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Trinity 1.7.3.9

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Please leave feedback whether this temporarily fix your Wizard Sparkflint problem. It's not the most elegant method, and I don't have a lv60 Wizard to test. I'm just crossing my fingers it works for you guys. :rolleyes:

View attachment 111822

I forgot to answer, but yeah, didn't work for me. Think I'll try the latest beta version of DB and see if it will help. I dropped wiz and started a barb instead. Soon 100, dat speed :O
 
Battle rage is finally working for me thanks rrrix :)

I am like i suspect alot of people are now having db crashing issues and all threads suggest it is http://www.thebuddyforum.com/demonb...ealer-keeps-your-worthy-legendaries-unid.html

The issue is when the bot try's to place items in stash he just freezes and doesn't move any items. If you don't catch it quick enough he will time out and get booted from the game. DB needs to forcibly closed and re-opened, previous session killed etc to get him going again.

This is frustrating at the least.

I have asked politely elsewhere for assistance as a few others have as well however no mods have responded.

I have tried numerous amounts of fresh installs, running the wizard numerous times, all os updates have been triple checked etc.

My question is has something in the latest version ( Trinity v1.7.3.10 ) of trinity affected uniddealer as it appears to me as uniddealer has not been updated or modified in some months?

The other possibility of course is that it is the db 323 update?

Any light you could possibly shed on this issue would be greatly appreciated, ty in advance.
 
rrrix oi, seems like the Temple Rush - Movement Only checkbox is not working as intended, Temple Rush is not being cast, I'm on my my lv8 monk now. How do I fix this? :)
 
rrrix oi, seems like the Temple Rush - Movement Only checkbox is not working as intended, Temple Rush is not being cast, I'm on my my lv8 monk now. How do I fix this? :)

There are min spirit settings also. I don't think lvl 8 monk will be able to fully use tempest rush without losing all its spirit pretty quickly.
 
Not sure if anyone else is having this problem, but my Archon Wizard will always disconnect (from game) if he's ever casting his laser for more than ~5 sec. Did a search of DB forums, and Tony indicated that it should be posted here as it might be a problem with Trinity. Anyone have any ideas?
 
Im not sure which version of trinity this started happening(I updated a really old version to this one) but I seem to be having trouble interacting with certain npcs and objects.

Few that I've noticed multiple times were

1. the angel after killing 1st boss of act 4 - the bot would keep circling around the angel with the message

TalkToTag: X:355, Y:322, Z:0, ActorSNO:112768

2. a drawbridge in keep 2(the one where there's top side and bottom side and mobs jump down when you pass by it) - the top one specifically. It wouldn't be able to open it

Sorry I cant see where the log is for that char....so hard to find in the middle of all those other logs

Edit
I just discovered dogmeat's version of trinity works fine for both cases. Not sure what's so different....
 
There are min spirit settings also. I don't think lvl 8 monk will be able to fully use tempest rush without losing all its spirit pretty quickly.

I'm now level 50 and minimum spirit for temple rush is set at lowest and it still refuses to use it. Could you analyse this? Also, Nirvana monk code works intermittently, I will look into the code once my monk is lv60. :)
 
Great, have autoequipper 2, and it doesnt buy potions at all now:) I think thats totally not working...

any ideas?
 
Great, have autoequipper 2, and it doesnt buy potions at all now:) I think thats totally not working...

any ideas?

This isn't supported currently by anything except AutoEquipper. I'll look into adding it.
 
I'm now level 50 and minimum spirit for temple rush is set at lowest and it still refuses to use it. Could you analyse this? Also, Nirvana monk code works intermittently, I will look into the code once my monk is lv60. :)

Do you have "Use movement spells OOC" checked? I think that's required for TR to work for "Movement only"
 
Hi there.I seem like encounter problem that the character wont go back town for item repair.Even I click force town run also cannot.Any idea?
 
Hi guys. Since yesterday my bot cant finish any run in A3. Stuck in Arreat, or start to farm and leave game after something like 2-3minutes. I used it for 2-3weeks without any prob. What can you advice me ?
 
hi rrrix, I have some questions :)

1) These new improvements db .323 made to ExploreArea tag, if we use TrinityExploreDungeon we are already using this "new engine"? Or is it best to switch back to ExploreArea until Trinity is updated?

