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Trinity 1.8.2

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Beta 343, Trinity 1.8.2 and BestEXP [2.0.2) CotA issues:

1- Sometimes bot stop inside crypt 10-20 seconds and eventually dies.
2- Sometimes Diablo crash when the bot is keeping items on the stash. (I noticed it when he was going to save the Demonic Essence on the stash, but i'm not sure).
3- The bot is stuck in the box when going savage.
4- Unchecked white and gray items, yet he continues catching (and stuck at the box when savage).

1 - may be its about PowerGlobe issue, will be fixed in next release
2 - this is the old problem - near 2 years old connected with DB i guess...


2- Hey, but there has to be a solution to this crash happens when we are keeping the items in the stash. May not be possible if there is no solution to this problem. Okay, I'm not a programmer and dont know about it, but there must be some solution. It is clear that it is some "action" the bot tries to do when you're keeping the items in the stash and consequently doing crash.

Sorry for my english.
 
go to the support section and try post there

i do it one or two times but problem was never fixed
 
Still having an issue with slavage.

Have it set up to stash whites/greys, all items set to level 1+ and turned the values up to the highest on weapons/armor/jewelry to the highest points they go. Bot still stashes a ton of useless rares and blues.

Basically what I want is to:

Salvage all blues always no matter what, keep all whites/greys and stash them never salvage, salvage all the rares (until we get working loot rules) and keep all legendarys no matter what
 
Ssthrass in Act 2 at the end of Oasis area (Purple elite) seems to be blacklisted. Bot refuses to target/attack it. Ignores it completely.
 
Jesus christ... this crap just destroyed 4 legendary items.

Bag was full, it went back to town but did nothing else just standing there menawhile in bot windows
a message repeated over and over again, something like "There is no place left for another 2 space item, town routine".
I manually clicked on blacksmith and the bot salvaged all 4 unidetntified legendary items.
Strangley after that it started to work again, salvaged the white items and ran back to stash to deposit the mats and gems.
And yes, "salvage legendaryes" option is set to none.

I'm so angry right now!
 
Is anyone's trinity keep casting magic weapon and storm armor every 5 secs for no reason?
 
[Trinity] Error while refreshing DiaObject ActorSNO: 5508 Name: Succubus_A-846 Type: Monster Distance: 8 Name and distance varies
[Trinity] System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000058, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.DiaUnit.get_SummonedByACDId()
at Trinity.Trinity.RefreshStepCachedPlayerSummons(Boolean AddToCache) in [directory]\Demonbuddy\Plugins\Trinity\Cache\RefreshUnit.cs:line 492
at Trinity.Trinity.CacheDiaObject(DiaObject freshObject) in [directory]\Demonbuddy\Plugins\Trinity\Cache\RefreshObject.cs:line 124
at Trinity.Trinity.RefreshCacheMainLoop() in [directory]\Demonbuddy\Plugins\Trinity\Cache\RefreshObjects.cs:line 329

The bot also spams aura of evasion, despite having "disable spam" option enabled. So far only this aura is getting spammed.
 
Id like to be able to tweak the Barb combat logic a bit. Right now I am running a build that has no fury generator, running WOTB, Overpower, War Cry, Battlerage, hammer of ancients and rend. I have 50% area damage, and even with just average gear (180k dmg/900k toughness) on Torment 6 a well placed rend in a massive pack will kill the entire pack. So id like to tweak the logic that when there is more than x number of trashmobs around, rend first then HOTA, at the moment it prioritises hammer over rend, and it could just be a bit more efficient.
here is a youtube explaining the new area damage, and shows him doing 1 rend on torment 6 and then removing hands from keyboard mouse and everything just melts from the cascading explosions.
Area & Splash Damage Testing - It's Insane! - YouTube
 
It's the electrified ones, I noticed this as well. It kites them like they dropped an AOE on the ground, but since the AOE is applied to the unit itself it just does a whole lot of running around. It will kill them eventually, but it takes a while.
yeah having issues with this too on barb, keep losing my pools of reflection buff always to electrified kiting all other champions no problems
 
does trinity has problem in opening some kind of treasure chest?
i was in ToD act3 .. character passed near a chest it ignored it.. i opened it manually and guess what i found inside?? a Leg!!.. :D
so i'm wondering how many i missed that way
... and ofc in object panel in setting is everything cheched.
 
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