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Trinity 1.8.25

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Just download the official version of DB and not the beta. Trinity .24 is in that release.

Hey you might know. Id test this but currently at work. does the official version of DB work with the latest Bountys + Riftbot? or do they require beta still.
 
Hey you might know. Id test this but currently at work. does the official version of DB work with the latest Bountys + Riftbot? or do they require beta still.

Tbh, I don't know about bounties. Haven't tried. The official release is recommended for the riftbot profile at least.
 
Using latest version of demonbuddy, trinity, questtools etc with ezupdater and running r-yar.

* Doesn't pickup gold far away from the bot, even with 150 gold enabled for gold pile size.
* Cant destroy destructibles, gets stuck a lot.
* Performance issues 4 times worse then usual. (Based on "[Trinity][Performance]")
* Starts bounty events and idles, killing some mobs, then running away from the area, but bounty not completed so it idles until gold inactivity timer kicks in.
* Stands next to bounty events but doesn't start them, until gold inactivity timer kicks in.
* Getting spammed with a plethora of errors like these below:

Code:
[Trinity] Error while refreshing DiaObject ActorSNO: 4157 Name: I Type: Monster Distance: 58 
[Trinity] System.NullReferenceException: Object reference not set to an instance of an object.
   at Trinity.Trinity.RefreshUnit(Boolean AddToCache)
   at Trinity.Trinity.RefreshStepMainObjectType(Boolean& AddToCache)
   at Trinity.Trinity.CacheDiaObject(DiaObject freshObject)
   at Trinity.Trinity.RefreshCacheMainLoop()

And these:
Code:
Exception when terminating bot thread. System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
   at GreyMagic.Executor.WaitForInjection(Int32 timeout)
   at GreyMagic.Executor.Execute(Int32 timeout)
   at GreyMagic.Executor.GrabFrame()
   at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
   at Zeta.Bot.BotMain.()

Couple logs here: View attachment Logs.zip

Would be nice if demonbuddy, trinity and the rift/bounty authors could come together and create a somewhat stable release, feels like a roller coaster with releases everywhere to keep track off :(
Really appreicate all the hard work tho <3 :)

Edit. Realized those were just normal logs, here's some with "trinity support" log setting enabled.
Mix of act 1 and act 4 bounty farming, showing all of the problems listed above. I helped it bit manually when it got stuck to produce the log quicker. Waited on average 10 seconds.

More logs: View attachment 6988 2014-04-24 02.54.zip
 
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What makes the option "Allow game restarts" in advanced settings Trinity?
 
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My DH isn't casting mark of death, caltrops, and rain of vengeance at max screen?
 
