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Trinity 1.8.26 Feedback

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gotteshand

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Thanks rrrix,

it is the best trinity version yet as far as rift's are concerned I have not tested bounties or anything else yet but its vastly superior to .24 and .25 thanks allot for all the hard work and hours you put in. I'll send a few bucks your way you deserve it without trinity DB would be downright useless.
 
Completed A4 bounties successfully with a few red errors below and still keeps the horadric cache even when I have it set to open in Trinity. Still better than previous versions though.

Code:
Exception when terminating bot thread. System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000000, Size: 760
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.Actors.ACD.()
   at Zeta.Game.Internals.Actors.ACD.get_Name()
   at Zeta.Game.Internals.Actors.ACDItem.get_ItemType()
   at Zeta.Game.Internals.Actors.ACDItem.get_ItemBaseType()
   at Zeta.Bot.Logic.BrainBehavior.(ACDItem )
   at System.Linq.EnumerableSorter`2.ComputeKeys(TElement[] elements, Int32 count)
   at System.Linq.EnumerableSorter`1.Sort(TElement[] elements, Int32 count)
   at System.Linq.OrderedEnumerable`1.<GetEnumerator>d__0.MoveNext()
   at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source)
   at Zeta.Bot.Logic.BrainBehavior.(Object )
   at Zeta.TreeSharp.Sequence..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Decorator..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Decorator..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Sequence..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Decorator..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Bot.BotMain.()

Code:
[Trinity] Error while refreshing DiaObject ActorSNO: 219613 Name: a4dun_Spire_CorruptionGeyser-152077 Type: Monster Distance: 23 
[Trinity] System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000000, Size: 760
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.Actors.ACD.()
   at Zeta.Game.Internals.Actors.ACD.get_ACDGuid()
   at Trinity.Trinity.RefreshStepCachedObjectType(Boolean AddToCache)
   at Trinity.Trinity.CacheDiaObject(DiaObject freshObject)
   at Trinity.Trinity.RefreshCacheMainLoop()
 
Red error when moving to another waypoint after finishing a bounty in A4.
Code:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000198, Size: 12
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.Actors.DiaObject.get_Position()
   at Zeta.Bot.InactivityDetector.(Object , EventArgs )
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
   at System.Delegate.DynamicInvokeImpl(Object[] args)
   at System.Delegate.DynamicInvoke(Object[] args)
   at Zeta.Bot.Pulsator.(Delegate , Object[] )
 
Red error when moving to another waypoint after finishing a bounty in A4.
Code:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000198, Size: 12
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.Actors.DiaObject.get_Position()
   at Zeta.Bot.InactivityDetector.(Object , EventArgs )
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
   at System.Delegate.DynamicInvokeImpl(Object[] args)
   at System.Delegate.DynamicInvoke(Object[] args)
   at Zeta.Bot.Pulsator.(Delegate , Object[] )

These errors are caused by not having enough delay after using a waypoint / changing the area.. increase the delay and that one should go away:)
 
This version has fixed the problem of characters not attacking corrupt growths.
 
Yeah, also its great to have tags in git for each version, so we have ability to use any released version. Also, its good to have some public trinity page (like github page) to have all info about builds and other stuff
 
Hello,

with trinity .26 barb skill is not used "anytime", altho checked it trinity settings, and will only be used out of combat.

Thnx!
 
Removed CollisionSphere cache
Changelog :
Removed bunch of static cache variables
Refactored & Simplified how Position, Distance and Radius are calculated and used for all objects
Fixed killing corrupt growths in A4
Fixed picking up gold
TrinityExploreDungeon should be better about completing the final rift level when using RiftComplete
Trinity will no longer try to pickup items in Town when Vendoring

Proberly more changes on there, we will know laters.
 
wont use DH preparation, so big no go for me.. back to earlier releases.
 
Hi,

Will .26 make the hero choose other pages of storage when the last page has been filled?
 
Same mine just ran away from blackthorns boots I let it go until it was about to leave the level to make sure then stopped the bot and went back to get it.

*Edit* deleted trinity and let EZUpdater reinstall it and it's working like a charm now!
 
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