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Trinity 1.8.2

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- another small issue

if you moove your ruler folder, even if you use trinity scoring only, but in Settings folder in file Trinity.xml

Code:
<ItemRules>
      <Debug>false</Debug>
      <ItemRuleSetPath>[COLOR="#FF0000"]D:\BOTS\PROFILES\GnillerItemRules[1.4.1][/COLOR]</ItemRuleSetPath>
      <ItemRuleType>Custom</ItemRuleType>
      <KeepLogLevel>Rare</KeepLogLevel>
      <PickupLogLevel>Rare</PickupLogLevel>
      <UseItemIDs>true</UseItemIDs>
    </ItemRules>

so if this path become wrong, even if you dont use this rulers anymore, when you push "Start" your demonbuddy will terminated with error
i find it now with one of my bots

4 bots works fine even with wrong path, but last one always get crash untill i change the path on the right sentence
 
- another small issue

if you moove your ruler folder, even if you use trinity scoring only, but in Settings folder in file Trinity.xml

Code:
<ItemRules>
      <Debug>false</Debug>
      <ItemRuleSetPath>[COLOR=#FF0000]D:\BOTS\PROFILES\GnillerItemRules[1.4.1][/COLOR]</ItemRuleSetPath>
      <ItemRuleType>Custom</ItemRuleType>
      <KeepLogLevel>Rare</KeepLogLevel>
      <PickupLogLevel>Rare</PickupLogLevel>
      <UseItemIDs>true</UseItemIDs>
    </ItemRules>

so if this path become wrong, even if you dont use this rulers anymore, when you push "Start" your demonbuddy will terminated with error
i find it now with one of my bots

4 bots works fine even with wrong path, but last one always get crash untill i change the path on the right sentence

Can you post the exception/error, if there is one?
 
Last edited:
standart windows 7 error with application

i change the disc from D to C
and got it for screenshot
nothing special in the DB log by the way

Kig0hSs.jpg
 
just noticed
when by barbs running BestEXP profile

a lot of time the bot dont know what to do - what to pick up
and dont pick up things at all, gold, Spheres, or even items

Code:
[Trinity] Blacklisting target mightyWeapon_1H_norm_base_flippy_01 ActorSNO=139060 RActorGUID=2130575506 due to possible stuck/flipflop!
[Trinity] Blacklisting target mightyWeapon_1H_norm_base_flippy_01 ActorSNO=139060 RActorGUID=2130575506 due to possible stuck/flipflop!

as far as i know - smthing wrong in Weighting file, am i right?
 
same problem here, trinity is not debug at all... too many errors.

a short example :

Code:
[Trinity] Error while refreshing DiaObject ActorSNO: 5395 Name: Skeleton_B-1164 Type: Monster Distance: 31 
[Trinity] System.Exception: Seule une partie d’une requête ReadProcessMemory ou WriteProcessMemory a été effectuée, at addr: 00000058, Size: 4
   à GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   à GreyMagic.MemoryBase.Read[T](IntPtr addr)
   à Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
   à Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   à Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
   à Zeta.Game.Internals.Actors.DiaUnit.get_SummonedByACDId()
   à Trinity.Trinity.RefreshStepCachedPlayerSummons(Boolean AddToCache) dans e:\DB-bêta\Plugins\Trinity\Cache\RefreshUnit.cs:ligne 492
   à Trinity.Trinity.CacheDiaObject(DiaObject freshObject) dans e:\DB-bêta\Plugins\Trinity\Cache\RefreshObject.cs:ligne 124
   à Trinity.Trinity.RefreshCacheMainLoop() dans e:\DB-bêta\Plugins\Trinity\Cache\RefreshObjects.cs:ligne 329
 
just noticed
when by barbs running BestEXP profile

a lot of time the bot dont know what to do - what to pick up
and dont pick up things at all, gold, Spheres, or even items

Code:
[Trinity] Blacklisting target mightyWeapon_1H_norm_base_flippy_01 ActorSNO=139060 RActorGUID=2130575506 due to possible stuck/flipflop!
[Trinity] Blacklisting target mightyWeapon_1H_norm_base_flippy_01 ActorSNO=139060 RActorGUID=2130575506 due to possible stuck/flipflop!

as far as i know - smthing wrong in Weighting file, am i right?