2) I always used 30 tps in Trinity. Should I disable this with db 323?

3) I'm seeing a LOT of legendaries being missed in db .323. By a lot I mean... a really lot! Do you know if this is a Trinity relate thing?

Code:
Items dropped by quality: 
[B]- Legendary: 43 [11.07 per hour] {0.57 %}[/B]
--- ilvl 58 Legendary: 2 [0.51 per hour] {0.03 %}
--- ilvl 60 Legendary: 5 [1.29 per hour] {0.07 %}
--- ilvl 61 Legendary: 12 [3.09 per hour] {0.16 %}
--- ilvl 62 Legendary: 10 [2.57 per hour] {0.13 %}
--- ilvl 63 Legendary: 14 [3.60 per hour] {0.19 %}


===== Item PICKUP Statistics =====
Items picked up by quality: 
[B]- Legendary: 23 [5.92 per hour] {14.94 %}[/B]

Anyone else getting almost 50% of the legendaries missed?? I never have seen these numbers before.

That was not the first time. My previous run already missed that much.

EDIT:
It seems for some reason Trinity with .323 is couting legendaries drop twice. Needs confirmation.
 
hi rrrix, I have some questions :)

1) These new improvements db .323 made to ExploreArea tag, if we use TrinityExploreDungeon we are already using this "new engine"? Or is it best to switch back to ExploreArea until Trinity is updated?

2) I always used 30 tps in Trinity. Should I disable this with db 323?

3) I'm seeing a LOT of legendaries being missed in db .323. By a lot I mean... a really lot! Do you know if this is a Trinity relate thing?

Code:
Items dropped by quality: 
[B]- Legendary: 43 [11.07 per hour] {0.57 %}[/B]
--- ilvl 58 Legendary: 2 [0.51 per hour] {0.03 %}
--- ilvl 60 Legendary: 5 [1.29 per hour] {0.07 %}
--- ilvl 61 Legendary: 12 [3.09 per hour] {0.16 %}
--- ilvl 62 Legendary: 10 [2.57 per hour] {0.13 %}
--- ilvl 63 Legendary: 14 [3.60 per hour] {0.19 %}


===== Item PICKUP Statistics =====
Items picked up by quality: 
[B]- Legendary: 23 [5.92 per hour] {14.94 %}[/B]

Anyone else getting almost 50% of the legendaries missed?? I never have seen these numbers before.

That was not the first time. My previous run already missed that much.

EDIT:
It seems for some reason Trinity with .323 is couting legendaries drop twice. Needs confirmation.

i'll check the item dropped counting logic, it shouldn't be any different, that stuff in DB hasn't changed AFAIK. I've been watching my bots and haven't seen them miss anything, but i don't stare at my stats like you guys do :)

The Dungeon Explorer used by the "ExploreArea" tag and the "TrinityExploreDungeon" is actually exactly the same, TrinityExploreDungeon just acts like a wrapper with a few additional customizations (priority, ignore scenes, endType=SceneFound, etc). The actual exploration node and route-generation logic is the same. There was a "breaking" change in the latest release that can cause some existing profiles to break and get stuck (marking nodes as visited if they've been exposed by the minimap).

The TPS setting stuff hasn't changed, it works and functions exactly the same as previous versions.
 
Bombastic:

Enable the "Log Dropped Items" in the Advanced tab, and look at your Itemsdropped.csv file in Trinitylogs directory.

There should be no duplicate entries with the same sha1 hash, and no duplicate entries with a different sha1 hash and same item name, level, quality, type etc. If there are 2 or more lines in that file for the same item then there's a problem :)

Also, there's a column there "IgnoreItemSubStep" - it should typically only contain "NoMatchingRule" for legendaries. Rares and others can have "Monster In path" and other sub steps.
 
for bombastics missing unid's, I too noticed my char was missing quite a few aswell.

I realised I had ignore 2h weapons selected as I thought this only applied to rares, of which I pick up 1 handers.

After un-checking it I realised this ignore feature applies to legendarys' aswell. No more missed.

I know it's a simple thing, hope it helps
 
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