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Trinity 1.8.25

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[Trinity] Error while refreshing DiaObject ActorSNO: 4157 Name: , Type: Monster Distance: 116
[Trinity] System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Trinity.RefreshUnit(Boolean AddToCache)
at Trinity.Trinity.RefreshStepMainObjectType(Boolean& AddToCache)
at Trinity.Trinity.CacheDiaObject(DiaObject freshObject)
at Trinity.Trinity.RefreshCacheMainLoop()
[Trinity][Performance] Execution of the block AbilitySelector.ClassAbility took 1580.25ms.
[Trinity][Performance] Execution of the block AbilitySelector took 1581.52ms.
[Trinity][Performance] Execution of the block HandleTarget.AssignMonsterTargetPower took 1582.31ms.
[Trinity][Performance] Execution of the block HandleTarget took 1631.42ms.
[Trinity][Performance] Execution of the block AbilitySelector.ClassAbility took 1768.43ms.
[Trinity][Performance] Execution of the block AbilitySelector took 1769.45ms.
[Trinity][Performance] Execution of the block HandleTarget.AssignMonsterTargetPower took 1770.01ms.
[Trinity][Performance] Execution of the block HandleTarget took 1790.70ms.
[Trinity][Performance] Execution of the block AbilitySelector.ClassAbility took 2258.84ms.
[Trinity][Performance] Execution of the block AbilitySelector took 2259.78ms.
[Trinity][Performance] Execution of the block HandleTarget.AssignMonsterTargetPower took 2260.30ms.
[Trinity][Performance] Execution of the block HandleTarget took 2263.72ms.
[Trinity][Performance] Execution of the block AbilitySelector.ClassAbility took 2775.68ms.
[Trinity][Performance] Execution of the block AbilitySelector took 2776.50ms.
[Trinity][Performance] Execution of the block HandleTarget.AssignMonsterTargetPower took 2776.98ms.
[Trinity][Performance] Execution of the block HandleTarget took 2816.19ms.
[Trinity][Performance] Execution of the block AbilitySelector.ClassAbility took 1951.59ms.
[Trinity][Performance] Execution of the block AbilitySelector took 1952.57ms.
[Trinity][Performance] Execution of the block HandleTarget.AssignMonsterTargetPower took 1953.15ms.
[Trinity][Performance] Execution of the block HandleTarget took 1999.86ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.AvoidanceCheck took 1830.55ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 1853.39ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 1854.02ms.
[Trinity][Performance] Execution of the block HandleTarget took 2220.93ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.AvoidanceCheck took 1903.62ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 1940.83ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 1941.55ms.
[Trinity][Performance] Execution of the block HandleTarget took 1978.64ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.Kiting took 2488.60ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 2520.41ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 2520.98ms.
[Trinity][Performance] Execution of the block HandleTarget took 2927.38ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.AvoidanceCheck took 2938.30ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 2959.28ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 2959.76ms.
[Trinity][Performance] Execution of the block HandleTarget took 3385.64ms.
[Trinity] Unable to navigate to target! Blacklisting HealthGlobe_02 SNO=85798 RAGuid=-357105531 dist=19 canFullyPath=False
Closing quest reward dialog
[Trinity][Performance] Execution of the block AbilitySelector.ClassAbility took 2240.26ms.
[Trinity][Performance] Execution of the block AbilitySelector took 2241.56ms.
[Trinity][Performance] Execution of the block HandleTarget.AssignMonsterTargetPower took 2242.30ms.
[Trinity][Performance] Execution of the block HandleTarget took 2253.80ms.
[Trinity][Performance] Execution of the block AbilitySelector.ClassAbility took 1950.05ms.
[Trinity][Performance] Execution of the block AbilitySelector took 1951.00ms.
[Trinity][Performance] Execution of the block HandleTarget.AssignMonsterTargetPower took 1951.55ms.
[Trinity][Performance] Execution of the block HandleTarget took 1956.23ms.
[Trinity][Performance] Execution of the block AbilitySelector.ClassAbility took 1344.33ms.
[Trinity][Performance] Execution of the block AbilitySelector took 1345.37ms.
[Trinity][Performance] Execution of the block HandleTarget.AssignMonsterTargetPower took 1345.95ms.
[Trinity][Performance] Execution of the block HandleTarget took 1392.32ms.
[Trinity][Performance] Execution of the block AbilitySelector.ClassAbility took 1409.81ms.
[Trinity][Performance] Execution of the block AbilitySelector took 1410.89ms.
[Trinity][Performance] Execution of the block HandleTarget.AssignMonsterTargetPower took 1411.49ms.
[Trinity][Performance] Execution of the block HandleTarget took 1429.33ms.
[Trinity][Performance] Execution of the block AbilitySelector.ClassAbility took 2252.21ms.
[Trinity][Performance] Execution of the block AbilitySelector took 2253.04ms.
[Trinity][Performance] Execution of the block HandleTarget.AssignMonsterTargetPower took 2253.49ms.
[Trinity][Performance] Execution of the block HandleTarget took 2287.75ms.
[Trinity][Performance] Execution of the block AbilitySelector.ClassAbility took 2475.67ms.
[Trinity][Performance] Execution of the block AbilitySelector took 2476.78ms.
[Trinity][Performance] Execution of the block HandleTarget.AssignMonsterTargetPower took 2477.47ms.
[Trinity][Performance] Execution of the block HandleTarget took 2484.17ms.
[Trinity] Unable to navigate to target! Blacklisting HealthGlobe SNO=4267 RAGuid=-302776194 dist=13 canFullyPath=False
[Trinity][Performance] Execution of the block AbilitySelector.ClassAbility took 5598.64ms.
[Trinity][Performance] Execution of the block AbilitySelector took 5599.51ms.
[Trinity][Performance] Execution of the block HandleTarget.AssignMonsterTargetPower took 5599.98ms.
[Trinity][Performance] Execution of the block HandleTarget took 5662.06ms.

