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Trinity 1.8.11

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Ghetto work around:


Code:
            // Avalanche
            if (IsNull(power) && CanUseAvalanche)
                power = PowerAvalanche;

        public static bool CanUseAvalanche
        {
            get
            {
                return !UseOOCBuff && !IsCurrentlyAvoiding && Hotbar.Contains(SNOPower.X1_Barbarian_Avalanche_v2) &&
                       PowerManager.CanCast(SNOPower.X1_Barbarian_Avalanche_v2) &&
                       (TargetUtil.AnyMobsInRange(3) ||
                        TargetUtil.IsEliteTargetInRange());
            }
        }


        public static TrinityPower PowerAvalanche { get { return new TrinityPower(SNOPower.X1_Barbarian_Avalanche_v2); } }

Wow nice.
Could you please please please make a gheto solution any crusader spender, Blessed hammer, Sweep attack, or anything really ? :)
It would mean a lot to me, my crusader can't use any spender right now :(. I can only change codes I don't knowenough to make new ones...
 
I had to delete the crusader part because it wouldnt let it start or execute properly, also i have some issues with

Code:
System.ArgumentException: Version string portion was too short or too long.
   at System.Version.VersionResult.SetFailure(ParseFailureKind failure, String argument)
   at System.Version.TryParseVersion(String version, VersionResult& result)
   at System.Version.Parse(String input)
   at System.Version..ctor(String version)
   at Demonbuddy.MainWindow.CheckForUpdate()

and
Code:
[Trinity] ERROR: Item level (70) out of range
zz . :P

greetings.
 
BarbarianCombat.cs is where it needs to go. Look at the parts that look like the code there and insert them in. I would post mine.. but it is so heavily modified.. it might break your stuff.

Correction.. it WOULD break your stuff.

I try myself but it not work ..

Can you send me your BarbarianCombat.cs to my mail: deleted

Tks alot
 
Last edited by a moderator:
Falling sword is abit meh still

Will proc with the amount of aoe mobs etc

But when it uses it, itll launch and land on sometimes 2 mobs, 1 mob etc

Basically it doesnt seem to want to land where the greatest number of mobs are.

Well, thats what ive noticed any way, could just be simple "meh" logic
 
Noticing, my bot isn't picking up an Marquis or Imperial gems.. he runs right past them, deaths breath as well
 
getting an error after dropping in 1.8.11 and the plugin gets disabled

Compiler Error: c:\Users\Jeffrey\Desktop\DB\Plugins\Trinity\Cache\CacheDictionaries.cs(9,18) : error CS0101: The namespace 'Trinity' already contains a definition for 'CacheData'
 
Why you gotta sound so much like a D? This guy is a third party dev, he doesn't make the bot, he makes a plugin for the bot. You think hes the one that got your money? You should be thanking him for investing the time not complaining about how its function the DAY after a class came out. Damn.

I think you completely misunderstood the tone of my post. I'm well aware of the contributions rrrix does, and I wouldn't be botting right now if it wasn't for his YAR/Trinity work. I was simply commenting on how the bot currently handles the crusader, not complaining at all. I suggest you read the post again, you'll find that there was no resentment in it at all.
 
this is awesome that you got it out for crusader so fast! any progress on updating the item scaling?
even maxed out, it's basically keeping all items lol
 
Crusader stopped using Bombardment after I updated to 1.8.11 from 1.8.10. Any ideas of what caused this? Settings are the same, it's supposed to trigger at 2 mobs.

Kinda crucial considering how strong Bombardment is.
 
hello

is there anyway to "Sell all items to npc" coze buddy storing almost all items now in my depo even i got Stash/Keep Score Req. 110000 :(((
 
ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:50
[Trinity] ERROR: Item level (70) out of range
[Trinity] ERROR: Item level (70) out of range

Well so thats why my trinity doesnt pick up 70 items, but how to fix it ?
 
Town run bugged, didn't go back to town and keep running around
restart the everything and alright for now
 
Is there anything we can do temporarily to make it only pick up level 70 yellow items? I have my trinity settings at max level (63) but my pack is filling up with junk armor and weapons in only a matter of minutes.
 
Have Summoners somehow went down on the priority list compared to where they once were? I see my toon now battling the swarmlings more so than trying to get to the Summoner. Just a guy feeling but thought I'd ask.
 
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