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Trinity 1.7.3.9

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Can someone please help me with this issue? Its driving me nuts! I run a full team using simple follow and the repair stuck happens on all of them. I've tried changing the repair %, doesn't make a difference. I noticed it tends to happen more frequently after a disconnect. If any of my characters drop out of a game an re-enter it says "Items may need to be repaired / Opening vendor" etc... then it just sits there until I close demonbuddy and reload it.

Thanks in advance.

View attachment 120540

Can you attach an entire log file? Something happened, if you look at the log:

Code:
[19:55:28.494 N] Attempting to repair all items
[19:55:28.665 D] System.NullReferenceException: Object reference not set to an instance of an object.
   at Zeta.CommonBot.Logic.BrainBehavior.?(Object )
   at Zeta.TreeSharp.Action.RunAction(Object context)

That's not normal.
 
any1 know differences between MoveTo and TrinityMoveTo?

TrinityMoveTo will force to always use "local" pathing - it will always request a path that the local navigator can use, rather than using the Demonbuddy navigation server. This has several advantages.

Also, it will reduce backtracking, as Trinity tracks historic locations the bot has moved to and fought in - and if the bot's already been there, TrinityMoveTo will skip that profile behavior and move to the next one. This helps improve run time and helps minimize out of combat time.
 
Can you attach an entire log file? Something happened, if you look at the log:

Code:
[19:55:28.494 N] Attempting to repair all items
[19:55:28.665 D] System.NullReferenceException: Object reference not set to an instance of an object.
   at Zeta.CommonBot.Logic.BrainBehavior.?(Object )
   at Zeta.TreeSharp.Action.RunAction(Object context)

That's not normal.


Yes I did look at the log and I realize it is malfunctioning.. But I don't know anything about code/etc, I just know enough to setup/configure and run :( .. I didnt attach the full log because I only had it set to Normal until this started happening and it doesn't say very much, (but I did attach the whole thing from yesterday to this post, you can see towards the bottom of it before I stopped it) but I do have it on diag now and as soon as it happens again I'll attach one that will actually be of use... Anyways, thanks for your help and I'll repost a diag log as soon as it happens again.. Sorry :(

View attachment 120607
 
Can you attach an entire log file? Something happened, if you look at the log:

Code:
[19:55:28.494 N] Attempting to repair all items
[19:55:28.665 D] System.NullReferenceException: Object reference not set to an instance of an object.
   at Zeta.CommonBot.Logic.BrainBehavior.?(Object )
   at Zeta.TreeSharp.Action.RunAction(Object context)

That's not normal.

Rrrix,
Here is a diag log from today (gets stuck on vendor everyday, any computer, any character) .. Anyways, I had to cut a huge section out of the middle of the log since it was too large, was mainly targeting/selling items, normal stuff that I deleted just so it would be small enough to send. If it is missing something you need in order to tell what is causing it, or you need me to add additional items for it to log please let me know.. Thanks for your help.

View attachment 120744
 
Here's another log from today, I enabled most log options once I saw it get stuck... Doesnt say much more then the other one but just a little info - the only time i've noticed this happening is after a new game and the only way I know how to stop it is by completely exiting DB and restarting it. If I start/stop it goes back to the vendor to repair and sits there, if I reload profile it goes back to the vendor and sits there. Any help is greatly appreciated as always. Hope this helps, thanks...


View attachment 120884
 
I think trinity needs an update. Compile errors galore for the new Demonbuddy client.
 
I'm closing this thread, you don't have to go home but you can't stay here .. :)
 
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