This error , not the exact same one but performance one just makes my CPU for D3 drop to like 02-04 making the game FPS FLOP down to like 10...how do i fix? and no, it's not my comp. I ran tests on everything and nothing is broken/outdated.
 
Give Rrix a day to fix it. He works his ass off to get this stuff fixed and we all know shit happens. Im sure he will have .26 out soon enough to address the issue we are having. No reason to roll back to .24 and plugin if .26 will be out in a day and fix the issues. Then you would just have to go back to what we have now. Just my opinion though :D

You know, I am just extremely fxxked off in the post. So this might be a temporary solution.

rrrix, I LOVE U! take your time. Everyone using DB should know how awesome you/your projects are.
 
ye .25 have a lot of issues already reproted

i want to talk now about OOC skills, and usable OOC skills in town

now bot use Sprint only, even if he not running, but talking with the questgivers and stay at one place
- this is the one little thing to be fixed

another skills i want to see in the town

- vault
- furious charge
- leap

i dont look at the code of first too, but i tried a lot to make Leap works in town, also to make leap works with Lut Socks(bot can use Leap 3 times in 2 seconds, every 10 seconds)

in battle all okay, bot use it so much times as he can
but in OOC... when bot running in town/on the location without mobs
he just doing 1 leap every 10 sec with Lut Socks

i tried to add this in .cs file, but get a compilation error
Code:
			//Lut Socks InternalName=Boots_norm_unique_077-126 GameBalanceID=1940389309 ItemLink: {c:ffff8000}Lut Socks{/c}
            bool hasLutSocks = ZetaDia.Me.Inventory.Equipped.Any(i => i.GameBalanceId == 1940389309);

all i can make - it force bot use Leap 3 times in a row by this code
Code:
				if (UseOOCBuff)
                {
                   if (!SpellHistory.HasUsedSpell(SNOPower.Barbarian_Leap))
                        return true;

                    int timeSinceUse = SpellHistory.TimeSinceUse(SNOPower.Barbarian_Leap).Milliseconds;

                    // if we have Lut Socks
                    if (timeSinceUse >= 500)
                        return true;

                }

BUT BOT USE IT ON ONE PLACE, IN TOWN OR NOT
I CANT FORCE BOT tO CHOOSE RIGHT DIRECTION TO LEAP FEW TIMES....