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[Trinity] Error while refreshing DiaObject ActorSNO: 56341 Name: Q Type: Gizmo Distance: 86 GizmoType: BreakableChest
[Trinity] System.NullReferenceException: Ссылка на объект не указывает на экземпляр объекта.
в Trinity.Trinity.RefreshGizmo(Boolean AddToCache) в c:\Demonbuddy 1.1.1819.357\Plugins\Trinity\Cache\RefreshGizmo.cs:строка 81
в Trinity.Trinity.RefreshStepMainObjectType(Boolean& AddToCache) в c:\Demonbuddy 1.1.1819.357\Plugins\Trinity\Cache\RefreshObject.cs:строка 725
в Trinity.Trinity.CacheDiaObject(DiaObject freshObject) в c:\Demonbuddy 1.1.1819.357\Plugins\Trinity\Cache\RefreshObject.cs:строка 206
в Trinity.Trinity.RefreshCacheMainLoop() в c:\Demonbuddy 1.1.1819.357\Plugins\Trinity\Cache\RefreshObjects.cs:строка 396
[Trinity] Error while refreshing DiaObject ActorSNO: 56341 Name: � Type: Gizmo Distance: 83 GizmoType: BreakableChest
[Trinity] System.NullReferenceException: Ссылка на объект не указывает на экземпляр объекта.
в Trinity.Trinity.RefreshGizmo(Boolean AddToCache) в c:\Demonbuddy 1.1.1819.357\Plugins\Trinity\Cache\RefreshGizmo.cs:строка 81
в Trinity.Trinity.RefreshStepMainObjectType(Boolean& AddToCache) в c:\Demonbuddy 1.1.1819.357\Plugins\Trinity\Cache\RefreshObject.cs:строка 725
в Trinity.Trinity.CacheDiaObject(DiaObject freshObject) в c:\Demonbuddy 1.1.1819.357\Plugins\Trinity\Cache\RefreshObject.cs:строка 206
в Trinity.Trinity.RefreshCacheMainLoop() в c:\Demonbuddy 1.1.1819.357\Plugins\Trinity\Cache\RefreshObjects.cs:строка 396
[Trinity] Error while refreshing DiaObject ActorSNO: 53802 Name: p Type: Gizmo Distance: 82 GizmoType: DestroyableObject
[Trinity] System.NullReferenceException: Ссылка на объект не указывает на экземпляр объекта.
в Trinity.Trinity.RefreshGizmo(Boolean AddToCache) в c:\Demonbuddy 1.1.1819.357\Plugins\Trinity\Cache\RefreshGizmo.cs:строка 81
в Trinity.Trinity.RefreshStepMainObjectType(Boolean& AddToCache) в c:\Demonbuddy 1.1.1819.357\Plugins\Trinity\Cache\RefreshObject.cs:строка 725
в Trinity.Trinity.CacheDiaObject(DiaObject freshObject) в c:\Demonbuddy 1.1.1819.357\Plugins\Trinity\Cache\RefreshObject.cs:строка 206
в Trinity.Trinity.RefreshCacheMainLoop() в c:\Demonbuddy 1.1.1819.357\Plugins\Trinity\Cache\RefreshObjects.cs:строка 396
[Trinity] Error while refreshing DiaObject ActorSNO: 54952 Name: � Type: Gizmo Distance: 133 GizmoType: DestroyableObject
[Trinity] System.NullReferenceException: Ссылка на объект не указывает на экземпляр объекта.
в Trinity.Trinity.RefreshGizmo(Boolean AddToCache) в c:\Demonbuddy 1.1.1819.357\Plugins\Trinity\Cache\RefreshGizmo.cs:строка 81
в Trinity.Trinity.RefreshStepMainObjectType(Boolean& AddToCache) в c:\Demonbuddy 1.1.1819.357\Plugins\Trinity\Cache\RefreshObject.cs:строка 725
в Trinity.Trinity.CacheDiaObject(DiaObject freshObject) в c:\Demonbuddy 1.1.1819.357\Plugins\Trinity\Cache\RefreshObject.cs:строка 206
в Trinity.Trinity.RefreshCacheMainLoop() в c:\Demonbuddy 1.1.1819.357\Plugins\Trinity\Cache\RefreshObjects.cs:строка 396
[Trinity] Error while refreshing DiaObject ActorSNO: 54530 Name:  Type: Gizmo Distance: 101 GizmoType: BreakableChest
[Trinity] System.NullReferenceException: Ссылка на объект не указывает на экземпляр объекта.
в Trinity.Trinity.RefreshGizmo(Boolean AddToCache) в c:\Demonbuddy 1.1.1819.357\Plugins\Trinity\Cache\RefreshGizmo.cs:строка 81
в Trinity.Trinity.RefreshStepMainObjectType(Boolean& AddToCache) в c:\Demonbuddy 1.1.1819.357\Plugins\Trinity\Cache\RefreshObject.cs:строка 725
в Trinity.Trinity.CacheDiaObject(DiaObject freshObject) в c:\Demonbuddy 1.1.1819.357\Plugins\Trinity\Cache\RefreshObject.cs:строка 206
в Trinity.Trinity.RefreshCacheMainLoop() в c:\Demonbuddy 1.1.1819.357\Plugins\Trinity\Cache\RefreshObjects.cs:строка 396
[Trinity] Error while refreshing DiaObject ActorSNO: 53802 Name: y Type: Gizmo Distance: 72 GizmoType: DestroyableObject
[Trinity] System.NullReferenceException: Ссылка на объект не указывает на экземпляр объекта.
в Trinity.Trinity.RefreshGizmo(Boolean AddToCache) в c:\Demonbuddy 1.1.1819.357\Plugins\Trinity\Cache\RefreshGizmo.cs:строка 81
в Trinity.Trinity.RefreshStepMainObjectType(Boolean& AddToCache) в c:\Demonbuddy 1.1.1819.357\Plugins\Trinity\Cache\RefreshObject.cs:строка 725
в Trinity.Trinity.CacheDiaObject(DiaObject freshObject) в c:\Demonbuddy 1.1.1819.357\Plugins\Trinity\Cache\RefreshObject.cs:строка 206
в Trinity.Trinity.RefreshCacheMainLoop() в c:\Demonbuddy 1.1.1819.357\Plugins\Trinity\Cache\RefreshObjects.cs:строка 396
 
