taskmanager
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- Joined
- Mar 18, 2014
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you could diable picking up blood shard for now. its not supported yet.
I could be totally wrong but I think avoidance from AOE effects is turned off out of combat so if there is molten explosions left on the ground if all the elites/champ is dead, the bot will ignore the explosions. rrrix can correct me if I'm wrong.
Edit:
@rrrix
Did you do something to avoidance from previous versions? The bot feels "dumbed" down when a lot of things happen on screen with elite/champ packs. Taking more dmg than usual.
if (cacheObject.RActorGuid == LastTargetRactorGUID)
if (cacheObject.RActorGuid == LastTargetRactorGUID && !TargetUtil.AnyElitesInRange(Settings.Combat.Misc.EliteRange))
Same here. Already said this here.. The bot dies or just disconnected.
I.e:
Bot Die - He is surrounded by mobs, does not attack because he is trying to go to some elite, quest mob, chest, corpse or destrutible that is ahead. And die by trash mobs that are surrounding the bot.
Disconnected or Loses the quest for gold inactivity - The bot trying to kill the mob behind walls, doors.. Unsuccessfully of course.
If have any logs to prove it, let me know, I will activate. Or just do Act 1 Bounty Sycothix and watch for a few hours.
@rrrix, please answer.. seems to be the case "already targeted" or "priority". Is surrounded by trash mobs, not attack and dies(like a kamikaze effect).. any fix coming?? (please do not forget to take a look at this, we are losing many runs due to this.)
EDIT: would be an exception, something like "2 or more mobs in 15 yards(think surrounded), first kills them, then continue to the goal (goblin, elite, chest, corpses ..)"?
I do not know anything about programming, but is this possible? Sorry for my english and thanks.
It already does this, except, I think the delay is a little too long at this point.
if ((TargetCurrentDistance <= TargetRangeRequired && CurrentTargetIsInLoS) || stuckOnTarget || npcInRange)
if (TargetRangeRequired <= 1f || (TargetCurrentDistance <= TargetRangeRequired && CurrentTargetIsInLoS) || stuckOnTarget || npcInRange)
its basically with dh, mby@guy, it helps to say what build/spells you're using? Mine is attacking stuff from off the screen![]()
i have found a way to do it. it now uses leap on cd for movement/combat.can anyone help me with leap. i want it to cast leap always. even on 1 trashmob.
right now it only casts leap on elite mobs and many trashmobs.
public static bool CanUseLeap
{
get
{
return
!UseOOCBuff &&
!Player.IsIncapacitated &&
CanCast(SNOPower.Barbarian_Leap);
}
}
@guy, it helps to say what build/spells you're using? Mine is attacking stuff from off the screen![]()