rrrix
New Member
- Joined
- Jul 11, 2010
- Messages
- 3,449
- Reaction score
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" Consecration " doesn't work.
As in never used or it tries to use it but it can't?
" Consecration " doesn't work.
Hello everyone,
Is the "stashing everything" issue an issue from trinity or is it demonbuddy. I won't ask the developer to haste with this, i'm sure you are doing as much as you can already. Just wish we had more awesome minds on this forum that have to know-how to fix it![]()
public static bool CanUseAvalanche
{
get
{
return !UseOOCBuff && !IsCurrentlyAvoiding && CombatBase.CanCast(SNOPower.X1_Barbarian_Avalanche _v2, CanCastFlags.NoTimer) &&
(TargetUtil.AnyMobsInRange(16, 10) ||
((GetBuffStacks(SNOPower..X1_Barbarian_Avalanche _v2) > 2) && TargetUtil.AnyMobsInRange(16, 5))||
TargetUtil.IsEliteTargetInRange(10));
}
}
public static TrinityPower PowerAvalanche
{
get
{
Vector3 bestClusterPoint = TargetUtil.GetBestClusterPoint(15f, 15f);
return new TrinityPower(SNOPower.X1_Barbarian_Avalanche_v2, 15, bestClusterPoint);
}
}
As far as the looting goes, blame Blizzard since you automatically pick up potions like gold now.Infrequently it dosent use potion in combat, neither normal or the new legendary.
Even when told not to, it sometimes picks up a normal potion.
As far as the looting goes, blame Blizzard since you automatically pick up potions like gold now.
Yea, force townrun tab simply stuns the toon.. he does not tp town..
peace
Thanks again rrrix..
// Hydra
if (!UseOOCBuff && !Player.IsIncapacitated &&
LastPowerUsed != SNOPower.Wizard_Hydra &&
(TargetUtil.AnyElitesInRange(15, 1) || TargetUtil.AnyMobsInRange(15, 4) || Player.CurrentHealthPct <= 1 || ((CurrentTarget.IsEliteRareUnique || CurrentTarget.IsBoss || CurrentTarget.IsTreasureGoblin) && CurrentTarget.RadiusDistance <= 15f)) &&
Hotbar.Contains(SNOPower.Wizard_Hydra) &&
Player.PrimaryResource >= 15 && SNOPowerUseTimer(SNOPower.Wizard_Hydra))
{
// For distant monsters, try to target a little bit in-front of them (as they run towards us), if it's not a treasure goblin
float fExtraDistance = 0f;
if (CurrentTarget.CentreDistance > 17f && !CurrentTarget.IsTreasureGoblin)
{
fExtraDistance = CurrentTarget.CentreDistance - 17f;
if (fExtraDistance > 5f)
fExtraDistance = 5f;
if (CurrentTarget.CentreDistance - fExtraDistance < 15f)
fExtraDistance -= 2;
}
Vector3 vNewTarget = MathEx.CalculatePointFrom(CurrentTarget.Position, Player.Position, CurrentTarget.CentreDistance - fExtraDistance);
return new TrinityPower(SNOPower.Wizard_Hydra, 30f, vNewTarget, CurrentWorldDynamicId, -1, 1, 2, WAIT_FOR_ANIM);
}