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Trinity 1.8.6

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is it possible to make the bot ignore certain elites?
for example bots die the most from packs with the arcane suffix so we should have an option to ignore packs with that specific suffix
 
How do I make it so that my player collects legendaries but does NOT learn them. I just want them put away...........???????
 
There is special thing for this, but still see no sense in no idying legs, since they are not tradable and their bonuses are rolled on pickup (you wont get int bonus if you looted it as barb, and identify as wizz).
 
There is special thing for this, but still see no sense in no idying legs, since they are not tradable and their bonuses are rolled on pickup (you wont get int bonus if you looted it as barb, and identify as wizz).

Makes perfect sense to me, cause i want to ID my leggies when i want to ID em :) I really hope that this small option could be implemented.
 
Makes perfect sense to me, cause i want to ID my leggies when i want to ID em :) I really hope that this small option could be implemented.
Agree!
Another reason why you don't want them ID-ed; it will shout out the items in your Clan. And ofcourse we dont want people to congratulate us and wondering why we don't say thank you or something back to them.

(Wasnt this available in one of the first versions of Trinity, right after the patch 2.02? Or do I really have to stop drinking during breakfast?)
 
Just a minor bug, my Monk casts Mantra of Healing when opening chests
 
again git version, dont do anything


nvm, no problems, my dropbox give me a joke
 
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Sprint with barb while in combat (noticed this when watching my barb killing an elite pack) doesn't work well. It's only used once when the combat begins but never while in combat. I'm not sure if this is true for normal mobs too. Is it possible to fix this so it can be used all the time when available or when it has run out instead, specially in combat were fury regeneration is at max.

EDIT: I checked my settings and it was not set to "Anytime" even though I remember saving it that way. I will report back if it happens again!
 
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sry my bad english. idk this is minor bug or just me.
my demonhunter sometimes stops action to try using punishment.
i changed (Player.PrimaryResource <= 29 && hasPunishment))
to
(Player.PrimaryResource <= 29 && hasPunishment && Player.SecondaryResource >= 25))
 
im currently using mantra of conviction on my monk but i noticed that it never uses it for the dmg buff? is there something i have to enable to make it spam it?
 
Is there a way to make trinity always cast call of the ancients i have the ik 4 pcs that makes them last forever and i want them up all the time not just at elites.
 
my barb is using battle rage even though he already has the debuff, in a cota run, he casts like every 10secs while killing shit, how do i stop this?
 
Hey rrrix,

Was wondering how xp/hour is calculated in the trinity log. Does it look at xp gained from monster kills + quest gains, or look at "xp at finish - xp at start"?

Been testing out the bracers that gives xp for gold pickup, and was wondering whether the xp the bracers "should" give would be noticeable on the main xp/hour.
 
Hey rrrix,

Was wondering how xp/hour is calculated in the trinity log. Does it look at xp gained from monster kills + quest gains, or look at "xp at finish - xp at start"?

Been testing out the bracers that gives xp for gold pickup, and was wondering whether the xp the bracers "should" give would be noticeable on the main xp/hour.
It's really easy to see the effect, IMO is quite bad as the ratio for EXP to Gold is 1:1 so if your gold/h is 150k that is the extra exp you gained from the bracers.
Maybe if they buff it in the future or after the xp bonus period has ended it will be worth it, not now though.
 
It's really easy to see the effect, IMO is quite bad as the ratio for EXP to Gold is 1:1 so if your gold/h is 150k that is the extra exp you gained from the bracers.
Maybe if they buff it in the future or after the xp bonus period has ended it will be worth it, not now though.

millions =//= thousands... I'm an idiot >_>
 
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rrrix, I have reason to believe that the bot is treating Health Potions as Gold ever since 2.0.2. DB walks back pick up the potions I dropped as if it were gold even though the maximum potions value is set as 50 and I have 100+ potions in my inventory.

edit: I think this was reported before but db runs miles back to pick up health globes at 90% health even though it was set to do so at 40%
 
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Pushed Trinity 1.8.7 to Git/SVN.

Early adopters can use EZUpdater to grab it. Will post an 'official' thread in a few hours, have a few IRL things to do today.
 
dunno if this is the right place for bugreporting
You have a minor bug in your Combat/Abilities/SpellHistory.cs:49
public static DateTime GetSpellLastused(SNOPower) function
You have
lastUsed = historyQueue.OrderByDescending(i => i.UseTime).FirstOrDefault().UseTime;
which returns last usetime for any skill, which ruins logic for combination strike monk combat routine in particular
lastUsed = historyQueue.OrderByDescending(i => i.UseTime).FirstOrDefault(i => i.Power.SNOPower == power).UseTime;
works for me.
 
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