i tried to add
TargetUtil.ClusterExists(15f, 35f)
CurrentTarget.RadiusDistance > 20f)

but without success
 
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changing my vengeance to activate on elites only

current
if (!IsCurrentlyAvoiding && CombatBase.CanCast(SNOPower.X1_DemonHunter_Vengeance, CombatBase.CanCastFlags.NoTimer) && (TargetUtil.EliteOrTrashInRange(60) || TargetUtil.AnyMobsInRange(60, 6)))
mine
if (!IsCurrentlyAvoiding && CombatBase.CanCast(SNOPower.X1_DemonHunter_Vengeance, CombatBase.CanCastFlags.NoTimer) && TargetUtil.AnyElitesInRange(40))
my suggestion is adding something similar to wizard's "use archon only on elites" checkbox

and vault going crazy with kiting even on kite distance = 0
changing
(CurrentTarget.RadiusDistance <= 10f || TargetUtil.AnyMobsInRange(10)) &&
to
(Trinity.Player.CurrentHealthPct <= 0.5 && TargetUtil.AnyMobsInRange(10) || TargetUtil.AnyElitesInRange(10)) &&
kiting mobs on half HP and elites always
 
is it normal that it doesn't pick up legendaries that are out of screen-range but can only be seen on the minimap (star icon) ? cause mine just ignored one. it was out of screen range, but there was a star on the minimap, but it didn't pick it up, it just ignored it.
 
is it normal that it doesn't pick up legendaries that are out of screen-range but can only be seen on the minimap (star icon) ? cause mine just ignored one. it was out of screen range, but there was a star on the minimap, but it didn't pick it up, it just ignored it.
Sometimes doesn`t picking up set items even standing on them. Noticed twice after opening a chest and 4 times after killing a guardian.
 
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I know this is a minor thing, but is there a way to make Trinity collect all health globes if health set to 100%?
 
There is a bug with cursed chest, after event, bot just didn't open it, and run away:(
 
I know this is a minor thing, but is there a way to make Trinity collect all health globes if health set to 100%?

Replace
else if (!witchDoctorManaLow && (Player.CurrentHealthPct > PlayerEmergencyHealthGlobeLimit))
in file: Combat/Weighting.cs
with
else if (!witchDoctorManaLow && (Player.CurrentHealthPct > 101))
or with
else if (!witchDoctorManaLow)
 
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Bot picks up health globes whatever I put my health % on. Except when he's full on health.
 
Anyone else having these red errors?

[Trinity] System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000074, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Trinity.Trinity.RefreshUnit(Boolean AddToCache)
at Trinity.Trinity.RefreshStepMainObjectType(Boolean& AddToCache)
at Trinity.Trinity.CacheDiaObject(DiaObject freshObject)
at Trinity.Trinity.RefreshCacheMainLoop()



even though the bot continues to work/run

1.8.25 doesn't work at all it gets stuck at doors

this is 1.8.24 error
 
Anyone else having these red errors?

[Trinity] System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000074, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Trinity.Trinity.RefreshUnit(Boolean AddToCache)
at Trinity.Trinity.RefreshStepMainObjectType(Boolean& AddToCache)
at Trinity.Trinity.CacheDiaObject(DiaObject freshObject)
at Trinity.Trinity.RefreshCacheMainLoop()



even though the bot continues to work/run

1.8.25 doesn't work at all it gets stuck at doors

this is 1.8.24 error

I get loads of that as well with 1.8.25 (although the bot will still run, albeit not as smooth as before).
I have the following errors as well:

Trinity] Error while refreshing DiaObject ActorSNO: 199674 Name: K Type: Gizmo Distance: 89 GizmoType: BreakableChest
[Trinity] System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Trinity.RefreshGizmo(Boolean AddToCache) in c:\Downloads\DBuddy - Copy\Plugins\Trinity\Cache\RefreshGizmo.cs:line 81
 
Get lots of that error as well:

[Trinity] System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000000, Size: 760
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.ACD.()
at Zeta.Game.Internals.Actors.ACD.get_ACDGuid()
at Trinity.Trinity.RefreshStepCachedObjectType(Boolean AddToCache)
at Trinity.Trinity.CacheDiaObject(DiaObject freshObject)
at Trinity.Trinity.RefreshCacheMainLoop()
[Trinity] Error while refreshing DiaObject ActorSNO: 219613 Name: a4dun_Spire_CorruptionGeyser-15605 Type: Monster Distance: 50
[Trinity] System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000000, Size: 760
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.ACD.()
at Zeta.Game.Internals.Actors.ACD.get_ACDGuid()
at Trinity.Trinity.RefreshStepCachedObjectType(Boolean AddToCache)
at Trinity.Trinity.CacheDiaObject(DiaObject freshObject)
at Trinity.Trinity.RefreshCacheMainLoop()
[Trinity] Error while refreshing DiaObject ActorSNO: 219613 Name: a4dun_Spire_CorruptionGeyser-15605 Type: Monster Distance: 58
[Trinity] System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000000, Size: 760
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.ACD.()
at Zeta.Game.Internals.Actors.ACD.get_ACDGuid()
at Trinity.Trinity.RefreshStepCachedObjectType(Boolean AddToCache)
at Trinity.Trinity.CacheDiaObject(DiaObject freshObject)
at Trinity.Trinity.RefreshCacheMainLoop()
[Trinity] Error while refreshing DiaObject ActorSNO: 219613 Name: a4dun_Spire_CorruptionGeyser-15605 Type: Monster Distance: 49
[Trinity] System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000000, Size: 760
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.ACD.()
at Zeta.Game.Internals.Actors.ACD.get_ACDGuid()
at Trinity.Trinity.RefreshStepCachedObjectType(Boolean AddToCache)
at Trinity.Trinity.CacheDiaObject(DiaObject freshObject)
at Trinity.Trinity.RefreshCacheMainLoop()
[Trinity] Error while refreshing DiaObject ActorSNO: 219613 Name: a4dun_Spire_CorruptionGeyser-15605 Type: Monster Distance: 51
[Trinity] System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000000, Size: 760
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.ACD.()
at Zeta.Game.Internals.Actors.ACD.get_ACDGuid()
at Trinity.Trinity.RefreshStepCachedObjectType(Boolean AddToCache)
at Trinity.Trinity.CacheDiaObject(DiaObject freshObject)
at Trinity.Trinity.RefreshCacheMainLoop()
[Trinity] Error while refreshing DiaObject ActorSNO: 219613 Name: a4dun_Spire_CorruptionGeyser-15605 Type: Monster Distance: 51
[Trinity] System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000000, Size: 760
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.ACD.()
at Zeta.Game.Internals.Actors.ACD.get_ACDGuid()
at Trinity.Trinity.RefreshStepCachedObjectType(Boolean AddToCache)
at Trinity.Trinity.CacheDiaObject(DiaObject freshObject)
at Trinity.Trinity.RefreshCacheMainLoop()
[Trinity] Error while refreshing DiaObject ActorSNO: 219613 Name: a4dun_Spire_CorruptionGeyser-15605 Type: Monster Distance: 51
[Trinity] System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000000, Size: 760
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.ACD.()
at Zeta.Game.Internals.Actors.ACD.get_ACDGuid()
at Trinity.Trinity.RefreshStepCachedObjectType(Boolean AddToCache)
at Trinity.Trinity.CacheDiaObject(DiaObject freshObject)
at Trinity.Trinity.RefreshCacheMainLoop()
 
I also see an issue with it picking up gold. Thanks for all the time and hard work!
 
Same issue not picking up gold piles and sometimes the random yellow or blue. Thanks as well to you for all the great things you've brought us!
 
I'm also having the same issue with gold piles and random items.

Thank you devs for bringing so much to the community.
 
Bot does not see and does not raise gold, unless it is on its way .. and as it falls next to him does not come back to pick it up .. I think it is a mistake because I always raised
 
I have a problem with .25, on each run, my character goes to savage items, and i dont understand, cause i set it to 2 free slot bag for town runs and my backpack is not full enough

anyone knows what happend?
 
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