What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

Trinity 1.8.20 Matra of healing

Ditto

New Member
Joined
Apr 9, 2014
Messages
54
Reaction score
0
Hey,

Mantra of healing procs at the same time as health potion.
It should proc at say 60%
how can i change this?

Code:
            //Use Mantra of Healing active if health is low for shield.
            if (CombatBase.CanCast(SNOPower.X1_Monk_MantraOfHealing_v2) && Player.CurrentHealthPct <= V.F("Monk.MantraOfHealing.UseHealthPct") &&
                !Player.IsIncapacitated && !GetHasBuff(SNOPower.X1_Monk_MantraOfHealing_v2))
            {
                return new TrinityPower(SNOPower.X1_Monk_MantraOfHealing_v2);
            }

            if (CombatBase.CanCast(SNOPower.X1_Monk_MantraOfEvasion_v2) && Player.CurrentHealthPct <= V.F("Monk.MantraOfHealing.UseHealthPct") &&
                !GetHasBuff(SNOPower.X1_Monk_MantraOfEvasion_v2) && CurrentTarget != null)

Have no idea what value i have to change
 
i can see i should change the health % to activate the skill, Change this number between 0 and 1 (0.99 representing 99% of max hp)

But where can i find that where it procs....

I cant find the % of HP where it activates

it says <= V.F

But what exactly does that mean? and can i just change that to say <= 0.60 ?
 
Last edited:
Go to Trinity Settings > Variables, and then find Monk.MantraOfHealing.UseHealthPct.
Set that to whatever health percentage you want MoH to be used at. I have mine set to 0.85.
 
Back
Top