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Trinity 1.8.3

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Hy Rrrix ,

I am a specialist rush Tempet and I have some suggestions for you to improve:

- Spam ally: for 100 points in spirit most every 30 seconds
- Active breath of heaven, before the elite 10% of AIS for 9 sec

If you do the excelent work

Excuse me for my English (I use google translate)
 
Last post rrrix I promise!!

If you have stash whites ticked, it stashes blues not whites. Unticked it as it salvages blues fine (as I posted earlier). However it also salvages all whites instead of keeping, so I ticked the stash blue box to see if they were just flip flopped, and it doesn't stash blues but it doesn't salvage either, it sells them to the vendor.

Not sure what the issue is, but I would like it very much to keep whites and salvage blues :)
 
Go to Demon Buddy\Plugins\Trinity\Combat\Abilities\Wizard.cs
Search for Magic Weapon and change the // Magic Weapon section to this:

Thanks for the effort, but it still is doing it every 5 seconds :(

Any idea what else might be causing this?
 
Hi,

Two issues I have found:
1) I notice my Barb is not using rend very often anymore, in 1.8.2 it rend'ed the hell out of mobs :)
Best XP profilehttp://www.thebuddyforum.com/demonbuddy-forum/demonbuddy-profiles/act-1/151481-bestexp-2-0-2-crypt-ancients.html
Standard WW barb build with 17 yard Rend range rune.
Again this worked "better" in the previous version.

2)
Seems to attack allot of single enemies now even though I have Settings to Trash Size=5 and Trash Pack Cluster Range=20
This causes a drastic drop in efficiency and some deaths due to fury dumping on single mobs, at times it even chases single mobs away when it should just rend and forget or simply move on.
 
Last edited:
Thanks for the effort, but it still is doing it every 5 seconds :(

Any idea what else might be causing this?
Change the // Magic Weapon for Archon section to:
Code:
                // Magic Weapon for Archon                   
                if (!Player.IsIncapacitated && Hotbar.Contains(SNOPower.Wizard_MagicWeapon) && PowerManager.CanCast(SNOPower.Wizard_MagicWeapon) &&
                    (!GetHasBuff(SNOPower.Wizard_MagicWeapon) || ((TimeSinceUse(SNOPower.Wizard_MagicWeapon) >= 600000) && PowerManager.CanCast(SNOPower.Wizard_Archon))))
                {
                    return new TrinityPower(SNOPower.Wizard_MagicWeapon, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 1, 2, WAIT_FOR_ANIM);
                }
 
Long time no input, what's going on guys? :)

I am going to test the latest version with my monk; wondering what builds you are using now?

cheers
 
Last edited:
Change the // Magic Weapon for Archon section to:
Code:
                // Magic Weapon for Archon                   
                if (!Player.IsIncapacitated && Hotbar.Contains(SNOPower.Wizard_MagicWeapon) && PowerManager.CanCast(SNOPower.Wizard_MagicWeapon) &&
                    (!GetHasBuff(SNOPower.Wizard_MagicWeapon) || ((TimeSinceUse(SNOPower.Wizard_MagicWeapon) >= 600000) && PowerManager.CanCast(SNOPower.Wizard_Archon))))
                {
                    return new TrinityPower(SNOPower.Wizard_MagicWeapon, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 1, 2, WAIT_FOR_ANIM);
                }

This fixed it! Thanks a lot buddy :D
 
rrrix a fix for a DH, this settings by default will be much better for resource management etc

Code:
// Shadow Power
            if (!UseOOCBuff && CombatBase.CanCast(SNOPower.DemonHunter_ShadowPower) && !Player.IsIncapacitated &&
                (!GetHasBuff(SNOPower.DemonHunter_ShadowPower) || Trinity.Player.CurrentHealthPct <= 0.7) && // if we don't have the buff or our health is low
                Player.SecondaryResource >= 14 &&
                (Player.CurrentHealthPct <= 0.7 || Player.IsRooted))
            {
                return new TrinityPower(SNOPower.DemonHunter_ShadowPower, 0f, Vector3.Zero, CurrentWorldDynamicId, -1, 1, 1, WAIT_FOR_ANIM);
            }
 
Pushed 1.8.4 to SVN last night, was hoping someone with EZUpdater would notice. I guess i have the SVN repository refresh time on that too long :)
 
and last thing - about attack range
rrrix can you check this profile? http://www.thebuddyforum.com/demonb...1-walking-dead-2-0-2-captain-daltyn-farm.html

last version.
when bot tp to the old ruins he go back from right direction to kill some zmbies in the ruins in 30-40 feet radius...backtraking for them. Even if you set all radius attack(in db and in trinity) to 0. It happens very often because those zombies spawn there time to time. can you check this, with any hero and build, and tell whats wrong? its db issue or trinity, or may be - profile?

P.S. do not use last .374 DB - it causes weird stucks, but with .343 all okay

 
Last edited:
and last thing - about attack range
rrrix can you check this profile? http://www.thebuddyforum.com/demonb...1-walking-dead-2-0-2-captain-daltyn-farm.html

last version.
when bot tp to the old ruins he go back from right direction to kill some zmbies in the ruins in 30-40 feet radius...backtraking for them. Even if you set all radius attack(in db and in trinity) to 0. It happens very often because those zombies spawn there time to time. can you check this, with any hero and build, and tell whats wrong? its db issue or trinity, or may be - profile?

P.S. do not use last .374 DB - it causes weird stucks, but with .343 all okay


Please use DB .374, and provide more information about what kind of stucks and where. Don't tell people to use old bots... ugh


Anyways, this is working better in 1.8.4.
 
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