity Change log:
Fixed not attacking Rift Bosses and other bounty objectives
Quest Monsters and Bounty objective monsters should now be weighted properly (higher!)
Fixed WitchDoctor Spirit Barage: Well Of Souls shooting at the sky
All units will now receive the default trinity trash kill range unless otherwise specified (is elite, boss, etc)
Some tweaks for unstucker detection
Added more logging for resetting Gold Inactivity timer to find that bug...
Destructibles and Barricades attack range updated to suite the combat power
Fixed gold pickup (really!)
Fixed container open delay
Wizard Calamity will now be used off cooldown
Added IsMoving from ZetaDia.Me.Movement to PlayerInfoCache
Removed KillRange being disabled when we're in a kill bounty or active event
Goblin Kamakaze should work again
QuestTools change log:
Marking nodes visited should work better
DungeonExplorer MiniMap logic will now always navigate directly to the "Objective" first (if visible)
Fixed another stuck with MoveToMapMarker in rifts
Added <MoveToObjective questId="1" /> tag - will move to the bounty/rift/quest objective if visibile on the minimap, and interact with the portal (if it's a portal. Thanks XZJV for the code and idea!
Removed Waypoints from being investigated
Removed Trinity references from ExploreDungeon
Bug Report form:
------------------------
What's the problem?
What steps will reproduce the problem?
What is the expected result?
What happens instead?
LOGS:
------------------------
When troubleshooting a problem that re-occurs, Please enable these logs (in Trinity > Advanced tab), reproduce your problem, and post your ENTIRE log file. You can zip your log file.
Logs are a TREMENDOUS help when troubleshooting your problem.
Download QuestTools 2.0.70
Trinity Change log:
Fixed not attacking Rift Bosses and other bounty objectives
Quest Monsters and Bounty objective monsters should now be weighted properly (higher!)
Fixed WitchDoctor Spirit Barage: Well Of Souls shooting at the sky
All units will now receive the default trinity trash kill range unless otherwise specified (is elite, boss, etc)
Some tweaks for unstucker detection
Added more logging for resetting Gold Inactivity timer to find that bug...
Destructibles and Barricades attack range updated to suite the combat power
Fixed gold pickup (really!)
Fixed container open delay
Wizard Calamity will now be used off cooldown
Added IsMoving from ZetaDia.Me.Movement to PlayerInfoCache
Removed KillRange being disabled when we're in a kill bounty or active event
Goblin Kamakaze should work again
QuestTools change log:
Marking nodes visited should work better
DungeonExplorer MiniMap logic will now always navigate directly to the "Objective" first (if visible)
Fixed another stuck with MoveToMapMarker in rifts
Added <MoveToObjective questId="1" /> tag - will move to the bounty/rift/quest objective if visibile on the minimap, and interact with the portal (if it's a portal. Thanks XZJV for the code and idea!
Removed Waypoints from being investigated
Removed Trinity references from ExploreDungeon
Bug Report form:
------------------------
What's the problem?
What steps will reproduce the problem?
What is the expected result?
What happens instead?
LOGS:
------------------------
When troubleshooting a problem that re-occurs, Please enable these logs (in Trinity > Advanced tab), reproduce your problem, and post your ENTIRE log file. You can zip your log file.

Logs are a TREMENDOUS help when troubleshooting your problem.
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