i think its trinity

Code:
[Trinity] Ramble Defiance [Boots_norm_base_flippy-8110] [Boots] = (force salvage rare)
[Trinity] Dagger [Dagger_norm_unique_flippy_03-7496] = (autokeep unidentified items)
[Trinity] Pain Crash [x1_Mace_norm_base_flippy_02-15359] [Mace] = (force salvage rare)
[Trinity] Baleful Runners [Boots_norm_base_flippy-9661] [Boots] = (force salvage rare)
[Trinity] Cinch Fury [Belt_norm_base_flippy-9669] [MightyBelt] = (force salvage rare)
[Trinity] Lucky Prize [Ring_flippy-837] [Ring] = (force salvage rare)
[Trinity] Wrathful Smite [x1_flail1H_norm_base_flippy_05-1940] [Flail] = (force salvage rare)
[Trinity] Baleful Chains [Bracers_norm_base_01-10266] [Bracer] = (force salvage rare)
[Trinity] Icy Pair [Bracers_norm_base_01-11538] [Bracer] = (force salvage rare)
[Trinity] Raging Stand [x1_Shield_norm_base_flippy_02-11413] [Shield] = (force salvage rare)
[Trinity] Inundating Brace [Gloves_norm_base_flippy-18228] [Gloves] = (force salvage rare)
[Trinity] The Avenger [x1_twoHandedAxe_norm_base_flippy_02-4179] [TwoHandAxe] = (force salvage rare)
[Trinity] Cavalry Venture [x1_spear_norm_base_flippy_02-6403] [Spear] = (force salvage rare)
[Trinity] Dream Last Resort [Ring_flippy-7901] [Ring] = (force salvage rare)
[Trinity] Cinch Havoc [Belt_norm_base_flippy-18221] [Belt] = (force salvage rare)
[Trinity] Partisan's Feast [x1_spear_norm_base_flippy_02-9402] [Spear] = (force salvage rare)
[Trinity] Plan: Sage's Journey [CraftingPlan_Smith_Drop-6335] [CraftingPlan] = (autokeep plans)
[Trinity] Glance Entity [Bracers_norm_base_01-1891] [Bracer] = (force salvage rare)
[Trinity] No more space to pickup a 2-slot item, town-run requested at next free moment.
[Trinity] No more space to pickup a 2-slot item, town-run requested at next free moment.
[Trinity] No more space to pickup a 2-slot item, town-run requested at next free moment.
[Trinity] No more space to pickup a 2-slot item, town-run requested at next free moment.
[Trinity] No more space to pickup a 2-slot item, town-run requested at next free moment.
[Trinity] No more space to pickup a 2-slot item, town-run requested at next free moment.
[Trinity] No more space to pickup a 2-slot item, town-run requested at next free moment.
[Trinity] No more space to pickup a 2-slot item, town-run requested at next free moment.
[Trinity] No more space to pickup a 2-slot item, town-run requested at next free moment.
[Trinity] No more space to pickup a 2-slot item, town-run requested at next free moment.
[Trinity] No more space to pickup a 2-slot item, town-run requested at next free moment.
[Trinity] No more space to pickup a 2-slot item, town-run requested at next free moment.
[Trinity] No more space to pickup a 2-slot item, town-run requested at next free moment.
[Trinity] No more space to pickup a 2-slot item, town-run requested at next free moment.
[Trinity] No more space to pickup a 2-slot item, town-run requested at next free moment.
[Trinity] No more space to pickup a 2-slot item, town-run requested at next free moment.
[Trinity] No more space to pickup a 2-slot item, town-run requested at next free moment.
[Trinity] No more space to pickup a 2-slot item, town-run requested at next free moment.
[Trinity] No more space to pickup a 2-slot item, town-run requested at next free moment.
[Trinity] No more space to pickup a 2-slot item, town-run requested at next free moment.
[Trinity] No more space to pickup a 2-slot item, town-run requested at next free moment.
[Trinity] No more space to pickup a 2-slot item, town-run requested at next free moment.
[Trinity] No more space to pickup a 2-slot item, town-run requested at next free moment.
[Trinity] No more space to pickup a 2-slot item, town-run requested at next free moment.
[Trinity] No more space to pickup a 2-slot item, town-run requested at next free moment.
[Trinity] No more space to pickup a 2-slot item, town-run requested at next free moment.
[Trinity] No more space to pickup a 2-slot item, town-run requested at next free moment.

i have 10 free bug slots when bot open cache in town
and he start flip-flop between items on the ground and stash
7utc9eS.jpg
 
1.8.26 posted to SVN


Fixed killing corrupt growths in A4
Fixed picking up gold
TrinityExploreDungeon should be better about completing the final rift level when using RiftComplete (e.g. fixes R-Rift profile problem)
Trinity will no longer try to pickup items in Town when Vendoring
Removed CollisionSphere cache
Removed bunch of static cache variables
Refactored & Simplified how Position, Distance and Radius are calculated and used for all objects

zip attached, will update 1st post later if this works fine.
 

Attachments

Last edited:
1.8.26 posted to SVN


Fixed killing corrupt growths in A4
Fixed picking up gold
TrinityExploreDungeon should be better about completing the final rift level when using RiftComplete (e.g. fixes R-Rift profile problem)
Trinity will no longer try to pickup items in Town when Vendoring
Removed CollisionSphere cache
Removed bunch of static cache variables
Refactored & Simplified how Position, Distance and Radius are calculated and used for all objects

zip attached, will update 1st post later if this works fine.

Will this open the horadric cache successfully now instead of stashing it if enabled?
 
If anyone have alot of "Execution of the Block" errors and using kite distance, try to set it to 0. Worked for me.
 
My DH has started going melee with Ghom with .26 :( Is it something related to the "Refactored & Simplified how Position, Distance and Radius are calculated and used for all objects"?
He litterally walks in, and starts firing only when he's in melee range. Using Kevin profile obv.

Anyone with this issue/an idea?
 
My DH has started going melee with Ghom with .26 :( Is it something related to the "Refactored & Simplified how Position, Distance and Radius are calculated and used for all objects"?
He litterally walks in, and starts firing only when he's in melee range. Using Kevin profile obv.

Anyone with this issue/an idea?
try and set a kite range.
 
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