This means, the target has switched to this more than 15 times. Do you see it trying to pick it up, but it can't for some reason?
 
This means, the target has switched to this more than 15 times. Do you see it trying to pick it up, but it can't for some reason?

yes like i told - exaclty like this - running from item to globe back and forward, for example
may be its about location - narrow strait, etc
i know you are very busy now - may be later you can check it with my profile BestExp_MoreSafe
 
bot kites like a boss on electrified elites. can I somehow disable this? Can't find the option :(
 
1.8.2 still gets stuck @ BS in Act1. It just... refuses to interact with him to salvage anything.
Also is there any way to remove Smoke screen spam from the routine? I tried to check the DemonHunter.cs and it clearly states Player.CurrentHealthPct <= 0.50 for SS yet it just keeps spamming this skill even if character is not getting hit by anything at all. This immediately leads to discipline starvation and constant deaths.
 
I have a couple suggestions:

It isn't handling traps (specifically the ones in Core of Areat) well. The fire bomb traps that get triggered then shoot a blast that knocks you back. The character will not try to avoid it and will freely stand in the trap while the sequence is initiated. Next, the fire breathing traps are also frequently ignored. The character will often die just standing in front of one or even running towards it to avoid an attack.

Next, adventure journals crafting recipes are ignored.

Finally, I would like to see summoning monsters prioritized. This includes shamans in Act 3 as well as the Skeletons with capes that shoot purple orbs in Act 1. A lot of the time, the bot just keeps fighting spawned creatures in the same spot instead of trying to kill the source.

That's all I have for now.
 
bot kites like a boss on electrified elites. can I somehow disable this? Can't find the option :(

Electrified or Thunderstorm? Bot doesn't have any logic to avoid Electrified..
 
Electrified or Thunderstorm? Bot doesn't have any logic to avoid Electrified..

It's the electrified ones, I noticed this as well. It kites them like they dropped an AOE on the ground, but since the AOE is applied to the unit itself it just does a whole lot of running around. It will kill them eventually, but it takes a while.
 
Hi rrrix,

Thanks for your hard work! Here are some issues that I am currently having:

As a WD with Grave Injustice passive my toon keeps re-casting pets as soon as they come out of cooldown for no reason but fails to use soul harvest or big bad voodoo when they come out of cooldown before the normal delay.

I will upload the logs as soon as I get home.

Any update on this?

Here is the log from earlier today
 

Attachments

Beta 343, Trinity 1.8.2 and BestEXP [2.0.2) CotA issues:

1- Sometimes bot stop inside crypt 10-20 seconds and eventually dies.
2- Sometimes Diablo crash when the bot is keeping items on the stash. (I noticed it when he was going to save the Demonic Essence on the stash, but i'm not sure).
3- The bot is stuck in the box when going savage.
4- Unchecked white and gray items, yet he continues catching (and stuck at the box when savage).
 
Beta 343, Trinity 1.8.2 and BestEXP [2.0.2) CotA issues:

1- Sometimes bot stop inside crypt 10-20 seconds and eventually dies.
2- Sometimes Diablo crash when the bot is keeping items on the stash. (I noticed it when he was going to save the Demonic Essence on the stash, but i'm not sure).
3- The bot is stuck in the box when going savage.
4- Unchecked white and gray items, yet he continues catching (and stuck at the box when savage).

1 - may be its about PowerGlobe issue, will be fixed in next release
2 - this is the old problem - near 2 years old connected with DB i guess...
 
It's the electrified ones, I noticed this as well. It kites them like they dropped an AOE on the ground, but since the AOE is applied to the unit itself it just does a whole lot of running around. It will kill them eventually, but it takes a while.

I have this same issue. The mobs that have the lightning coming from their feet my barb runs around trying to avoid it.
 
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